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Patch 1.11c public beta patch

Posted: Sat Sep 27, 2008 12:02 am
by Pocus
Dear players,

Here is the new AACW patch, in public beta version. It should not be long to have it validated for all players I think.

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.11c.zip

[font="]==============================================================================[/font]
[font="]AGEod's American Civil War Update 1.11c[/font]
[font="]September 29th, 2008[/font]
[font="]==============================================================================[/font]

[font="]This patch contains all changes since the start. [/font]
[font="]Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.[/font]

[font="]***[/font]

[font="]SPECIAL WARNING: When restarting a saved game after installing this update version, the new fort located at Ft Delaware (in New Jersey), will initially be the previous CSA garrison that resided at Ft De Soto in Florida. When you initiate the turn, a special one-time event converts the CSA Ft De Soto Garrison to the USA Ft Delaware Garrison. The name of the fort will remain Ft De Soto however until you complete the saved game. (The old name is embedded in the saved game file and cannot be easily changed.)[/font]

[font="]***[/font]

[font="]==============================================================================[/font]
[font="]Bugs[/font]
[font="]==============================================================================[/font]
[font="]- Patrol move (doing a round trip back to the original region) was not working anymore.[/font]
[font="]- A rare bug when a force move and should not has been fixed.[/font]
[font="]- fixed a loophole about generals & charges. If a general is removed from command and is named to another army, he will only protest if the new army is weaker and if the other general (in charge of his previous army) has less seniority. Before, the power of the 2 armies where not checked.[/font]
[font="]- fixed an issue in the Swap general order.[/font]
[font="]- A rare bug when adding back to a fleet some troops has been fixed.[/font]

[font="]==============================================================================[/font]
[font="]Interface[/font]
[font="]==============================================================================[/font]
[font="]- AACW is now available in German![/font]

[font="]- Fixed an issue with the Resume game button (shortkey: R).[/font]
[font="]- New sentry orders: [/font]
[font="]<SPACE>: In sentry for one turn. [/font]
[font="]<CTRL><SPACE>: In sentry until 90% healed.[/font]
[font="]Reminder:>[/font]
[font="]<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)[/font]
[font="]<CTRL><S>: Remove all Sentries on map.[/font]


[font="]Sentry order is useful when you browse your units with the keys E,R,T,Y (with shift as an option)[/font]

[font="]- <SHIFT><C>: Center on the destination of the unit.[/font]
[font="]Reminder: <C>: Center on the current region of the unit.[/font]

[font="]- <H>: Put directly the selected force in structure, if some available in the region.[/font]

[font="]==============================================================================[/font]
[font="]Scenarios[/font]
[font="]==============================================================================[/font]
[font="]- Bigus scenarios translated into French.[/font]

[font="]==============================================================================[/font]
[font="]Gameplay[/font]
[font="]==============================================================================[/font]
[font="]- Ships blocking troop passage over the river now have 23% chance per ship to block the passage (of all troops during the turn), up to 90%. Before this was an on/off decision.[/font]

[font="]==============================================================================[/font]
[font="]MISCELLANEOUS IMPROVEMENTS from the AACW IMPROVEMENT TEAM[/font]
[font="]Coordinator: Gray_Lensman. Thanks to Bigus, Berto, Jabberwock.[/font]
[font="]==============================================================================[/font]
[font="]1.) More River/Water region Linkage and Object placement rework.[/font]

[font="]2.) Massachusetts Bay (1493) has been redefined to "Coastal" waters. This allows any ironclads to transit to/from the other "Coastal" waters regions. There is a Short Transit JumpLink between Massachusetts Bay (1493) and both Long Island Sound (1363) and Long Island Coast (1365) to facilitate this movement.[/font]

[font="]3.) Reworked text comment linkages to the following events[/font]

[font="]a.) evt_nam_CSA_TexasRgrBde should now display "The Texas Rangers Brigade has been formed"[/font]
[font="]b.) evt_nam_CSA_GeorgiaBde should now display "The Georgia Brigade has been formed"[/font]
[font="]c.) evt_nam_CSA_MississippiBde should now display "The Mississippi Brigade has been formed"[/font]

