briny_norman wrote:Losses in general are too high in this game...
Coregonas wrote:There has been discusion on this all around several months. However, still no conclusion if this kind of Huge battle loses were POSIBLE or not...
Check CLOVIS MOD, he has tried to solve most of the questions in the game (production, conscription, losses), but is difficult to put into Vanilla scenarios
berto wrote:What if some of Clovis' best ideas along these lines were to go "official"?
berto wrote:(Why is it that many times I feel I'm more participating in an extended beta test than playing an actual game?)
tagwyn wrote:Correction!! Thomas and Schofield destroyed Hood's army (Battle of Franklin).
The Battle of Nashville was one of the most stunning victories achieved by the Union Army in the war. The formidable Army of Tennessee, the second largest Confederate force, was essentially destroyed and would never fight again.
http://en.wikipedia.org/wiki/Battle_of_nashville
berto wrote:In the bloodiest large-scale battles of the Civil War (Murfreesboro, Gettysburg, Chickamauga, Shiloh, Wilderness, Spottsylvania, Antietam, and others), the highest casualty rates were ~30% (3/10, or less than 1/3) at Murfreesboro, followed by ~27% (Gettysburg, Chickamauga), followed by the rest at about 20% or below. These were battles of one day (Antietam) to three or more. Note: These casualty figures account for killed, wounded, captured, and missing, not just KIAs. (Source: Wikipedia.)
berto wrote:Battle losses are (sometimes) too high, even way too high.
berto wrote: AoP forces often 150K+, 200K even? When at Gettysburg, the AoP was 90K+, and the largest AoP ever deployed was 140K at Chancellorsville.)
arsan wrote:Of course on a long campaign game it only happens from time to time, but on a short "big battle scenario" like Gettysburg with huge armies posed for battle, with late war units and plenty of very good leaders around the results are much more common. Is the perfect setup to experience this problem.
arsan wrote:I justs wanted to point that on this scenario the "too much bloodiness" happens on 40% of the battles as you said and in the long campaign you only see it form time to time as most battle are not massive two huge armies engagements.
briny_norman wrote:Clovis, those results look encouraging!
But I think the real test is the late war battles, where the armies are experienced and powerful and led by excellent generals - that's where I have had the most absurd results.
Have you been able to test in a late war environment?
By the way, I have downloaded your mod and just begun playing it - looks good!
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