Just finished playing my second full campaign [April '61 - 2 theater] as the CSA versus Athena. Strictly "vanilla" version. All settings of consequence were on the default, I think, with the exception that I give the AI more time.
First game was a Confederate victory in late January, 1864. It was a very strategic game, and I must admit, I caught all the breaks. Athena is much better over the last few patches. One strange thing in this game was that the Union moved their capitol to NYC - virtually abandoning DC. I didn't really feel I was pressing DC very hard at that point.
Second game is the one of interest, as it might point out where the AI is still deficient. The Union came out like gang-busters. They were all over me before I knew what hit me. One entire corps was annihilated early on. Several times, I had brigades - large brigades - destroyed while still forming up. I was wasting manpower badly and consequently had to keep raising money to pay high bounties for more troops. It was a mess. The Shenandoah Valley was constantly disrupted by the Federals. Huge fores amassed at Harpers Ferry and DC/Alexandria, keeping me from any serious offensives in the East. The Union made a strong amphibious landing at Norfolk - which I had reinforced just prior with a division and coastal artillery to go along with Huger and the Norfolk garrison - and another at Wilmington, NC. The had a prolonged siege of Norfolk, and relatively quickly took Wilmington. Then they went inland and took all the cities on line with Raleigh. It took me 2 years to reclaim NC. The siege of Norfolk ended abruptly, when the sieging force suddenly withdrew. It was a gift, as Norfolk was deteriorating. The Feds also captured Petersburg with a strong force, causing me to keep a very large force in and around Richmond. A.P. Hill, E. Porter Alexander ... a couple of others ... killed!
In the west, I was faring much better, taking Bowling Green, Louisville, and Lexington with a 3 division Army under AS Johnston. Another Army, under Joe Johnston took Cairo. Arkansas divisions were forming to invade Missouri, and eventually hook yup with Johnston at St. Louis. Then, POW. The Feds drove me back to Nashville with a series of assaults, and the Arkansas crew was being eaten up by lack of supplies after we took Springfield, MO.
Really, I was reeling and it was all I could do to keep my forces from disbanding.
That is where the AI was exposed. I don't know what she was doing, but she never followed up to capitalize on her advantages. My troops were thin and weary and the rate of inflation had passed 50% and was rising quickly! My morale had fallen into the low 80s. I was able to carefully and slowly get strong enough to take DC - after much raiding behind their lines and tearing up RRs galore. About the same time, in the West, St. Louis fell. It was mid-summer, 1864, and the VICTORY screen appeared.
Don't get me wrong, it was a great game that I thoroughly enjoyed playing. It's just that with all their superiority in manpower and supplies, how could I out gun them in the end? It was all I could do to muster enough troops to do so. Where were their reinforcements? They had the advantage and could have crushed me if more divisions were formed and sent to the front. Instead, I noticed the forces at DC were less than earlier, so, I attacked them in force. How could they allow me to take DC at that stage of the game?
The second game was a victory just a few short months later than the first. Yet, it was MUCH more difficult to achieve.
Anyway, if the AI could just SUSTAIN advantage ... what a game this could be!!!
Love it!