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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

Cooperative on-line games

Fri May 30, 2008 10:52 am

ACW will greately fit conditions for cooperative on-line game.
Imagine the April 1861 Grandcampaign played a 3 agains 3 on-line players.
Per any side, Union & Confederate, we could have a first player responsible for war effort duty: he'll manage economical and production aspects, the raising of new units, the theater were forces will be adresses for operative use.

The other two players will be in charge of war operations on the two fronts: Eastern Theater & Central-Western Theater.
While these two players will decide how and where employ their armies within own Theater of competence, they will depend on the first player as regard new units and replacements availability.

Message exchange will be part of gaming.
According to an example, first player, the Overal Commander, could sollecitate the Eastern Theater Commander to launch an offensive granting new forces and replacements. He could grant even more support when planned results are achived. Later support will probably drop if scheduled objectives will not be achieved, and probebly the Overal Commander will give major support to the Central-Western Theater Commander.

JastaV

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arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Fri May 30, 2008 11:11 am

Hi!
That is just what is being done by PBEM on The Grand Campaign
Here
http://www.ageod-forum.com/forumdisplay.php?f=109
You can read all about it.
Regards!

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GShock
Posts: 1134
Joined: Tue Aug 07, 2007 4:30 pm

Fri May 30, 2008 12:30 pm

What would be wonderful would be if the game could split the players with the president retaining the control over the ledger options and each of the player being able to see and operate only in his theater of operations (to be set by the president)

This would not only make the GC work exactly as intended (and leave the players to do their AAR for their theater) but also encourage all the players here to assemble and produce a hundred Grand Campaigns, which is the most important goal this game should have marketing-wise (the most important dev-wise is still the AI amphibian!) :)
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