caranorn wrote:Check out your brigades, the Militia probably is in one of them. The separate Light Infantry regiment is created from your Volunteer Brigades (they always reform with Militia only).
jackfox wrote:Using v1.03 I've experienced a fatal crash at the same point on two different computers. Pocus, the zipped save and error log are on their way. I've had no crashes like this with previous versions.
Pocus wrote:waiting for it, but as of now, I have only the CTD on dismissed army to fix, the rest of the saves I got processed smoothly on my PC... so I'm sending them back processed.
Pocus wrote:there is no light infantries now, but if you still spot one, please report, this cause issues right.
Spruce wrote:with the 1.03 patch (the first release) =
- weather patterns are a little to biased towards snow (instead of frozen) when weather turns cold. I mean it's not snowing all the time - and some of the snow will melt away,
- weather patterns biased towards snow and frozen in the Missouri hill region (really weird cause up North nothing cold had started yet - early october). Some of the places = Potosi Mo, Buffalo Mo, West Planes Mo, etc.
- picture for snowy swamp is broken (it seems like the swamp is not there anymore on the top of the screen),
- brigades are caught in Savanah GA, they are locked together with militia and garrison,
- the Britisch build CSA commerce raiders still can be moved manually to the American waters, way before they were finished,
- what about seniority - can you only promote the leader with the best seniority. I would have expected to be able to promote the top 3 ... or top 5 ... and the guys who are passed will be paid for their political rating.
- a bug with switching command from Beauregard to Lee. Also funny to notice I was able to use Lee before the event fired (the event didn't fire), but still Lee was moveable. When I dismissed Beauregard, the game stalled and crashed. During older games this had worked OK, but back then I got the Lee event to fire, now not - but still he was moveable,
- Union blockading at 0%, it's now may 1862 ... and still zero%. This seems to be a game breaker. Money and war supplies are pouring in,
- some weird things are happening with division formation and breakup. Sometimes I see a militia unit in a division, which I don't like - I break up the division ... then the div HQ unit gets a different portrait (like a regular cavalry or infantry unit) and after breaking further down I don't end up with a militia, but with a light infantry regiment.
caranorn wrote:Pocus you mean in the current patch (1.03 beta) there were not supposed to be any Light Infantry units? If that's the case some slipped through. I can confirm the 4th Union Division (Runyon) arrives in the April 1861 Campaign with one such Regiment (probably of the NJ Volunteer Brigade), so does the 1st MD Brigade (and probably others). Or do you mean the problem splitting those brigades out of a division, I can't give a hard example right now, but I had that one still occur in a previous game of 1.03 beta.
Pocus wrote:these are brigades you built? with the red stripe?
Seniority is for each level, not mixed up. Last time I tried, the "4 points gained" rule worked... now if you are sure that a leader gained 4 points and he is still not promotable, you can send me the game if you want.
Spruce wrote:I don't get an answer on my questions, I'm pretty calm here.
1) you are not sure on those units I can tell from your posts, so I'm not convinced yet. For the moment I'm clueless. Suppose you are right, it's still very unlogical to not call a unit a garrison, when it's in fact a garrison and is linked to Savanah. I tell you again - those units are not militia nor light infantry, not guns - they are regular infantry brigades. And in their title there's neither "garrison of Savanah".
It's like saying "Longstreets brigade" and there's no garrison in the title, yet the brigade is simply locked. Playing cards ?
The approach is not logical and I really think those units shouldn't be garrisons at all.
Spruce wrote:4) There's a promotion bug - I had Longstreet having sen. 1 and he was a division commander. I couldn't promote him - only if I removed his division from the corps - I could promote him - and next turn he became 2 star general.
3) Generals won't die. At harpers ferry, I lost 2 of 4 Corps from the ANV - not one general got wounded - let alone died. Ahistorical
tc237 wrote:Some people want more Generals death's, but IMO there aren't enough generals in the game yet. Too many deaths will severly limit the general pool.
Maybe we need to start researching and creating files for more generals?
Pocus wrote:About the Savanah garrison, what is the campaign you are playing? It is strange to have 5000 men permanently locked true.
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