Gray_Lensman wrote:Now what would make a heck of a lot more sense is a predisposition to retreat back towards the retreating units' supply source, whether north or south in direction.
Pocus wrote:Please send over the save Mike, I will see if I can reproduce the same path.
ctlRetreatLandLink = 10 // Interest in retreating toward a region, value per land link
is a bonus of +10 interest points for each link the target region has. In effect this penalize dead ends and favor junctions.
bigus wrote:Then we can put in 2500 or 25000?
Would this guarentee a force will retreat into an adjacent "region" of less movement points?
Or is this command for map edge "land links"?
MrT wrote:thankyou very much sir.
I would presume the weird retreat directions is related to runyuns post about his abstract retreat paths?
Generalisimo wrote:If I get that right, it will "force" the unit to retreat to the region that has "more land links"... so, it penalizes "dead ends" and favour regions with "more junctions".![]()
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