Fri Sep 04, 2009 3:40 pm
Of course Gray you would reduce the Union assets and ledgers too. It's just that the CSA is very lean now.
I have played three PBEM games where we had restrictions on mobilisation in version 1.12 before your KY add-on trying to find some historical context and also reduce the early CP advantages of the USA.
The CSA had none in 61, partial in 62 and full in 63 and on
The USA had none in 61, none in 62, partial in 63 and full in 64 and on.
Obviously the two conscription acts weren't changed. (I don't know if the USA has these events like the CSA does.
We used raw money, and taxes, and bonds, and PP, CP, WS, food, and ammo as we didn't know how to mod these. And the other ledgers were playable too. I played the Confederates.
My general feelings about these changes is that it isn't enough to just reduce the number of CP alone as all the other assets build up allowing the CSA to build heaps of arty and ships earlier than I normally would. I also used a lot of militias in the first game- they didn't cost any WS. If we have reduced dollars, WS, and food to help balance out the economy. I think these games had a lot fewer cavalry than other games I have played as they are too expensive in CP to buy for more than one per div and were used to defend rails.
I didn't do any industrialisations as there wasn't a need. Rails and river assets were always very high as I could avoid these CP free purchases.
NM remainder higher than vanilla games as both sides didn't take hits for mobilisations and money options to spend all those CP points. This of course ensured the CSA got full CP each turn.
In the first game I chose the volunteers +2
in the first game it ended on may 63 after continuous USA defeats- but I think the USA wasn't as aggressive as he could have been.
For the second game we had a few restrictions to give the USA a bit more of a head start and made CSA volunteers only +1 and I had to buy more regular inf and fewer printing money to reduce arty and other high cost units being over purchased. Unfortunately the second game ended in Apr 62 with the total destruction of a USA landing at Charleston.
The third game was started with 1.13b but we haven't made it past Jan 62 for as my opponent has become ill for the last few weeks and hasn't been able to use computer etc.
Changing the CP available to both sides can be an important way to give you some variations to the game and increase it's replayability. But you need to reduce other parts of the economy to help balance out any changes to reduced CP.
I'm sure I have mentioned all this in another thread a few months ago.
At the moment though I prefer the vanilla as it puts more pressure on both sides.
But I'm always looking for more historical game- the reason for these three games for me.