For your evaluationhttp://ageoddl.telechargement.fr/temp/patch_AACW_v1.16a_RC2.zip
================================================== ========================AGEod's American Civil War Update 1.16a beta RC2April 16, 2012
================================================== ========================The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
. Latest Game Engine (120413)
[INDENT]. Fixed: Ledger no longer closes with <right-click>
. Fixed: Transports carrying large troop formations were pillaging ocean regions
. Fixed: ''Looping'' patrol orders that plot the starting region as the ending region now properly move
. Fixed: A 'stealthy unit' [undetected] cannot totally block gains in MC. A ratio of Patrol factors is used, with some MC gained by a large
force on the last day of a turn.
. Fixed: Erroneous logic for Militia movement outside home area[/INDENT]. 1862 East & 1862 West Campaigns:
[INDENT]. Removed event-driven upgrades from 12lb Artillery to 20lb Artillery[/INDENT]. Models and Units:
[INDENT]. All states in the Western regions that have Artillery in the Unit build pool, but lack WSU producing regions at start of April 1861 [MS, TX, AR, MO and KS] now have Alternate Areas defined for unit build [the KS 6lb was omitted before, and the change log was unclear about the Areas affected.][/INDENT]. Other:
[INDENT]. Added Camden, VA (Burkeville) to the Close to Richmond area
. Added latest parameters for gblended movement ratesh on roads. [in \Settings\GameLogic.opt][/INDENT]