User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

AACW {QwickFix} for patch 1.16a = QF revision 3 = August 26, 2012

Wed Jun 13, 2012 2:19 pm

New Features: SPIKING THE GUNS!!!!
<link removed>


================================================== ========================
AGEod's American Civil War Update 1.16a QwikFix 3
August 26, 2012
================================================== ========================
You must apply patch 1.16a BEFORE applying this QwikFix.
This is a cumulative fix, Including all fixes since patch 1.16a.
Changes from previous QF highlighted in blue.


  • Other:
    • Added Camden, VA (Burkeville) to the “Close to Richmond” area [was omitted from 1.16a]
    • LocalStrings updates and corrections
    • Corrected “Seaman” ability to actually give the move bonus
    • Added Special Orders:
      • Destroy Unit: allows the complete destruction of the selected units.
      • Surrender: Allows the selected group to surrender while under siege. Reduces VP and NM awarded to the enemy or lost by the player.
      • For both, Units that are Fixed via Setup or Event cannot be destroyed.
      • Units being “built” and “Static Militia” [those with MoveRatio=0] CAN be destroyed. [aka “Spiking the Guns”]


I have not been able to verify the "savings" promised from "Surrender", and so welcome any "volunteer" who wishes to do a rigorous analysis.
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Rasher
Private
Posts: 23
Joined: Wed Apr 21, 2010 2:59 am

Fri Jun 15, 2012 5:08 pm

Thankyou Lodilefty! Much appreciation!

User avatar
Captain_Orso
Posts: 5713
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Sat Jun 16, 2012 7:24 pm

Kewl :cool: ummm... any chance of getting this squeezed in there too? Leader Appearance Events Depending On Other Leaders :siffle:

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Sat Jun 23, 2012 5:39 pm

I've just realized this. :bonk:

Thank you, Lodi! :love: :thumbsup:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]

[color="Blue"]Same Land. Different Dreams. - Photobook[/color]

[SIGPIC][/SIGPIC]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Wed Jul 04, 2012 11:03 pm

Hi guys! :)

In a game I have just started, I ordered the construction of two artillery units in MO and at the next turn, these units have appeared in OH. :blink:

The odd thing is that its name corresponds to the State of Missouri:

* 1st MO, Bty. B 'Welfley's' (appeared in Clermont, OH)

* 1st MO, Bty. C 'Mann's' (appeared in Lucas, OH)

I guess it is a bug, doesn't it? :confused:


PS: Do you need any file to check it? Thanks in advance. :thumbsup:

1.16a patch + QF Revision 1
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Wed Jul 04, 2012 11:41 pm

It's a WAD. If you don't meet the criteria to build in MO, then you build the unit somewhere else.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Thu Jul 05, 2012 12:01 am

Ohh, you are right, Jim. :thumbsup: I had forgotten it.

I'll have to get used quickly to new rules of the 1.16a patch or I'll go bonkers! :bonk:

Thank you, my friend. ;)

Cheers.
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Jul 05, 2012 11:13 am

Ethan wrote:Hi guys! :)

In a game I have just started, I ordered the construction of two artillery units in MO and at the next turn, these units have appeared in OH. :blink:

The odd thing is that its name corresponds to the State of Missouri:

* 1st MO, Bty. B 'Welfley's' (appeared in Clermont, OH)

* 1st MO, Bty. C 'Mann's' (appeared in Lucas, OH)

I guess it is a bug, doesn't it? :confused:


PS: Do you need any file to check it? Thanks in advance. :thumbsup:

1.16a patch + QF Revision 1


WAD

Read the explanation on page 1 of the Read Me {AACW Updates.pdf} regarding the rules.

MO has few regions that generate WS, and lack of Loyalty in St. Louis is almost always the reason for this.

Also, you can "Search" this forum for the several threads discussing this.....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Thu Jul 05, 2012 11:44 am

Yes, thank you Lodi, I read it last night and I verified it. As I said to Jim, I'm still not used to new rules of 1.16a patch, but I'll remember it for next time. ;)

Thanks again! :thumbsup:

Regards.
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sat Jul 14, 2012 12:32 pm

Updated to QF2 to fix Seaman ability.....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Sat Jul 14, 2012 12:43 pm

Thank you, Lodi. :thumbsup:

Downloading and installing it! ;)

Cheers.
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Wraith
Sergeant
Posts: 69
Joined: Fri Jul 02, 2010 12:51 pm

Mon Jul 16, 2012 2:18 pm

Is this save game compatible?

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Jul 16, 2012 3:05 pm

Wraith wrote:Is this save game compatible?


Yes, for games started in 1.16a or later
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Captain_Orso
Posts: 5713
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue Jul 17, 2012 6:40 pm

lodilefty wrote:Updated to QF2 to fix Seaman ability.....


Imageummm.... it didn't work

Image

No seriously, there's no difference in speed of fleets sailing with or without a naval leader.

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Tue Jul 17, 2012 8:27 pm

Yep, Captain_Orso is right. Last night I checked it in a fleet with Farragut and later the same fleet without Farragut... and the fleet was moving at the same speed in both cases. :blink:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Jul 18, 2012 12:45 am

Captain_Orso wrote:Imageummm.... it didn't work

Image

No seriously, there's no difference in speed of fleets sailing with or without a naval leader.


Ethan wrote:Yep, Captain_Orso is right. Last night I checked it in a fleet with Farragut and later the same fleet without Farragut... and the fleet was moving at the same speed in both cases. :blink:


Yeah, it does on mine!
Since many ocean moves are 2 days or less, and 25% of 2 is 0.5, which still rounds up to 2, you'll only see it in longer distances or bad weather.
Check a move to one of the Blockade boxes, and you should see it...
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Wed Jul 18, 2012 1:49 am

It is true, but the benefit is hardly noticeable. I have just tested it in a fleet with Farragut from NY to Gulf of Mexico blockade box. It takes 22 days to get there and 23 without Farragut.

