Big Battles and Various Outcomes w/v1.16 beta
Posted: Wed Jul 14, 2010 10:55 am
Union Player
Blockade Boxes, General Situation:
My general strategy is to have 5 blockade squadrons in each blockade box as quickly as possible, usually by the end of '61. Later, '62-'63, I put a sixth blockade squadron in each of the boxes, basically so that when I start having to send squadrons back to port for repairs and regaining cohesion, I still have 5 squadrons on-duty.
I usually combine the New England Squadron and the New York Squadron to fill one of the Atlantic Blockade slots, which makes for one somewhat larger squadron, which uses a bit more than average supply.
To keep the blockade fleets in-supply at sea, I usually build 6 transport fleets of 4 elements (2 transport units) per blockade box; 3 for the Atlantic and 3 for the Gulf.
Each of these 'supply fleets' carry 240 points each of general supply and ammo.
One of these supply fleets per blockade box are cycled between the blockade box and, New York City for the Atlantic Blockade Box, and for the Gulf Blockade Box, Fort Pickens (at the beginning), Fort Philip, or Fort Jackson (after they have been taken), when one drops to 0 general supply. The supply is almost always taken from only one supply fleet at a time, until it is empty of the supply needed.
A blockade squadron uses 8 points of general supply per turn in the best of weather (summer months), which increases during the winter months due to bad weather. So during the best of weather (actually occurs seldom) each blockade box is using 8x5=40 or 8x6=48 general supply points per turn.
My understanding is that hit-points are taken from general supply available, be it from transports on hand (the supply fleets) or directly from the blockade squadrons barring the presence of supply fleets, on the basis of 1 supply point per hit.
If I recall correctly, even during stormy turns, only general supply is being exchanged for hits, but not ammo points.
Current Situation:
What I am seeing a lot of now is I am finding supply fleets extremely quickly decimated of not only general supply, but also ammo, even though there are no raiders in the blockade boxes (sometimes the CSA sends raiders into the Atlantic blockade Box to attack the blockade fleet). I've found supply fleets with 0 general supply and almost 0 ammo. Remember, they have 240 of each when fully supplied, even on turns when there have been no raiders reported in the blockade box.
Could it be that bad weather is now taking hits on the ammo of the supply fleets in addition to hits on general supply?
I've seen really bad stretches of bad weather occasionally, but the last two winters of my last game seam to go beyond anything I've ever seen before. I've had to borrow transports from other duties to put them into the blockade boxes --especially the Atlantic-- to keep the blockade fleets supplied because all of the supply fleets are in port for repairs and resupplying. I've even had to increase the number of supply fleets in the Atlantic to 4, just to keep up with supply usage even if I am receiving no messages of taking hits from bad weather.
Could this just be a coincidence, or has supply usage gone up and/or am I taking hits not being reported in the message log?
Blockade Boxes, General Situation:
My general strategy is to have 5 blockade squadrons in each blockade box as quickly as possible, usually by the end of '61. Later, '62-'63, I put a sixth blockade squadron in each of the boxes, basically so that when I start having to send squadrons back to port for repairs and regaining cohesion, I still have 5 squadrons on-duty.
I usually combine the New England Squadron and the New York Squadron to fill one of the Atlantic Blockade slots, which makes for one somewhat larger squadron, which uses a bit more than average supply.
To keep the blockade fleets in-supply at sea, I usually build 6 transport fleets of 4 elements (2 transport units) per blockade box; 3 for the Atlantic and 3 for the Gulf.
Each of these 'supply fleets' carry 240 points each of general supply and ammo.
One of these supply fleets per blockade box are cycled between the blockade box and, New York City for the Atlantic Blockade Box, and for the Gulf Blockade Box, Fort Pickens (at the beginning), Fort Philip, or Fort Jackson (after they have been taken), when one drops to 0 general supply. The supply is almost always taken from only one supply fleet at a time, until it is empty of the supply needed.
A blockade squadron uses 8 points of general supply per turn in the best of weather (summer months), which increases during the winter months due to bad weather. So during the best of weather (actually occurs seldom) each blockade box is using 8x5=40 or 8x6=48 general supply points per turn.
My understanding is that hit-points are taken from general supply available, be it from transports on hand (the supply fleets) or directly from the blockade squadrons barring the presence of supply fleets, on the basis of 1 supply point per hit.
If I recall correctly, even during stormy turns, only general supply is being exchanged for hits, but not ammo points.
Current Situation:
What I am seeing a lot of now is I am finding supply fleets extremely quickly decimated of not only general supply, but also ammo, even though there are no raiders in the blockade boxes (sometimes the CSA sends raiders into the Atlantic blockade Box to attack the blockade fleet). I've found supply fleets with 0 general supply and almost 0 ammo. Remember, they have 240 of each when fully supplied, even on turns when there have been no raiders reported in the blockade box.
Could it be that bad weather is now taking hits on the ammo of the supply fleets in addition to hits on general supply?
I've seen really bad stretches of bad weather occasionally, but the last two winters of my last game seam to go beyond anything I've ever seen before. I've had to borrow transports from other duties to put them into the blockade boxes --especially the Atlantic-- to keep the blockade fleets supplied because all of the supply fleets are in port for repairs and resupplying. I've even had to increase the number of supply fleets in the Atlantic to 4, just to keep up with supply usage even if I am receiving no messages of taking hits from bad weather.
Could this just be a coincidence, or has supply usage gone up and/or am I taking hits not being reported in the message log?