Force March not used enough
Posted: Mon Jun 30, 2008 3:32 pm
Following the Unit moving too fast thread, I think one of the main problems we have is that there is a very low incentive to use the Force march order.
Units move quite fast without this order, specially when they have good leaders, and this order is only ever useful in a few situations when you really need a unit to arrive fast to cover a structure or break a siege...
I think a significant redo of the movement should be possible using the force march trait and leaders traits together :
- The fast mover and the slow mover trait should represent the ability of generals to speed up their forces when they have to rush to achieve a goal. The normal movement rate should be quite similare for all generals, adjusted marginally depending on the strat rating.
- Force march should be twice as fast as normal march : ie 50ks/day against 25/day. Obviously this type of distinction would be more adapted to a game where turns were less than 2 weeks, as in 2 weeks the speed of force march and normal march tend to get a bit closer.
- the difference between a fast moving general and another one should be : it can get its troop to move faster when force marching AND it can get its troops to suffer less cohesion losses from force marching so that they are more usable than others after a force march.
What I mean is that if we want to reproduce Sherman's march or The KEntucky campaign we should consider that these moves were done under force march orders. Our definition becomes operationnal force march rather than tactical, but such is the scope of the game anyway.
Generals like Jackson or Sherman would have characteristics such ass fast mover : speeds up march speed by 20% and reduces cohesion losses induced by 20% if level 2, only 10% if level one..
and slow mover trait would have several similar levels.
What I would like to see is a real incentive to use force march, as I think in this game the advantage is really marginal (ie arrive in 6 rather than 7 days or 15 instead of 18...)
Units move quite fast without this order, specially when they have good leaders, and this order is only ever useful in a few situations when you really need a unit to arrive fast to cover a structure or break a siege...
I think a significant redo of the movement should be possible using the force march trait and leaders traits together :
- The fast mover and the slow mover trait should represent the ability of generals to speed up their forces when they have to rush to achieve a goal. The normal movement rate should be quite similare for all generals, adjusted marginally depending on the strat rating.
- Force march should be twice as fast as normal march : ie 50ks/day against 25/day. Obviously this type of distinction would be more adapted to a game where turns were less than 2 weeks, as in 2 weeks the speed of force march and normal march tend to get a bit closer.
- the difference between a fast moving general and another one should be : it can get its troop to move faster when force marching AND it can get its troops to suffer less cohesion losses from force marching so that they are more usable than others after a force march.
What I mean is that if we want to reproduce Sherman's march or The KEntucky campaign we should consider that these moves were done under force march orders. Our definition becomes operationnal force march rather than tactical, but such is the scope of the game anyway.
Generals like Jackson or Sherman would have characteristics such ass fast mover : speeds up march speed by 20% and reduces cohesion losses induced by 20% if level 2, only 10% if level one..
and slow mover trait would have several similar levels.
What I would like to see is a real incentive to use force march, as I think in this game the advantage is really marginal (ie arrive in 6 rather than 7 days or 15 instead of 18...)