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Public beta patch 1.07g
Posted: Fri Nov 16, 2007 6:01 pm
by Pocus
Dear players,
We need some brave souls here! Some AACW testers remains active (Hobbes et al.) but we will gladly have players reports from this patch.
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07gSE.zipThis patch is the first of a batch of three.
The 'SE' patch means Special Edition, it does not include any modding work
The next patch, released this week end, includes some adjustments, made official by Philippe Thibaut and I, on regions links.
The last of the three, within one week, will include even more adjustments, dealing with rail and roads.
The last two are coming from Gray_Lensman who is officially in charge of this work, for us. Yes we are delegating this exquisitely interesting work of finding issues in the 12.000 links of the map to him (what a lucky individual

).
Michael, thank you much for your great work!
With further ado, here is the list of fixes in the patch:fixed: The redeploy order had a bug. Services units like engineers, medics and signals can now redeploy.
fixed: a combat bug introduced in 1.07f
improved: backups are now 'rotating', ie Backup1 is now always the previous turn, Backup2, 2 turns before, etc. Handier to send saves, etc.
added: If you a % chance equal to Morale-100% to lose 1 pt of morale each turn (Morale naturally goes down toward 100. The reverse is handled by the National Resilience rule as before).
changed: Synchronize order is off by default.
fixed: Large Harbors were unaffected by the Blockade % for supply only.
All scenarios recreated so to have all units with the proper amount of hits.
Posted: Fri Nov 16, 2007 7:02 pm
by GShock
The last two are coming from Gray_Lensman who is officially in charge of this work, for us. Yes we are delegating this exquisitely interesting work of finding issues in the 12.000 links of the map to him (what a lucky individual

).
Michael, thank you much for your great work
Absolutely terrific and yet another tip towards community contribution individuals being a good thing for everyone
Thanks Michael!
Posted: Fri Nov 16, 2007 7:42 pm
by MarkShot
I installed over 1.07f. Two problems:
(1) The main menu came up in French.
(2) The main menu was not responding to my mouse. I had to hit ESC to exit.
---
I reran the 1.07f patch and all is back a before again.
Posted: Fri Nov 16, 2007 7:52 pm
by Pocus
I'll check that, thanks.
Posted: Fri Nov 16, 2007 8:04 pm
by lodilefty
MarkShot wrote:I installed over 1.07f. Two problems:
(1) The main menu came up in French.
(2) The main menu was not responding to my mouse. I had to hit ESC to exit.
I confirm these issues....
Posted: Fri Nov 16, 2007 8:05 pm
by Pocus
Fix uploaded, same link.
Posted: Fri Nov 16, 2007 8:46 pm
by MarkShot
Working as expected now.
Well, I found my single bug quota of the month such that I can maintain my title of "beta tester". That was close! Thanks for serving that one up, Pocus!

Posted: Sat Nov 17, 2007 9:04 am
by Pocus
It was prep for you, as a matter of fact.

Posted: Sat Nov 17, 2007 2:40 pm
by arsan
Hi!
just installed the patch to check it
I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain.

leure:
What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...
On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.
I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion.
Cheers!
Posted: Sat Nov 17, 2007 6:11 pm
by Paul Roberts
arsan wrote:Hi!
just installed the patch to check it
I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain.

leure:
What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...
On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.
I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion.
Cheers!
I can confirm that I'm seeing all of this too.