[font="]4.) Recently fixed Naval events for the April 1861 scenario should now also display a proper text comment.[/font]

[font="]5.) Some graphic name/spelling corrections.[/font]

[font="]a.) Lawrence, PA (48) "Beaver" changed to "Rochester"[/font]
[font="]b.) Miflin, PA (68) "Miflintown" changed to "Mifflintown"[/font]
[font="]c.) Wayne, OH (414) "Wooster" changed to "Orrville"[/font]
[font="]d.) Harlan, KY (556) "Mt Pleasant" changed to "Cumberland Ford"[/font]
[font="]e.) Somerset, PA (1479) "Sommerset" changed to "Somerset"[/font]

[font="]6.) Isaac Stevens removed from 1863 2-theatre Campaign. He was killed in Sept 1862.[/font]

[font="]7.) Units introduced by the Partisan Ranger Act of 1862 event, should now all be buildable.[/font]

[font="]a.) Partisans and Light Infantry should show up in Random southern cities.[/font]
[font="]b.) Mounted Partisans should show up in any one of several Southern Missouri regions (not necessarily cities), if you have CSA control of one of them. Specifically, Hart, MO, Caldwell, MO, Houston, MO, Ironton, MO, Rockbridge, MO, West Plains, MO, Van Buren, MO, Willow Springs, MO, Forsythe, MO. Note: This goes for Bushwackers also, the regions above were previously misidentified as Northern Missouri. Note: This means don't build these units unless you have control of one of the above mentioned regions, otherwise you're wasting your resources.[/font]

[font="]8.) Tutorial #1 and Tutorial #2 scenarios brought up to current update status.[/font]

[font="]9.) Potomac Gunboats placed on the Potomac River. (1862 2-player scenario)[/font]

[font="]10.) Extensive Fort rework including the removal of Ft De Soto and the addition of Ft Delaware.[/font]

[font="]11.) Included some rework on the Gettysburg scenario provided by Bigus and background information for the Gettysburg scenario provided by Berto.[/font]



[font="] ==============================[/font]

Posted: Sat Sep 27, 2008 12:37 am
by Franciscus
Thanks :thumbsup: :coeurs:

Posted: Sat Sep 27, 2008 2:41 am
by scott1964
Nice :neener:

Posted: Sat Sep 27, 2008 6:49 am
by Rafiki
Pocus wrote: [font="]- New sentry orders: [/font]
[font="]<SPACE>: In sentry for one turn. [/font]
[font="]<CTRL><SPACE>: In sentry until 90% healed.[/font]

Image Image

Posted: Sat Sep 27, 2008 7:21 am
by Comtedemeighan
Cool Thanks :D

Posted: Sat Sep 27, 2008 7:57 am
by Gray_Lensman
deleted

Posted: Sat Sep 27, 2008 9:12 am
by arsan
One turn sentry! :w00t:
:thumbsup: :coeurs: :thumbsup: :coeurs:
What a nice surprise!

Posted: Sat Sep 27, 2008 9:38 am
by dooya
Pocus wrote:- AACW is now available in German!
:thumbsup:

Posted: Sat Sep 27, 2008 10:21 am
by marecone
arsan wrote:One turn sentry! :w00t:
:thumbsup: :coeurs: :thumbsup: :coeurs:
What a nice surprise!


:coeurs: :thumbsup: :coeurs:

Posted: Sat Sep 27, 2008 3:27 pm
by richfed
Using only Gray's Historical Accuracy MOD Update - not this patch [yet] - and playing a previously saved game started under 1.11a ...

The Mounted Partisans still do not build in Missouri, even though I control required areas ... you might want to check that.

Posted: Sat Sep 27, 2008 7:04 pm
by Gray_Lensman
deleted

Posted: Sat Sep 27, 2008 8:27 pm
by Pocus
Gray_Lensman wrote:Pocus:

Everything appears intact and I did a quick scan for graphics anomalies and I didn't see any. All the files I submittted are also included in the patch. We'll give it a week or so for any possible undetected bugs to show up. Thanks for the update patch.



Great!


