Clovis wrote:[font=Tahoma, sans-serif][size=134]PRAISE FOR SVF[/size][/font]
“Overall a commendable product. My only complaint is that SVF confederate sharpshooters couldn't hit an elephant at this distance…”
General John Sedgwick, Spotsylvania
“In great deeds Struggle for a Vast Future abides.”
Joshua Lawrence Chamberlain, 20th Maine
"If I could save the Union without patching up to SVF, I would do it; if I could save it by downloading SVF, I would do it; and if I could save it by playing the Public beta patch 1.13e (RC5d), I would also do that . . . My paramount object in the struggle is to save the Union…"
Abraham Lincoln, Letter to Horace Greeley, August 22, 1862
“The trouble with being educated is that it takes a long time; it uses up the better part of your life and when you are finished what you know is that you would have benefited more by going into banking, or like Clovis becoming a fabulously successful modder of AGEOD’s American Civil War.”
Philip K. Dick
Athena, Silicium City, Artificial Intelligence: " I never felt myself so smart as in SVF"
G.McClellan, Ohio, Army Commander: " SVF is really the only mod where I feel I could make an attack, maybe."
Van Dorn, Arkansas, Cavalry Leader: " I can't play SVF anymore. I just can't resign myself to be forced to think about my supply lines"
Nathan B. Forrest, Tennessee, autodidact: " It's a bloody damn mod and I like that"
Robert E Lee, Virginia, Icon of a Nation : "With SVF, I may strike these people a blow, even with Ewell and Anderson"
Ulysses S Grant, Illinois, meatgrinder : "I've unconditionnally surrendered myself to the charms of SVF mod"
Krec wrote:ok, remember my cave man referal, i stand by it and not only that but i am now an official dunderhead too. i said more then one step is one step to much, well..... putting 3 different zips into 3 different folders which is in a different folder is way to much for a guy like me. Guess what .......it only took me 5 hours to read and with the help of a few on this board to FINALLY figure it out!!
YEPPPIE i am like a pig in slop and i will get back to you after i hunt down some rebs and relish this wonderful pc of work. ty for mod , great stuff.
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Dunhill_BKK wrote:Hi Clovis, here is the log file for the critical error I had when I tried to runthe latest files.
Cheers,
StatboyVT wrote:I got the same log file as Dunhill. Then I reinstalled with your new files and, got the same error messages at the loading screen...
2:38:31 PM [Critical ] TListRegionDefs.Create Regions definitions have some discrepancies, make sure that 1 - the regions UID are numbered in sequence, 2 - Start from zero
2:38:31 PM [Error ] TRegionDefs.Create Region 1510 West Texas is not attached to any Grand Area
2:38:31 PM [Error ] TRegionDefs.Create Region 1510 West Texas is not attached to any Mid Area
2:38:31 PM [Error ] TRegionDefs.Create Region 1527 New Kent, VA is not attached to any Grand Area
2:38:31 PM [Error ] TRegionDefs.Create Region 1527 New Kent, VA is not attached to any Mid Area
This time however, the game did start, and I began a campaign as the South. But when I tried to move units to Sumpter from Charleston, I got the following error, and then the game crashed...
2:42:53 PM [Error ] TPathNode.GetNodeCost The Node of UID 274 is adjacent to itself! Check the region files for an erroneous linkage or jumplink.
Perhaps AGEOD made some changes to regions in 1.14 or 1.15 that you haven't accounted for?
At any rate, thanks for coming back. 1.15 was big improvement, but SVF with 1.13b was still what I was playing with. Youdaman!
Clovis wrote:No, I just messed up when I uploaded the files. The problem is tied with the new region in Virginia; the install process created 2 regions numbered 137.
Please delete your SVF folder, download the SVF files once again, and install a new time the mod.
Thanks for the kind words. 1.15 core Ai is much better than the old ones, a bit overaggressive but that seems to be easily tweakable.
StatboyVT wrote:Great, seems to be working now. Thanks!
domlin wrote:Hey clovis!
Wonderful mod, really improves the game and keeps me interested! I had a question that you might be able to answer about the leader model files. I wanted to adjust some values here and there for individual leaders to my personal tastes and saw a line about combat death chance, do you know how this feature works? It's set to 100 for 3* jackson and others, just curious if that's a 100% chance of death when they get into combat or if 100 represents another percent value.
Thanks
domlin wrote:Clovis,
Thanks for responding to my post earlier, cleared things up for me.
I noticed an odd CSA AI move in my latest game (the SVF 1.15 version before your latest), as soon as Charleston WV became an objective, Athena sent the whole CSA Army of the Potomac after it, giving McDowell a clear road to Washington.
Situation of note.
I pushed Beauregard out of Manassas, thus was in control of that VP.
I play on normal agressiveness, +1 Activation, + 2 Fog of War Bonus.
I'm not sure what log files you would need from me, just let me know. Quite possibly you already addressed this in your newest CSA AI work, I just wanted to give you a heads up.
Thanks!
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