Stonewall wrote:Its not ahistorical to see divisions outside of their Corps formations. There were no Corps sized formations on the Confederate side until after the 7-Days battles outside Richmond. It took an Act of Congress to implement Corps sized commands in the Union army starting in early 1862. There were no Corps commanders in 1861, yet divisions were still there roaming the countryside.
At Shiloh, the Confederate Army began using a modified Corps command structure. Independant commands from the Western theater were styled "corps." At Shiloh, the Union army did nor have a Corps structure. It was Grant and Buell's armies made up of divisional commands.
Divisions also in the rear areas, serving as part of a Department. There was no Corps organization, per se.
The idea that divisional commands did not operate independant of Corps is not supported by the historical record. Additionally, if there is a concern about too many divisions running around independant of one another, isn't there still a 24 division limit? I never have a problem finding generals or soldiers for the 24 divisions I'm allowed to field as the CSA.
Ultimately, every one of the generals included in the game commanded division sized formations during the war. That seems like the criteria for their inclusion into the game and the exclusion of some famous brigadiers who never held divisional command. If the generals included were capable of commanding a division, why not let them. Divisions cost 4 points to command. A leader with no bonuses generates 2 command points. There is an automatic 10% penalty for divisional commands to start with. Plus, a division not assigned to a Corps that is assigned to an army has additional penalties for independant command.
I think this is sufficient to encourage divisions within Corps sized formations without taking away some of the flexibility a game of this scale needs.
McNaughton wrote:The usage of 'corps' was one that was developed during the early stages of the Civil War. While they dated to pre-Napoleonic warfare, the Corps Command was almost unheard of in North American Warfare (due to the small sizes of commands in previous wars). All Divisons operated under command, the command of an Army. During this early era, Corps were foregone in place of the Army HQ having direct command over their Divisions, basically the Army Command itself becoming one large corps.
These divisions were not 'independent', as in free to roam around the countryside, but, operated like a 6 Division Corps, a singular unit. After the early defeats and operational headaches, corps were initiated to alleviate the command stress on the Army commander. It is easier to command 2 corps than 6 divisions at one time.
So, it does stand that a Division should be under the direct command of either a Corps or an Army unit. They should be fairly locked to the command, and only transferrable either through disbanding the force, moving it to a new corps, and reforming the division there, or, directly transferring between one corps and the other in the same territory. Rarely would a division wander from its 'home' corps, unless there was a major army restructuring.
In order to form a division, the following needs to happen...
A) The command is either an Army or Corps
B) There is a leader in the stack
C) There are combat units in the stack, of at least one infantry or cavalry
When the division forms, it takes its deisgnation either from the commander (Confederate), or from the Corps number (Union), representing historic Divisional names.
You will end up with "Jackson's Division" for the Confederates, and "1st Division, III Corps" for the Union (If "1st Division is taken, it looks to the "2nd Division", and so on).
I figure that the maximum command should be 4 Divisions / Corps, 6 Divisions / Army, to historically represent command sizes.
In order to represent things better, there should probably be a reduction of **Generals, representing the gradual development of Corps commands. Increase their rank via events in 1862 to get them back to their proper ranks, or do so via merit, but there currently are too many high ranking commanders to easily field a large number of corps, thereby large numbers of divisions (if Divisions are tied to Corps/Army commands).
jimwinsor wrote:With the new system requiring a general to form a division, the number of leaders also forms a theorical limit on divisions.
So, for example, for the CSA it will be 24 or the number of generals on the map, whichever is less.
denisonh wrote:But with the possibility of leaders dieing and no way to generate new ones, it may constitute a significant problem.
It is a consideration for whatever system is put in place that replaces the current one.
jimwinsor wrote:That is indeed true.
It might not be a bad idea to code in generic 3-1-1 *'s to enter upon a leader loss, if possible (?)
Rafiki wrote:I take it you mostly play CSA?`I usually play USA, and I have no problems finding work for the generals that pop up (especially the non-imbeciles)
pasternakski wrote:The line it is drawn
The curse it is cast
The slow one now
Will later be fast
As the present now
Will later be past
The order is
Rapidly fadin'.
And the first one now
Will later be last
For the times they are a-changin'.
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