Captain_Orso wrote:I updated to patch level 1.17 QF2 and reran the turn. The artillery being transported by Porter's Fleet is still targeted by the bombardment from Island #10, but the 6th Marines did not get bombarded.
So only one issue to look into .
Captain_Orso wrote:You may "humpfttt" further again. Island #10 has stuck again bombarding an artillery doing the exact same as above but now in patch release 1.17 QF2. I reran the turn a number of time. Sometimes it bombards, sometimes it doesn't. If it doesn't there's a massage in the Mail Box saying the the artillery slipped passed Island #10.
Game save attached; turn after being bombarded plus Backup1
edit Pocus: massage, really?
Taijian wrote:I can confirm that I have this same issue in my current WIA game referenced here. I moved the British fleet that appears in Cheasapeake Bay in the summer of 1814 (the troops that historically burned Washington) down to New Orleans in order to capture that before Jackson gets there. On its way, the fleet got bombarded by (one or two) Coastal Batteries. Upon arrival in the Gulf of Mexico, the ships had only taken minimal attrition (probably from bad weather), the infantry aboard the ships was in top condition, but the artillery units transported by the fleet had lost up to 3/4 of their hits.
This happened on WIA 1.10d. I can provide saves if needed.
lodilefty wrote:Different situation" you have arty loaded on Ships. WIA does not have the Riverine Transport stystem of AACW.
Why not plot a move via Ocean Regions to avoid Coastal batteries?????
Please post a save of this so we can examine the damages. No promises, though. If there is a DB fix, maybe, but a new WIA.exe is pretty much not likely...
Post turn with the damages reported, and the backup folder of the immediate precedng turn....
Captain_Orso wrote:I'm at a loss. The first time it occurred I only had to rerun the turn a couple of time for it to reoccur. After your report I tried again. I first did a clean installation to have a set of files to compare with those in ..\Settings. I confirmed that I have no setting other than default and those which can be adjusted using either the games interface, the games AGEsetting.exe and manually turning off Army Wrapper display are to be found.
I reran the turn about 20 times -- I wasn't counting -- and didn't get a bombardment to occur very often, only about 5 or 6 times. There seems to be a concurrence with other combat, but that my be purely coincidental.
What I can say is either the artillery is bombarded or a message is generated reporting that the unit evaded the Island #10 defenses. The latter can be easiest found by filtering the Mail Box for 'movement and restriction orders' (the curvy arrow, middle left on the filter buttons).
You've seen the screenshots, and I can assure you that I've not manipulated any of them other than editing them for clarity. I can also put up a film of a bombardment occurrence if you wish, made with CamStudio.
Taijian wrote:OK, here you go...[ATTACH]20728[/ATTACH]
lodilefty wrote:hmmm. I saw it in your save, but simply cannot get it to occur in mine!
Does the evasive move Special Order stop the occurance entirely?
lodilefty wrote:Thanks. Very much a repeatable issue.
I'll send it on to the Master, but cannot promise any quick response....
Tactically, I got into habit of plotting my moves up and down the coat by 'forcing' the ships to go via the 'ble water', at least to pass the coastal forts....
Taijian wrote:I can confirm that I have this same issue in my current WIA game referenced here. I moved the British fleet that appears in Cheasapeake Bay in the summer of 1814 (the troops that historically burned Washington) down to New Orleans in order to capture that before Jackson gets there. On its way, the fleet got bombarded by (one or two) Coastal Batteries. Upon arrival in the Gulf of Mexico, the ships had only taken minimal attrition (probably from bad weather), the infantry aboard the ships was in top condition, but the artillery units transported by the fleet had lost up to 3/4 of their hits.
This happened on WIA 1.10d. I can provide saves if needed.
Pocus wrote:Hi,
I was a tad slow, and a mail from Steve sat in my mailbox since November 16, but I finally came to check the problem. It is fixed! Now, fleets get hits on ships before on their passengers, and not the reverse.
Return to “Help to improve AACW!”
Users browsing this forum: No registered users and 4 guests