Gents,
It seems I missed the inclusion of the AACW German Manual. Sorry for our fellows and (alas too few) German players around. But this is a public beta patch, so the official release will have it. For the time being, Dooya et al. can forward it to you if you ask them gently :love:

Posted: Sun Sep 28, 2008 5:34 am
by Gray_Lensman
deleted

Posted: Sun Sep 28, 2008 1:44 pm
by richfed
You're a good man, Mr. Lensman!! :)

Posted: Sun Sep 28, 2008 4:54 pm
by Daxil
Thanks for the new update.

Posted: Mon Sep 29, 2008 11:53 am
by veji1
stupid question from a non native : what does "sentry" mean in the beta patch regarding
- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.
Reminder:>
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentries on map.
?

Posted: Mon Sep 29, 2008 12:58 pm
by arsan
veji1 wrote:stupid question from a non native : what does "sentry" mean in the beta patch regarding ?


If i'm not wrong it means that the unit will not appear when using E and R keys to cycle active units.
So space will put the unit "to sleep" for one turn but it will appear as active using E and R next turn.
And control+space will put it to sleep until healed at 90%
Very useful ! :thumbsup:

Posted: Mon Sep 29, 2008 4:11 pm
by Pocus
Here is update 1.11c, it adds the German manual, fix a little bug in Partisans appearance and correct an AI amphibious logic loophole:

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.11c.zip

language

Posted: Mon Sep 29, 2008 5:55 pm
by Dudosh
Sorry, I can`t agree with the "german" I can only chosse between english and french, and again french

Posted: Mon Sep 29, 2008 5:58 pm
by dooya
Dudosh wrote:Sorry, I can`t agree with the "german" I can only chosse between english and french, and again french
But it is there . :) You just have to to an edit to the options file:

dooya at si-games wrote:Um die deutsche Sprachversion zu aktivieren, bitte wie folgt vorgehen:

Die Datei: Programme/Ageod's American Civil War/ACW/Settings/General.opt mit einem Text-Editor (oder Excel) öffnen und dann

folgende Zeilen

Code: Select all

2. *** General interface choices ***
// language (0: English]
in
[code]
2. *** General interface choices ***
// language (0: English; 1: Francais; 2: Espanol; 3: Deutsche)
Language = 3
ThirdLanguage = 3
ändern.

Viel Spaß.

Posted: Mon Sep 29, 2008 6:19 pm
by Gray_Lensman
deleted

Posted: Mon Sep 29, 2008 6:30 pm
by Dudosh
Gray_Lensman wrote:You had to manually edit the "options" file to get "German"? That's not so good. Pocus will have to look into that.


Yes you have to, but it works, it is german :thumbsup:

Posted: Mon Sep 29, 2008 6:34 pm
by berto
Pocus wrote:[font="]11.) Included some rework on the Gettysburg scenario provided by Bigus and background information for the Gettysburg scenario provided by Berto.[/font]

I was going to let this pass uncorrected, it being a small matter in the larger scheme of things. But for the record, let it be noted that my latest scenario background is for Bigus' 1862 KY Invasion scenario, not Gettysburg.

Posted: Mon Sep 29, 2008 6:46 pm
by Gray_Lensman
deleted

Posted: Mon Sep 29, 2008 7:33 pm
by Gray_Lensman
deleted

Posted: Tue Sep 30, 2008 7:19 am
by Pocus
The drop down box problem and the 'still no German' problem are fixed. Note that for the latter, it means erasing the previous general.opt file to have the language switched, so the serial key will be asked again, for German people only.

For the rest, Michael you can send me the updated ACW updates.rtf directly if you don't mind.

Posted: Wed Oct 01, 2008 5:36 pm
by BreckInridge
I have noticed sentry status disappear from turn to turn almost universally.

The screen flashes "permanent sentry" and the envelope indicator disappears when I push 's'. The next turn it is all back. This in both 1.11b and 1.11c

Posted: Wed Oct 01, 2008 6:37 pm
by Gray_Lensman
deleted

Posted: Thu Oct 02, 2008 7:12 am
by Pocus
darn!

Posted: Fri Oct 03, 2008 4:52 pm
by Big Muddy
How do I use the "Patrol Move" option?