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Patch 1.08 suggestions
Posted: Tue May 13, 2008 1:32 am
by alexander seil
Current outstanding problems (observed in 1.07c or seen in 1.07b and not in the changelog):
- Graphics, minor: Roman Kingdom in the 450 AD scenario has wrong Heavy Infantry graphics (their Heavy Infantry looks like Arabic Bowmen!)
- Combat, major: if the game is saved while a siege is in progress, upon reload a duplicate of the garrison spawns in the province and attacks the besieging army (the garrison itself does not participate). Not sure if this occurs only if the human player is sieging, though.
I'll add to the list later.
Posted: Wed May 14, 2008 5:15 pm
by alexander seil
- Graphics, minor: The "Byzantine Empire" doesn't have its own shield, but uses ERE's. The name and flag are correct
Any way to fix these GFX bugs manually, by the way?
Posted: Wed May 14, 2008 9:01 pm
by Bohémond
For your first point (wrong sprite for Heavy Infantry in Roman Kingdom), you must look for the Gallo-Roman.csv file (Program Files/Great Invasions/Data/DB/Nations/Groups).
In this file (Row 23/Column K), there is cell with "1", this is the sprite number for Arabic Bowmen. So it's a mistake. You can put "29" to get the Legion Sprite or "51" (Frankish Heavy Infantry) for example.
Regards
Bohémond
Posted: Thu May 15, 2008 12:04 am
by alexander seil
Thank you, I was just too lazy to look up the correct sprites

Posted: Thu May 15, 2008 5:17 pm
by alexander seil
- Events, medium: The Byzantine Empire and the Khazars are Iconoclast and Jewish, respectively, in 771. But both get events where they choose whether to be Jewish/Iconoclast! So, if the Byzantines pick "supress Iconoclasm," they stay Iconoclast...Naturally, easy enough to fix.
- Events, minor: Some of the Iconoclast missionaries who appear don't have a name ("?" appears instead).
EDIT: Actually, about that, is the Iconoclast event even supposed to appear in that scenario? I thought that iconoclasm had imperial support since 730 or so? In that case, is there a way in Great Invasions to mark an event as "already triggered" at the beginning of the scenario (I know there was a way in EU2, for example)? Otherwise, is there any great harm from moving the death-date to the day before scenario starts?
Posted: Fri May 16, 2008 3:11 pm
by alexander seil
- Population, medium: Towns lose population too easily and never recover (Constantinople has been empty for decades now)
- Population, medium: New cities randomly created in uncivilized territory should have LOW population (right now, they start at 25k), maybe 1000 or 2000.
Posted: Mon May 19, 2008 7:11 pm
by alexander seil
- Combat, medium: The Dromons and Fire Dromons should be classified as "galleys" in the files, not as "warships."
- Combat, medium: The Khazars in the 634 scenario get naval reinforcements...
- Diplomacy, medium: AI countries enter into diplomatic relations with countries not present on the map (religious players, annexed countries, etc.)