However, if you send it to Atlantic blockade box or to Shipping box, it takes 15 days - 19 days, respectively. ;)

If for example, you send this fleet with Farragut or without him to Pensacola bay (which is a long distance) takes the same time to get there, 18 days. :(

I only perceive the benefit if I send the fleet to the Atlantic blockade box and to the shipping box.
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Jul 18, 2012 11:34 am

Ethan wrote:It is true, but the benefit is hardly noticeable. I have just tested it in a fleet with Farragut from NY to Gulf of Mexico blockade box. It takes 22 days to get there and 23 without Farragut.

However, if you send it to Atlantic blockade box or to Shipping box, it takes 15 days - 19 days, respectively. ;)

If for example, you send this fleet with Farragut or without him to Pensacola bay (which is a long distance) takes the same time to get there, 18 days. :(

I only perceive the benefit if I send the fleet to the Atlantic blockade box and to the shipping box.


As stated, the single region Ocean moves are usually only 1 or 2 days....
The abiulity calculates benefits region-by-region, not as a % of the total....
We can't go faster than 1 day per region!

WAD
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Wed Jul 18, 2012 11:55 am

OK, Lodi, thank you. :thumbsup:

I really appreciate your effort. :love:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Captain_Orso
Posts: 5713
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Wed Jul 18, 2012 2:46 pm

So it's working as designed?!?! Image

I think I got the game mixed up with Reality™ Image

I forgot that the game is programmed like a board game and therefore the bonus is per region being entered and thus if the bonus is less than 0.5 for the region it is lost. I imagine that if it takes 2 days to enter a region that it will be random if the bonus takes affect as with other things that are calculated and hitting .5 are randomly rounded up or down. *sigh* I shouldn't get myself all worked up about these things, because it's like..
Image

Back to your regularly scheduled program Image

User avatar
gchristie
Brigadier General
Posts: 482
Joined: Wed Jan 23, 2008 5:31 pm
Location: On the way to the forum

Tue Jul 24, 2012 4:28 pm

Hello,

Just started a game against the AI, me playing Union, using the April 1861 w/Kentucky scenario. Only a few turns into the game but I noticed that Athena did not occupy Norfolk, so I have and Athena has yet to attack the city. I've never seen the AI not take Norfolk before. Anyone else seen this?

I'm using the 1.16a version with latest quickfix.

Game settings are FOW on, Aggressiveness set to low, AI detection bonus is medium, AI set to Lieutenant, give AI more time, etc.

Can post save game file if needed, but really just wanted to see if anyone has seen Athena opt not to attack Norfolk.

Cheers.

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Tue Jul 24, 2012 5:27 pm

I know another case like yours, gchristie.

A few days ago, Fenris told the same thing in the Spanish subforum. Here you have the link to this thread, although it is in Spanish. :)

Regards!
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
gchristie
Brigadier General
Posts: 482
Joined: Wed Jan 23, 2008 5:31 pm
Location: On the way to the forum

Tue Jul 24, 2012 8:14 pm

Thanks Ethan, but I spoke too soon. During the late July 1861 turn, John Magruder led a force of over 12,000 men and assaulted Norfolk, and though the battle was a stalemate, A Humphrey and his 4,000 men retreated and Norfolk is in the hands of the CSA.

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Tue Jul 24, 2012 8:34 pm

gchristie wrote:Thanks Ethan, but I spoke too soon. During the late July 1861 turn, John Magruder led a force of over 12,000 men and assaulted Norfolk, and though the battle was a stalemate, A Humphrey and his 4,000 men retreated and Norfolk is in the hands of the CSA.


:)

Generally, the CSA AI ​​has a 'special feeling' for Norfolk, Fort Monroe and Fort Pickens...
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Nickname

Fri Aug 03, 2012 4:12 pm

Hi folks! :)

I have just noticed that in 1.16a QwikFix 2, generals don't have their nickname in the unit detail panel as in the previous patch (1.15). I know it is not a very important thing, but it was a cool item. :love:

Was this removed for something in particular? :confused:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Nicknames

Sun Aug 05, 2012 6:24 pm

Hi folks! :)

I have just noticed that in 1.16a QwikFix 2, generals don't have their nickname in the unit detail panel as in the previous patch (1.15). I know it is not a very important thing, but it was a cool item. :love:

Was this removed for something in particular? :confused:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
lodilefty
Posts: 7519
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sun Aug 26, 2012 1:56 pm

Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Sun Aug 26, 2012 3:55 pm

Thank you very much for continuing to improve the unsurpassable, Lodi. :coeurs:

Cheers!



PS: Is this QF3 compatible with games started on QF2?
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]



[color="Blue"]Same Land. Different Dreams. - Photobook[/color]



[SIGPIC][/SIGPIC]

User avatar
Gatling
Corporal
Posts: 45
Joined: Wed Feb 08, 2012 10:32 pm
Location: Lyon (France)

Sun Aug 26, 2012 4:17 pm

Hi Lody,

Continuing improving this old game, working in darkness when all eyes and spotligths are focusing on AJE deserve more than thanks!
Congratulation for your resilience and persistence :thumbsup:
You are the best :winner:

and ... hum ... please go on!

Gatling

User avatar
Franciscus
Posts: 4564
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sun Aug 26, 2012 4:33 pm

Thanks, lodi, you are great ! :coeurs:

Return to “Help to improve AACW!”

Who is online

Users browsing this forum: No registered users and 3 guests