Pocus wrote:1. Rail: you can use it if you have 25% MC or better.
I think this number has to go way up. As it is, if a contested region is 50-50 controlled, then both sides can use the railroads at the same time, which seems like a ridiculous situation. I mean, are Confederate trains going one way, and Union trains going the other?
I've got a new game I am playing as the Union, and this 25% rule allowed me to move troops very quickly through regions of Kentucky in 1861. This despite the fact that I violated Kentucky's neutrality, the state is hostile, and the regions the rail runs through are nominally controlled by the enemy! But, I do have 25% control, so the rails work.
Given the rigid and fragile nature of a railroad network, I would think it would be available only in peaceful regions which are firmly under control.
I think it would make more sense to raise the number to 75% controlled. This prevents rail use by either side (or both sides) in contested areas.
I violated neutrality of Kentucky and have no use of the railroads whatsoever even though I held the entire state. Everywhere it was 99% to 1% and VERY SLOWLY going the other way no matter how many units I had in a region. To get from LOUSIVILLE (edited, wrong city) down to Bowling Green could take up to 30 days in poor weather marching even though I had troops stationed along the railroad hoping to gain its use before my assault south...didn't happen and ended up changing my plans and did an amphibious assault only to lose the commander of my Army and my Corps to run run for the hills, no longer having Corps status as their commander lay dieing on an embankment.
