I noticed this while going through my ships waiting to be ready to put back out to sea
The Cohesion Bar is almost at the top. My estimation would be about 80-90% using the graphic. But the tool-tip show 41/80(!!), which is not even close.
enf91 wrote:Percentage has nothing to do with it. Each segment is 20 cohesion: the bar is saying there is 2 sets of 20 out of a possible 3. It's a general indicator, not an exact science.
Gray_Lensman wrote:I think your explanation is quite probably incorrect and it's definitely confusing to make any sense out of it, exact science or not.
I have to agree with Captain_Orso here that the current cohesion bar display is unclear. It would actually be of more informational value to the player/gamers if the purple column actually did show itself filled in approx. 50% when the cohesion is 41/80.
To me it looks as if the bar is displaying the unit's max. possible cohesion compared to 100 rather than the unit's actual cohesion value compared to the unit's max. possible cohesion value.
In formula terms
unit's max. possible cohesion/100
vs
unit's current cohesion/unit's max. possible cohesion
Pocus? This might be considered for an overall AGE engine change?
soloswolf wrote:On the topic of misrepresented graphics... Both the X axis and Y are off on the mini-map. I'm not sur if this is a simple fix or not,but it has been present for some time.
Gray_Lensman wrote:Sorry, but I don't think so. The X/Y coordinates are just fine on the mini-map. I just tested this by positioning the mouse pointer tip exactly over Ft Monroe's tiny little blue dot and the resulting large screen positioned exactly with Ft Monroe centered. I tested this with the AACW original v1.14 game engine AND the new (not released yet) AACW v1.14d game engine. Both behaved the same.
Now, if you're referring to the X/Y coordinates in the Full debug box when positioned over Ft Monroe vs what they are when positioned over the mini-map, this is a misinterpretation of those X/Y coordinates. In effect the X/Y coordinates depicted while the mouse is over the mini-map are actually the coordinates of the position that exist on the full screen map currently "covered" by the mini-map.
I did not present any fix. I was saying that I was not sure if fixing it was simple or not.Captain_Orso wrote:Wolf ... what fix?
Captain_Orso wrote:On my mini-map the 'dots' are askew too. Here's a section of the main map with the mini map pasted over it.
As you can see, the 'dots' for my fleet(s), the CSA fleet and the British land unit are all shifted up by at least the full height of one 'dot'.
Here's the mini map in its original size to make it easier to view. This is exactly how it looks for me in-game.
enf91 wrote:But only if you have the means to carry it out with no adverse side effects .
soloswolf wrote:I did not present any fix. I was saying that I was not sure if fixing it was simple or not.
This is just what my map looks like as well. It obviously has not broken the game for me, but when the dots are showing up outside of the map boxes (etc.), I think something is off.
Gray_Lensman wrote:There does appear to be some shifting when the dot in question represents a standalone unit. Clicking on a dot that represents an occupied structure such as Ft Monroe appears to be "spot on", however, pun intended.
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