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Naval combat
Posted: Mon May 05, 2008 3:06 am
by pepe4158
Say does anyone know is the same land bonuses of attacker and defender apply for naval combat?
If so I really think that needs to be removed, and revised to a better system.
Posted: Mon May 05, 2008 3:18 pm
by pepe4158
Say I dont want to sidetrack Turbos campaign too much, but this does address something specific he is dealing with which is a shortage of war supplies and naval combat aka his buying the frigates.
As everyone pointed out, and especially in PvP we see the south buying a large number of brigands (as oppossed to the frigates Turbo bought) and having them operate in the gulf of Mexico box.
I have been trying in my PvP games to counter these brigands by putting in a huge number of blockade flotillas.
I have been noticing something strange though, the same bonuses apply on land....3:1 seem to apply to naval combat, as the person on the defense seems to benifit, which just wasnt the case in naval combat and am really hopping at some time that can be removed in a patch?
AS a suggestion perhaps the admiral who finds the other fleet gets instead a small advantage perhaps being he has the element of suprise, but certainly NOT a disadvantage as the current system allows?
Yeah Turbo the lack of naval invasions has been mentioned many times before by experienced gamers here, and something Pocus wants to address too at some latter date, but dont expect it any time soon I imagine as this will take MAJOR coding rewrites I would bet in reference to Athena's AI.
Posted: Mon May 05, 2008 3:41 pm
by Rafiki
pepe4158 wrote:Say I dont want to sidetrack Turbos campaign too much,
[color="Blue"]Indeed. Since this doesn't bear on events in his campaign (yet?), I moved your post to the thread you already have started about it.[/color]

Posted: Mon May 05, 2008 4:04 pm
by Pocus
I'm sorry to not follow to the full extend the discussion, as I'm not an english native speaker, so some words and expressions escape me!
There is not benefit from being in offensive or defensive posture, if this is the question anyway... For the rest, please rephrase your sentences, I'm a bit lost

Posted: Mon May 05, 2008 4:31 pm
by pepe4158
Am sure my occasional miss-types do not help either lol.
I am always seeing a 3:1 damage ratio in the blockade and shipping boxes......and I am quessing thats from the same advantage applied to naval warfare as land warfare, am I correct there?
Yes I was not addressing the posture of the ship, only who was the attacker and who was the defender, this information supplied in the who, found who, line at the bottom of the screen.
Posted: Mon May 05, 2008 4:46 pm
by Turbo823
Pocus wrote:I'm sorry to not follow to the full extend the discussion, as I'm not an english native speaker, so some words and expressions escape me!
There is not benefit from being in offensive or defensive posture, if this is the question anyway... For the rest, please rephrase your sentences, I'm a bit lost
Thats good to know. Thanks
Posted: Mon May 05, 2008 10:22 pm
by W.Barksdale
pepe4158 wrote:I have been noticing something strange though, the same bonuses apply on land....3:1 seem to apply to naval combat, as the person on the defense seems to benifit, which just wasnt the case in naval combat and am really hopping at some time that can be removed in a patch?
I have not noticed anything out of the ordinary here sorry. Combat in the BB is all abstracted anyway. Each side just trade's hits. I've only ever seen a single brig squad inflict one hit at any time.
Posted: Tue May 06, 2008 12:15 am
by pepe4158
Hmmms it said you did 3 times the amount of damage if I found you....If you found me I inflicted 3 times more, seems crazy to me as the admiral doing the finding is penalized?
The only quess I can venture is the game mechanism is deciding that if your attacking your penalized similar to ground warfare that the defense is stronger?
Posted: Tue May 06, 2008 12:36 am
by W.Barksdale
To the best of my recollection I only ever saw my brig squad doing 1 point of damage and receiving 3 each and every time. I am near 100% certain each and every time it said that your fleet engaged my brig. If it had been my brig initiating combat the there is something seriously wrong with the BB.
Now I'm not certain of this, however, since the BB is totally abstract I imagine that brigs won't (or shouldn't?) ever seek out combat inside that box. I mean they are there to run the blockade not to engage the blockade flotillas. If they are hit they will hit back but will I don't believe they will seek out your flottilla. It just wouldn't make any sense.
Posted: Tue May 06, 2008 7:11 am
by Pocus
Indeed, Brigs don't seek combats. For the rest, there is no specific mechanism favoring the attacker.
Posted: Tue May 06, 2008 7:13 am
by pepe4158
Actually the defender seems the favorite Pocus?
They wont seek out, but the more ships add to the more chance of a random encounter, correct?
Posted: Wed May 07, 2008 6:22 pm
by pepe4158
Say out of curiosty too?
I was wondering in regards too the BB box? Ok the more ships I put i ups the effect (higher percentage % rating.) So do I have to equally distribute the ships for an effect, or say I have 2 pts in one Box and 2,000 in another...same effect?
Posted: Wed May 07, 2008 6:46 pm
by Pocus
for the best effect, you have to spread your forces equally between the 2 boxes. A line of defence is as strong as its weakest link, same thing here.
Posted: Fri Jun 13, 2008 2:28 am
by mikee64
Shouldn't bombardment always release locked units in forts when they suffer hits? Here is a turn I just played under 1.10d where the forces were bombarded but stayed locked.

Posted: Fri Jun 13, 2008 3:35 am
by Gray_Lensman
deleted
Posted: Fri Jun 13, 2008 6:36 pm
by mikee64
Units that get bombarded now normally get released. This has happened at several other coastal forts for me in the same game under the same version. At one time many versions ago there was a bug where this didn't work, but Pocus fixed that. What's odd is that it just left them locked in this one fort but not in others.
Posted: Fri Jun 13, 2008 8:52 pm
by mikee64
Compare these two screenshots, same turn:

[/QUOTE]
Same fleet bombards Ft. Morgan:
Almost the exact same case but one garrison unlocked and the other did not. The only thing I can see is that the locked unit only suffered 4 hits, so maybe it takes 5 hits to unlock? I don't ever remember that being discussed in the "should bombardment unlock" discussion, however. Pocus?
Posted: Fri Jun 13, 2008 8:56 pm
by arsan
Just gussing here but
Maybe its just a database mistake that makes Ft Macon garrison "permanently locked" and the Ft Morgan one "locked until attacked"?
What both tooltips say?
Regards!
Posted: Fri Jun 13, 2008 9:07 pm
by mikee64
"Macon garrison is permanently fixed in the region (but will be unfixed if attacked)."
Could still be a DB problem even if the tooltip is right, or no?
Posted: Fri Jun 13, 2008 9:32 pm
by arsan
mikee64 wrote:Could still be a DB problem even if the tooltip is right, or no?
Don't know

Posted: Tue Jun 17, 2008 1:43 pm
by Pocus
when I replayed the turn, the fort was not bombarded, so I don't quite know what has happened. Perhaps the rounding down of the hits against the garrison led to effectively 0 hit per unit, and you have to take at least 1 hit to be unlocked (being bombarded without suffering it won't unlock you).
See how the AI got trounced, I'm thinking of tweaking something. A fleet taking a severe beating during bombardment will have his bombard order removed.
Posted: Tue Jun 17, 2008 2:00 pm
by arsan
Pocus wrote:See how the AI got trounced, I'm thinking of tweaking something. A fleet taking a severe beating during bombardment will have his bombard order removed.
Twaking the naval Ai would be great. She likes too much to wander past forts with no much reason for and get trounced on the process. At least before the last AI tweaks. I willl have to see how she does now.
By the way, will the remove bombard order help in this? If the ships pass by a fort they will get bombarded anyway i think.
Regards