<link removed>
he AGEOD team recognize the enormous number of volunteer hours spent improving the Rail network accuracy, addition of new regions to enhance historical play, creation and adaptation of the "Kentucky Mods" to give a different "feel" to the start of the war, numerous other fixes and enhancements by various modders to the Database, and public beta testing of new executables and changes. Without the efforts of the community, AACW would not be as complete as it is today. We all know games are never perfect or can ever be considered as finished, but help and implication of our fan base always leads to a better product, and, once again, THANK YOU ALL!
Effective with patch 1.16 [RC5]
Explanation of the “Raise Rule” applied when buying new units or when the annual Militia muster occurs:
- $recWSU: Only raise in a region that is producing War Supply.
- All field Artillery (separate units) Units with “imbedded artillery” do not require WSU in region.
- This is WAD: KS, TX, MS, MO, AR require Industrialization to build artillery
- $recTown and $recCity use different probability on which city the unit gets built in Area (recCity squares the size of city) , so a bigger city is more likely to be chosen as build site.
- $recHarbor and $recHarborWSU add to these the requirment of a port
- $recHarborWSU: Coastal and Fort Batteries, Ironclads, Monitors, Steam Frigates, Armored Frigates
- $RecCap will only allow build in your Capital
- Army HQ Units
- $RecObj will only allow build in a controlled Objective
- Signal, Medical, Engineer, Naval Engineer, Baloons
- For all cases you need >=50% MC to build (and MC increases slowly with only small units in a newly captured region)
- For all cases you need >=25% loyalty to build in a region
Modification of the Maximum Quantity of Divisions that can be formed.
- Open Windows Explore
- Navigate to your installation directory ( default: AGEod's American Civil War)
- Navigate to \ACW\Events
- Using NotePad or some other text editor, open the event file with the same name as the scenario you wish to change. (ex: 1861 April w-KY Campaign.sct)
- Search the file for evt_nam_CSA_DivisionFormation
- Edit the last number in the line SetCombiUnits = 0;0;30 to the new value. (max 999)
- Search the file for evt_nam_USA_DivisionFormation
- Edit the last number in the line SetCombiUnits = 0;0;60to the new value. (max 999)
- Save the file and close the editor.
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AGEod's American Civil War Update 1.16 Release Candidate 6
November 23, 2011
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The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
- Reworked Semmes and CSS Alabama events to prevent demotion or resurrection of Semmes
- Added Siege parameters to GameLogic.opt (used RoP settings)
- Changed ''War Order Number Two'' to require 48 Regiments (elements) near Washington, vs old requirement of 12 Units. Also, the requirement must be met only after the warning event occurs.
- Destruction of RailRoads is no longer automatic:
- A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model
- All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes. (All show the Pillager ability icon)
- Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction occurs.
- Complete overhaul of Foreign Intervention events. Deprecated script commands combined with the new “Stack Name” system caused bugs.
- Increased probability of capture for Rodman and Columbiad Artillery.
- Seniority for various leaders adjusted so they aren't immediately available for promotion upon unfixing.
- Corrected all Units that had Alt_Area with no defined Area (for the raise rules)