Longshanks wrote:GraniteStater wrote:And in case it hasn't been said...
glad to see you're feeling better, LL. And also back, and not just for the code pushing.
On the original topic - I've been playing rc4a forever now and I have seen ammo consumption, I would swear. Not a lot, to be sure, but I would say that the algorithm is there.
same here.. I think I also had ammo consumption in my pbems vs GS, but I didn't want to load all those turns up just to prove it!
There is no ammo consumption. I have seen ammo at less than 100% but it was not due to combat.
It must have been a random event that reduced it but it was not due to a fight.
I have also noticed that the blockade % does not change when ships are added or even removed.
In an AI game as the Union, despite adding 8 blockade squadrons my blockade % remained at 35% even when I removed the gulf blockade squadron to resupply. It increased by 5% in 1863 as effectiveness increased.
I don’t want to start a laundry list of glitches in the patch but there are some.
Overall I like the feel of it better and it seems as though it is a bit more of a challenge over 1.15 but it is not ready for prime time yet.