aryaman wrote:After 1.10c I feel units move too fast through enemy territory,I wonder, what was the purposse of this modification? I am afraid this could end like other WEGO games I know in with units dancing around and no sense of front lines
Gray_Lensman wrote:Incorrect... The movement rates were readjusted for how far a unit could be expected to move historically in a 2 week period. If it had been a 7 day period, the numbers would have had to be totally different.
Gray_Lensman wrote:There's probably a way to make ACW play in 1-week turns, but there would be a ton of stuff to compensate for, though the movement rates could probably stay exactly where they are, since they are historically correct now. I might have to explore this possibility after I've finished the current work. That'll be a while.
aryaman wrote:After 1.10c I feel units move too fast through enemy territory,I wonder, what was the purposse of this modification? I am afraid this could end like other WEGO games I know in with units dancing around and no sense of front lines
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