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naval units moving overland
Posted: Tue Aug 26, 2008 10:33 pm
by squarian
Posted: Tue Aug 26, 2008 11:04 pm
by Jabberwock
It appears so. What version?
Posted: Wed Aug 27, 2008 12:40 am
by squarian
1.10d with SFV mod. I realize the mod makes my savegame useless for de-bugging purposes - but can someone express an informed opinion regarding the likelihood that this a problem with the mod (in which case, I'll pursue the matter with Clovis) or with the base installation?
Posted: Wed Aug 27, 2008 12:56 am
by Jabberwock
Posted: Wed Aug 27, 2008 6:13 am
by Rafiki
squarian wrote:1.10d with SFV mod. I realize the mod makes my savegame useless for de-bugging purposes - but can someone express an informed opinion regarding the likelihood that this a problem with the mod (in which case, I'll pursue the matter with Clovis) or with the base installation?
Since no-one has reported this happening in a vanilla (=un-modded) game, then it is first and foremost something to discuss in the context of the mod

Posted: Thu Aug 28, 2008 10:00 am
by Gray_Lensman
deleted
Posted: Thu Aug 28, 2008 11:15 am
by lodilefty
Just to add to potential headache:
Watch for adjacent land regions that both have ports. In WIA, this allows ships to proceed directly between the land regions, never going to a water region.
We had to add navalinterdict links to stop it. I assume that the AACW engine would also experience this.
Posted: Thu Aug 28, 2008 11:24 am
by Gray_Lensman
deleted
Posted: Thu Aug 28, 2008 2:46 pm
by squarian
Gray_Lensman wrote:It's quite possible this may be occuring in versions prior to (vanilla) v1.11....I went thru and reworked almost all harbors
Thanks for the info - and double thanks for the work.