cianchet
Conscript
Posts: 6
Joined: Wed Nov 19, 2008 1:48 pm

New version?

Sun Sep 07, 2014 8:20 pm

Hello,

I would like to see a new version of this game.

I would like to see it Turn-based and running with the AGEOD engine.

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PhilThib
Posts: 13139
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Mon Sep 08, 2014 7:15 am

700 years turn based? At which rate, one turn per day :mdr: I fear that would be unplayable. At best what could be envisionned is an evolution of the AJE series on the Dark Ages, (1 turn = 1 month) but with a limited scope on some key campaigns/wars (e.g. Justinian Reconquest of the Empire in 530+ AD).
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Lindi
General
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Joined: Sun Aug 26, 2012 6:21 pm
Location: Province de Québec (Montréal)

Mon Sep 22, 2014 11:06 pm

a game with 150 years and 1 month by turn can be really fun.

For me, the best of the best are 1650 to 1815 :)

nijis
Conscript
Posts: 10
Joined: Sun Nov 04, 2007 12:43 pm

Wed Sep 24, 2014 12:00 am

I would love to see the AGEOD system applied to the Byzantine-Muslim border area in eastern Turkey/northern Syria in, say, 800-1000.

The Byzantines had a pretty sophisticated doctrine of operational-level combined arms warfare: using light troops to delay an attacking army by holding critical passes, dogging its foragers with cavalry, and - if possible - pouncing upon a worn-down force. Add that to the machinations of keeping various border tribes and client states on-side, and I think it's a great scenario for a game of AGEOD's scale and focus.

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PhilThib
Posts: 13139
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Wed Sep 24, 2014 7:31 am

Providing maps and OOBs is always a good start for scenario projects....at least the scope and difficulty can be evaluated
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nijis
Conscript
Posts: 10
Joined: Sun Nov 04, 2007 12:43 pm

Wed Sep 24, 2014 8:40 pm

PhilThib wrote:Providing maps and OOBs is always a good start for scenario projects....at least the scope and difficulty can be evaluated


Good to know! Will work on that.

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