Posted: Sat Nov 17, 2007 11:19 pm
by Clovis
the bug with number of corps in an army is fixed too.
I noticed the same dialog box at the start of a new game for giving it a name than in NCP.
Posted: Sun Nov 18, 2007 5:19 am
by Ian Coote
Hi Pocus,Playing 1.07g I've played 6 times till the end of May 61 trying to activate the Price event but it never happens,is this a bug?
Posted: Sun Nov 18, 2007 6:45 am
by DEL
Playing 1.07g
It seems Farragut still get's upset over the promotion of land generals.
Posted: Sun Nov 18, 2007 10:38 am
by GShock
If you are totally sure the bug appears in changelog as fixed, try uninstalling the game and reinstalling + patch from scrap.
Posted: Sun Nov 18, 2007 8:38 pm
by richfed
Ian Coote wrote:Hi Pocus,Playing 1.07g I've played 6 times till the end of May 61 trying to activate the Price event but it never happens,is this a bug?
I have started but one game and the St. Louis Massacre event has occurred.
Completed one year of 1.07g as the CSA --- Other than what has been already mentioned here, all seems to be OK. Patrol order works!

Union AI has been aggressive and pesky; they've taken Memphis, Nashville, and almost Donelson out west [not to mention Baton Rouge]. In the East, they're giving me a run for my money. I'm not having a good game ... but,
I LIKE IT!
Posted: Mon Nov 19, 2007 12:10 am
by Ian Coote
Did a fresh reinstall,event seems to work ok now,thanks
Posted: Mon Nov 19, 2007 6:35 am
by Gray_Lensman
deleted
Posted: Mon Nov 19, 2007 11:53 am
by Pocus
there is no regisry entry but the location of where the game is.
Posted: Mon Nov 19, 2007 11:54 am
by Pocus
I'll try to post the updated patch today. Sorry for the delay, Napoleon is a demanding man

Posted: Mon Nov 19, 2007 10:53 pm
by arsan
Hi
I just had my first CTD on an Ageod game

leure:
Playing with this 1.07 g patch a CSA campaign started with 1.07f.
It was tun 6 and i was organizing my Beuregard main army (just released) on Richmond, making my first divisions and corps.
CTD occurred just when i dragged a newly created division (under Winder) to a newly created corps (Bonham) tab.
The only "strange" thing i had done was that Winder was "teleported"

... i meas, redeployed, from Manassas to Richmond o that same turn.
Don't know if it could be relate
I attach the log
Pocus if you need the saves, tell me, please.
Edit: i have tried to reproduce the CTD but couldn't (don´t know if this is good or bad news

)
Tried to do the same but the first time i reshuffled brigades like crazy so i could not repeat exactly the same movements

)
Anyway Winder was redeployed, used to create a division and dragged to Bonham corps. This time everything was OK.
Cheers!
Posted: Tue Nov 20, 2007 9:42 am
by Pocus
It's bad, because this is an user interface, non reproducible bug. It is like trying to catch a humid soap with hands coated with grease, somehow.
Posted: Tue Nov 20, 2007 10:44 am
by arsan
Pocus wrote:It's bad, because this is an user interface, non reproducible bug. It is like trying to catch a humid soap with hands coated with grease, somehow.
That must be a little tricky isn´t??
I´ll report back if the problem reporduces...
Cheers
Posted: Tue Nov 20, 2007 11:08 am
by Gray_Lensman
deleted
Posted: Tue Nov 20, 2007 2:18 pm
by Pocus
arsan wrote:Hi!
just installed the patch to check it
I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain.

leure:
What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...
On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.
I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion.
Cheers!
Fixed.
Posted: Tue Nov 20, 2007 2:45 pm
by RELee
Pocus wrote:Fixed.
Sorry. Does this mean I need to download the patch again? Or wait a bit longer for a word from you?

Posted: Tue Nov 20, 2007 3:15 pm
by arsan
Pocus wrote:Fixed.
Thanks !!

Posted: Tue Nov 20, 2007 4:13 pm
by saintsup
Pocus wrote:I'll try to post the updated patch today. Sorry for the delay, Napoleon is a demanding man
Never raise the customer expectation if you're not 100% sure

Posted: Tue Nov 20, 2007 4:22 pm
by Pocus
Public Beta Patch 1.07h underway.
Posted: Tue Nov 20, 2007 6:32 pm
by RELee
Roger Dodger!