Hey! Yeah, I know, two open topics at once? Madness! But from what I've read on these forums, separate questions should have separate topics, and this is a vastly separate question from the one on promotion.
So, I want to add some progression to certain abilities - make them more lucrative as they level up. However, looking into the .abi files perplexes me. I understand how to make abilities progress - with the
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ProgRate
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UID = 18
Name = $abi_nam_Logistician
Alias = Master_Logistician
Kind = $abiSupplyMod
Text = $abi_txt_Logistician
ImageID = abi_supply1.png
Color = $colAbi_Green
Appliance = Leader
Family = 0
Level = 1
Param0 = -25
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UID = 0
Name = $abi_nam_Militiaman
Alias = Militiaman
Kind = $abiBattleBonus
Text = $abi_txt_Militiaman
ImageID = abi_militia1.png
Color = $colAbi_Red
Appliance = Group
Family = 1
Level = 1
ProgRate = 2
Param0 = 100
Param1 = 100
Param4 = 0
Param5 = 1
Param6 = 100
ListParams1 = $Militia
...So, wait...what? I see the '1' in there, I assume that's for discipline, but how is that determined? Where's the 10 bonus to cohesion handled? What are the 100s for? And this appears to be a progressing ability, but what does leveling it up do? Abilities like Master Driller, Good Population Administer, Strategist, Training Officer - heck, even Quickly Angered - have relatively confusing parameter-setups. So...help! Please!
Sincerely,
Kaoru