Big Ideas wrote: Imagine the excitement of reading the back of the box, "Wow, five mile hexes and one day turns, I have to buy this!" You will have a sell out product.
Franciscus wrote:Couple it with a tactical engine that would allow us to fight each battle a la Take Command and we would get a game for the generations - I would start it and maybe one of my future grandsons would finish it - in his old age, of course
Franciscus wrote:Couple it with a tactical engine that would allow us to fight each battle a la Take Command and we would get a game for the generations - I would start it and maybe one of my future grandsons would finish it - in his old age, of course
enf91 wrote:Let me flip that around. What Union player, in his right mind, is going to pass up 2 free morale points? Let the CSA player have a couple extra conscript cos. There's not much he can do with them, especially if the Union player has been playing correctly.
andatiep wrote:Ranger ability :
The ranger ability explained in the manual : who have it ? there is no icons on the texas rangers, partisans and indian units ?
andatiep wrote:
"Strong occupant" ability :
More the general that have the "martial law" ability have stars, more the range of its effect should be wide. If general Lyon reach 3 stars, its ability should concerned the whole State where he is (as long as he is the one with the best preseance in that state), because he will apply that kind of policy in a bigger territory than a single star general.
Colonel Dreux wrote:True, true... but some people apparently thought it was possible. I mean colonial Mexico traded from Mexico City all the way up to Nachitoches, LA and Santa Fe, NM going back to the 17th century. It was only a trickle, but it was something.
W.Barksdale wrote: [increasing range for "martial law" ability] Should be applied to the other similiar abilities too: Occupant, Hated Occupant, Good Population adminisrator.
caranorn wrote:I like the idea of regional activation, but this proposal as it is might be too strong. What I'd propose instead is the following:
Have activation occur by ranks and seniority. That is, check activation of the highest ranked most senior officer first, followed by the second most senior of that rank etc. Then have the chance of activation of any leader in a region where the most senior leader is already inactive reduced by a certain percentage, probably more as the difference in rank between most senior to the activating leader is greater (most senior in region is an incative 4-star, current leader trying to activate is a 1-star, very low probability of success, on the other hand if both were of same rank, just differeing seniority than the negative modifier to activation would be minimal)...
Not sure that could be implemented, would certainly be slower than the current system (which I assume is simple by number of unit/model file and which does not check any otehr leaders in region)...
KCDennis wrote:I'll certainly second the call for a battle report that provides a clearer picture of what happened, and what forces joined the battle at which point. The pie in the sky option takes it a step further and generates a brief (one paragraph ) written report in the style of the day: "My Corps advanced on the enemy's position. General Longstreet's division on the right made fine progress, but General Johnston in the center found the enemy's position at the top of a ridge and heavily supported by artillery too tough to assail, and was forced to withdraw. Unsupported on his left, General Longstreet withdrew to his starting position." I readily admit I have no idea whether this is feasible, but it would add to the feel of the game.
Captain_Orso wrote:I think that the historical issue with Mexico not trading with the CSA is obvious if you know the relationship Mexico had with the USA before the Civil War broke out, especially with the southern states.
Maybe you could have an option in which the CSA return Texas, California and rest of the land in between, which the USA robbed ... eh, bought from Mexico after the Mexican-American conquest ... er, War, in return for trade with Mexico. Of course the CSA would be obliged to assist Mexico in re-obtaining such territory the government of the USA refused to return voluntarily. And maybe pigs can fly.
Franciscus wrote:Couple it with a tactical engine that would allow us to fight each battle a la Take Command and we would get a game for the generations - I would start it and maybe one of my future grandsons would finish it - in his old age, of course
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