Gray_Lensman wrote:Cool. I rather figured you did, so I tested your saved game and confirmed your crash issues. They are rather outstandingly nasty. Locking up the game (v1.14e) in particular was nasty since it will prove difficult for Pocus to find the cause of that problem. I went one step further and tested your saved game with the v1.14d game engine and it has a different game crash issue involving incorrect regions or something.
This basically leaves us with 2 dysfunctional game engines until Pocus can iron out the issues. Thanks for the feedback. It is most helpful to find such issues here in a beta patch then to have them turn up in an "official" patch.
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gchristie wrote:I have been able to merge militia units so far, but have only played till early july 1861. Waiting on Pocus' revised .exe before continuing.
Captain_Orso wrote:I've been testing the 1.14f patch with QuickFix6 in my actual game (April '61 Campaign w/KY) and I've noticed a couple of issues.
1) I had a stack of three militia regiments using the 'Move By River' order on the Missouri River moving towards Ft Leavenworth. The move took more than one turn and in the second turn the were in the Kansas Confluent (one river section east of Ft Leavenworth) with one day left to reach their destination. I decided to split them up by extending the moves of two of the regiments to different destinations by dragging their unit icons from the stack display box at the bottom of the screen. This is something I've often done with patch level 1.14c.
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