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lodilefty
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AACW {Public beta} Patch 1.16b RC1 = September 10, 2012

Mon Sep 10, 2012 4:19 pm

Once official, this will likely be the last patch.
...at least for a long long time.




AGEod's American Civil War Update 1.16b Public Beta RC1
September 10, 2012
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.



  • 1861 April w-KY and 1861 July w-KY
    • British and Mexican forces at start do not have formed Army or Corps.
      • They can be formed in the event of Foreign entry
      • This should improve use of the Army Locator, as these armies will not appear there until you form them.
  • Events
    • French Expeditionary force will arrive in Mexico with the Army HQ not formed. [same notes as the GBR and MEX at start]
  • Models and Units
    • Corrected replacement family for “National” Sharpshooters [those not raised in a particular State] from Light Infantry to Skirmisher.
  • Other:
    • Added Camden, VA (Burkeville) to the “Close to Richmond” area [was omitted from 1.16a]
    • LocalStrings updates and corrections
    • Corrected “Seaman” ability to actually give the move bonus
    • Added Special Orders: [aka “Spiking the Guns”]
      • Destroy Unit: Allows the complete destruction of the selected units, if not besieged.
      • Surrender: Allows the selected group to surrender while under siege.
      • For both, Units that are Fixed [locked] via Setup or Event cannot be destroyed.
      • Units being “built” and “Static Militia” [those with MoveRatio=0] CAN be destroyed.
Enjoy!

The patch should be save-compatible with games started under v1.16a QF3
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Ethan
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Tue Sep 11, 2012 2:51 am

Many thanks, Lodi. You're the best! ;)

:wavey:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]

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Gen. Monkey-Bear
Lieutenant Colonel
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Location: The San Francisco Bay Area

Wed Sep 12, 2012 2:44 am

Thank you. I definitely look forward to those special orders.

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Wraith
Sergeant
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Joined: Fri Jul 02, 2010 12:51 pm

Wed Sep 12, 2012 7:45 pm

Hey, I've been having an issue that I've been unable to get SC 6lb'ers to pop after purchasing. I've used a few to build forts here and there, and have available money, mp, and the screen says that I have enough in the force pool, but this is three turns now that they've gone without building.

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lodilefty
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Thu Sep 13, 2012 11:59 am

Wraith wrote:Hey, I've been having an issue that I've been unable to get SC 6lb'ers to pop after purchasing. I've used a few to build forts here and there, and have available money, mp, and the screen says that I have enough in the force pool, but this is three turns now that they've gone without building.


Do you still control a region in SC that meets the requirements to build them?

See page 1 of the readme for the game....

If you do have the required region(s), and you are certain that you have all the required resources to spend, then post your saved game here.
Please use this method to post save:
http://www.ageod.net/agewiki/Send_Saved_Game
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Wraith
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Joined: Fri Jul 02, 2010 12:51 pm

Thu Sep 13, 2012 6:03 pm

Yes and yes... it's only 1861, but unfortunately it's a semi-modded (we replaced a few of the leaders with "ourselves/friends") PBEM game, and he's hosting. It took me purchasing only the six pounders to get them to pop.

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Jerzul
Captain
Posts: 155
Joined: Sat Jul 03, 2010 10:10 pm
Location: Germantown, MD

Fri Sep 14, 2012 3:00 pm

Hey Lodi, great work on the patch! Quick question though: Since I installed the patch the division limit reset to the default. When I went to fix it I couldn't find the lines to change it in the scenario file. Did they move? Or is my notepad just not finding the line for some reason?

The line being "evt_nam_CSA_DivisionFormation"

Thanks Lodi!
I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.

-Abraham Lincoln, 1863, in a letter to Major General Joseph Hooker.

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lodilefty
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Fri Sep 14, 2012 5:10 pm

Jerzul wrote:Hey Lodi, great work on the patch! Quick question though: Since I installed the patch the division limit reset to the default. When I went to fix it I couldn't find the lines to change it in the scenario file. Did they move? Or is my notepad just not finding the line for some reason?

The line being "evt_nam_CSA_DivisionFormation"

Thanks Lodi!


Hasn't moved!

Look in:
\ACW\\Events\1861 April Campaign.sct
\ACW\\Events\1861 April w-KY Campaign.sct
\ACW\\Events\1861 July Campaign.sct
\ACW\\Events\1861 July w-KY Campaign.sct

depending on which scenario you are playing...
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Jerzul
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Location: Germantown, MD

Fri Sep 14, 2012 8:32 pm

lodilefty wrote:Hasn't moved!

Look in:
\ACW\\Events\1861 April Campaign.sct
\ACW\\Events\1861 April w-KY Campaign.sct
\ACW\\Events\1861 July Campaign.sct
\ACW\\Events\1861 July w-KY Campaign.sct

depending on which scenario you are playing...


Yeah...I was looking in the wrong place... :blink: :(
I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.



-Abraham Lincoln, 1863, in a letter to Major General Joseph Hooker.

charlesonmission
Posts: 781
Joined: Wed Mar 09, 2011 5:55 am
Location: USA (somewhere)

Thu Sep 20, 2012 7:03 pm

Thanks Lodi!

RebelYell
General of the Army
Posts: 608
Joined: Sun Oct 17, 2010 4:40 pm

Thu Oct 11, 2012 3:34 pm

Thank you, the game is still being greatly improved with many of these changes. :)

IF, there is still patches, could you consider using Bertos Weather mod?

http://www.matrixgames.com/forums/tm.asp?m=3156944

After trying it out the vanilla sometimes irritates. :blink:

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lodilefty
Posts: 7613
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Location: Finger Lakes, NY GMT -5 US Eastern

Thu Oct 11, 2012 4:37 pm

RebelYell wrote:Thank you, the game is still being greatly improved with many of these changes. :)

IF, there is still patches, could you consider using Bertos Weather mod?

http://www.matrixgames.com/forums/tm.asp?m=3156944

After trying it out the vanilla sometimes irritates. :blink:


We can't incorporate mods without the corresponding Database files [Excel spreadsheets], so his work will likely remain a mod.

There is a pod of ducks paddling furiously under the water prepping another legacy beta patch. Stay tuned.....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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RebelYell
General of the Army
Posts: 608
Joined: Sun Oct 17, 2010 4:40 pm

Thu Oct 11, 2012 5:09 pm

Great news. :thumbsup:

Now if i only could get a PBEM game going. :(

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