cbclimber wrote:First off, love the game
Now my wish list
I wish Army, Div, Eng, Med, Sig, etc...could be selected to be created in the East, West, or Trans Mississippi.
This one you probably won't see anytime soon.
I would like to see a more realistic RR movement time frames. Example...Two Generals (and staff) take 22 days by rail to move from Washington to Cincinnati. That needs to be reduced to 3-5 days for the Union...probably add a few more days for a similar move done by the Confederates. The movement rate of Union troops coming from California to Kansas is way out of wack...I think I moved an artillery unit over and it only took like 20 turns (not a big deal to fix...hopefully).
Currently by game design limitations, the minimum amount of time to travel into/thru any region is 1 day. The game engine is not capable of fractional moves. However, rumor has it that RR moves may be by theatre cost instead in a future update, but who knows when that might be forthcoming. For now, you can use the "redeployment" for faster (actually instant) movement of Army HQ and other support units.
I would like to see auto promotions for winning generals. Say a bad general wins a few battles, in reality he would get the nod no matter how bad he really was (should make for some interesting decisions for the player down the road). I also could not get the Union general Lyon to promote no matter how many battles he won...it would be nice to groom him for a Corps or Army position.
This is a player controlled item, when a leader's experience increases to a good enough point, he is offered up as promotable and a button is enabled for the player to choose whether he wants to promote or not. We won't be taking that choice away from the players.
I would like to see some graphics showing the general effect of Naval blockade of the Confederacy other than the % listed in the blockade boxes...mock Richmond newspaper articles or intelligence report...something to jazz it up a little.
I'll look into this, no promises as to when however.
The AI looks to be pretty solid, especially for a ver 1.0...keep tooling it up!
The AI is always challenging to a new player. Hopefully, we can beef it up for a higher challenge sometime soon.