I actually saw the AI having problems before this. People were writing AARs about huge, relatively well-organized AI armies, but in recent patches I never saw any of that. The AI kept poking at me with single divisions or corps. I don't believe I've ever seen Athena operate what I'd consider a reasonably well-optimized field army.W.Barksdale wrote:It's because of the KY mod. The restriction of drafts without adjusting the volunteer call accordingly really messed up the balance. The Federals just don't have enough soldiers.
W.Barksdale wrote:It's because of the KY mod. The restriction of drafts without adjusting the volunteer call accordingly really messed up the balance. The Federals just don't have enough soldiers.
Gray_Lensman wrote:Gentlemen:
I'm really looking forward to working with any new database rework in MOD format "ONLY" going forward. That way all the leure: can sit back and play the game in its "static" legacy form and only those interested in applying the rework in MOD form will have to do so. Eventually with the feedback help of those "willing" playtester players we'll get it adjusted to performing correctly.
Oh yes, I think I did state outright that the KY work was a test:
Gray_Lensman wrote:Gentlemen:
I'm really looking forward to working with any new database rework in MOD format "ONLY" going forward. That way all the leure: can sit back and play the game in its "static" legacy form and only those interested in applying the rework in MOD form will have to do so. Eventually with the feedback help of those "willing" playtester players we'll get it adjusted to performing correctly.
richfed wrote:Been playing since version 1.00b ... I update to every new version and fix ... pronto. I always play as the CSA and I always - except when fiddling around a couple of times - play the full 1861 campaign [with Kentucky, since that has been around]. I always play against the AI - though I have one PBEM going now, in its early stages.
In previous versions, the AI has sometimes done some pretty surprising things. Right now, with version 1.14c - and really with all versions of 1.14 - betas included - I can expect this:
-- A pretty stiff opponent in Virginia, though nothing much happens on the peninsula other than occupation of Fort Monroe w/ a force of some 300-400 power. Once upon a time, Norfolk would be assaulted and taken at times ... but, no more. Maneuvering around the rest of Virginia can be some fun and challenge.
-- I can take and hold Texas with militia, calvary, and Rangers.
-- Some militia garrisons hold Arkansas and 3 AR/MO divisions and can easily take MO with a hard-fought culmination at St. Louis in late '62/ early 63.
-- Two northern Mississippi forces and 4-6 divisions in the TN/KY theater can pretty much do as they please.
-- With the exception of NC, there is no Union offensive anywhere approaching the deep south ... I leave a division in GA, another in the Carolinas, just in case, but they are usually not needed and end up in VA as reinforcement. The rest of the south is garrisoned with militia only - an artillery battery maybe at key locations. Florida has a Union occupation of Ft. Pickins, but nothing happens there.
-- NO attempt of a takeover of the Mississippi River ever occurs any more ... Vicksburg, for all intents, could not exist in terms of game play. Same for New Orleans. Nothing happens an either key location. In past incarnations, Memphis and Nashville were sometimes attacked - even taken, but, no more.
In effect, it's a one front game. I am able, even as the CSA, to pretty much build as needed. Yes, there is some juggling, at times, but I am able to defend the entire northern front - from VA west to Springfield, MO. I can take and hold Lexington, Bowling Green, Paducah, and Louisville fairly easily. The deep south is all mine. VA can be a slug fest, but I know I will prevail.
The game has to have an better amphibious assault mechanism to establish bases and then strong interior incursions with supply lines. Otherwise, the South is just too powerful, or the AI too timid, to really create a challanging game over a few years span.
It appears to me that the AI has slipped over the past version ... Or, more likely, mechanisms have changed within the game that inhibit the AI.
I don't know, but these have been my experiences. I know this game is about done, but, maybe, if there is ever an AACW2, this could be a top priority. Without it, solitaire play is doomed to repetitiveness.
Gray_Lensman wrote:Okay... now break this down and qualify it for me to use.
In your opinion "playing with delayed drafts"... Did it work out reasonably well for the PBEM games themselves? (Please ignore the AI game side effects for now, they can be compensated for later with future changes using "player vs AI only" specific event designs.)
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