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AACW {Public beta} Patch 1.16b RC1 = September 10, 2012

Posted: Mon Sep 10, 2012 4:19 pm
by lodilefty
Once official, this will likely be the last patch.
...at least for a long long time.




AGEod's American Civil War Update 1.16b Public Beta RC1
September 10, 2012
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.



  • 1861 April w-KY and 1861 July w-KY
    • British and Mexican forces at start do not have formed Army or Corps.
      • They can be formed in the event of Foreign entry
      • This should improve use of the Army Locator, as these armies will not appear there until you form them.
  • Events
    • French Expeditionary force will arrive in Mexico with the Army HQ not formed. [same notes as the GBR and MEX at start]
  • Models and Units
    • Corrected replacement family for “National” Sharpshooters [those not raised in a particular State] from Light Infantry to Skirmisher.
  • Other:
    • Added Camden, VA (Burkeville) to the “Close to Richmond” area [was omitted from 1.16a]
    • LocalStrings updates and corrections
    • Corrected “Seaman” ability to actually give the move bonus
    • Added Special Orders: [aka “Spiking the Guns”]
      • Destroy Unit: Allows the complete destruction of the selected units, if not besieged.
      • Surrender: Allows the selected group to surrender while under siege.
      • For both, Units that are Fixed [locked] via Setup or Event cannot be destroyed.
      • Units being “built” and “Static Militia” [those with MoveRatio=0] CAN be destroyed.
Enjoy!

The patch should be save-compatible with games started under v1.16a QF3

Posted: Tue Sep 11, 2012 2:51 am
by Ethan
Many thanks, Lodi. You're the best! ;)

:wavey:

Posted: Wed Sep 12, 2012 2:44 am
by Gen. Monkey-Bear
Thank you. I definitely look forward to those special orders.

Posted: Wed Sep 12, 2012 7:45 pm
by Wraith
Hey, I've been having an issue that I've been unable to get SC 6lb'ers to pop after purchasing. I've used a few to build forts here and there, and have available money, mp, and the screen says that I have enough in the force pool, but this is three turns now that they've gone without building.

Posted: Thu Sep 13, 2012 11:59 am
by lodilefty
Wraith wrote:Hey, I've been having an issue that I've been unable to get SC 6lb'ers to pop after purchasing. I've used a few to build forts here and there, and have available money, mp, and the screen says that I have enough in the force pool, but this is three turns now that they've gone without building.


Do you still control a region in SC that meets the requirements to build them?

See page 1 of the readme for the game....

If you do have the required region(s), and you are certain that you have all the required resources to spend, then post your saved game here.
Please use this method to post save:
http://www.ageod.net/agewiki/Send_Saved_Game

Posted: Thu Sep 13, 2012 6:03 pm
by Wraith
Yes and yes... it's only 1861, but unfortunately it's a semi-modded (we replaced a few of the leaders with "ourselves/friends") PBEM game, and he's hosting. It took me purchasing only the six pounders to get them to pop.

Posted: Fri Sep 14, 2012 3:00 pm
by Jerzul
Hey Lodi, great work on the patch! Quick question though: Since I installed the patch the division limit reset to the default. When I went to fix it I couldn't find the lines to change it in the scenario file. Did they move? Or is my notepad just not finding the line for some reason?

The line being "evt_nam_CSA_DivisionFormation"

Thanks Lodi!

Posted: Fri Sep 14, 2012 5:10 pm
by lodilefty
Jerzul wrote:Hey Lodi, great work on the patch! Quick question though: Since I installed the patch the division limit reset to the default. When I went to fix it I couldn't find the lines to change it in the scenario file. Did they move? Or is my notepad just not finding the line for some reason?

The line being "evt_nam_CSA_DivisionFormation"

Thanks Lodi!


Hasn't moved!

Look in:
\ACW\\Events\1861 April Campaign.sct
\ACW\\Events\1861 April w-KY Campaign.sct
\ACW\\Events\1861 July Campaign.sct
\ACW\\Events\1861 July w-KY Campaign.sct

depending on which scenario you are playing...

Posted: Fri Sep 14, 2012 8:32 pm
by Jerzul
lodilefty wrote:Hasn't moved!

Look in:
\ACW\\Events\1861 April Campaign.sct
\ACW\\Events\1861 April w-KY Campaign.sct
\ACW\\Events\1861 July Campaign.sct
\ACW\\Events\1861 July w-KY Campaign.sct

depending on which scenario you are playing...


Yeah...I was looking in the wrong place... :blink: :(

Posted: Thu Sep 20, 2012 7:03 pm
by charlesonmission
Thanks Lodi!

Posted: Thu Oct 11, 2012 3:34 pm
by RebelYell
Thank you, the game is still being greatly improved with many of these changes. :)

IF, there is still patches, could you consider using Bertos Weather mod?

http://www.matrixgames.com/forums/tm.asp?m=3156944

After trying it out the vanilla sometimes irritates. :blink:

Posted: Thu Oct 11, 2012 4:37 pm
by lodilefty
RebelYell wrote:Thank you, the game is still being greatly improved with many of these changes. :)

IF, there is still patches, could you consider using Bertos Weather mod?

http://www.matrixgames.com/forums/tm.asp?m=3156944

After trying it out the vanilla sometimes irritates. :blink:


We can't incorporate mods without the corresponding Database files [Excel spreadsheets], so his work will likely remain a mod.

There is a pod of ducks paddling furiously under the water prepping another legacy beta patch. Stay tuned.....

Posted: Thu Oct 11, 2012 5:09 pm
by RebelYell
Great news. :thumbsup:

Now if i only could get a PBEM game going. :(