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Heldenkaiser
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"New units raised in the various states (0 units)"

Fri Jun 13, 2008 6:18 pm

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What does this mean? Thanks. :)
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Heldenkaiser
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Oops, I got one more ...

Fri Jun 13, 2008 6:21 pm

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[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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arsan
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Fri Jun 13, 2008 6:27 pm

Never saw it before, but looks like a bug.
Which version are you playing? Did you buy units there? maybe you don't ahve enough resources to pay for units you bought last turn??
Regards

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Jabberwock
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Fri Jun 13, 2008 8:16 pm

Is this from a saved game started in a previous version?
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Coregonas
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Fri Jun 13, 2008 8:37 pm

I believe I saw it in a recent game I am playing under the last patch or the previous, changes are too fast lately.

I dont know for sure but seems than when you build units with a long training, this is explaining you where are raised, but not tell the units.

So in your last figure, check Louisville (Jefferson KY) and you will find a new unit with a red band (in training)

I believe this has to be with a previous bug, total units counts were not showed properly..

I raised around 22 units, those all were more than 1 turn long training, and the post was similar to yours:
.... (0 units)
and around 10 cities without explaining what units were raised.

This doesnt happen if a single unit is "fast" deployed ... i.e. a militia

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arsan
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Fri Jun 13, 2008 9:01 pm

Don't know with 1.10c, but with the current beta patch (1.10d) long training time units are reported Ok on the reinforcements screen. I had just recruited some 70+ days guns :p leure: :niark:
And before (1.10 and previous patches) i had never see this :bonk:
Regards!

Brochgale
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Sat Jun 14, 2008 12:03 am

I have had some real slow training times with artillery .I wodered if this was a result of changing the way I raise regts . Moving from easy to hard settings on games? Also when on easy settings I would always raise my infantry brigades first and then the next tun raise my artillery regts. Now I go for all recruitments on the same turn and it all seems slower to raise Brigades to full strength? With units coming on stream over several turns.

But never seen 0 units raised message in any game - Ghost Brigades?
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arsan
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Sat Jun 14, 2008 12:13 am

Not sure about why sometimes it takes more days than others but i suspect it depends of the size of the city the units appears and if it has depot or not.
The smaller, the longer it takes. Of course, the kind of units is very important too. Arty, HQ, support units takes much longer than militia or ifn and cav.
Also, when besieged i think it takes a lot more time. This 70+ days arty units appeared on a town under siege.
Probably the system is just like or very similar to the one used for hits recovery on damaged units
Regards

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Jabberwock
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Sat Jun 14, 2008 3:48 am

I have reason to suspect there might've been a few extra zeroes added to some save files during a recent version change. Just a suspicion at this point. If so, then the game could be reading some values from the wrong place in the file.
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Coregonas
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Sat Jun 14, 2008 8:10 am

Jabberwock wrote:Is this from a saved game started in a previous version?




On the GC, as changes are too fast, on a couple turns patch changes were done AFTER me sending my orders to my couple friends.

So YES the turn with my 0 results could be started with a previous patch than the execution.

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Heldenkaiser
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Sat Jun 14, 2008 6:57 pm

Jabberwock wrote:Is this from a saved game started in a previous version?


Yes, obviously ... started some months ago, no idea at which patch version we were back then. It's now patched to 1.10c on my side, don't know yet about the host side, but I asked. :)

This is the first time I see this happen. So far in the game, there were always units listed that I had ordered to be built the turn before.
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

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Heldenkaiser
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Sat Jun 14, 2008 6:58 pm

arsan wrote:Never saw it before, but looks like a bug.
Which version are you playing? Did you buy units there? maybe you don't ahve enough resources to pay for units you bought last turn??
Regards


Thanks. See my first reply on the version.
I always make sure I don't buy more than I can afford. :innocent:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Gray_Lensman
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Heldenkaiser
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Sun Jun 15, 2008 7:07 pm

Gray_Lensman wrote:Then we can't be sure that this is a bug embedded in the code itself or just caused by a glitch in your particular situation, unless some others come forward and confirm it with newly started games.


I wonder, considering the speed with which new patches come out, how often will a game be terminated under the same game version under which it was started? :innocent:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Gray_Lensman
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Pocus
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Mon Jun 16, 2008 10:43 am

Well said Michael!

There was a change in the format of this 'unit built report' in 1.10, so this can lead to some display result if you are listing a unit building list done in a previous version.
That said, patches can be applied without problems generally. I'm for example able to load and process saved game which were sent to me some 6 months ago!
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arsan
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Mon Jun 16, 2008 11:30 am

Pocus wrote: I'm for example able to load and process saved game which were sent to me some 6 months ago!


Six months! That's is what i call fast customer support! ;) :niark:

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Heldenkaiser
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Mon Jun 16, 2008 12:10 pm

Gray_Lensman wrote:Probably, not very often, though there are some who listen to the explanation of why a game should be finished before patching up, they just can't resist the urge.


Wait a minute now. Are you saying that one should NOT patch the game software during an ongoing game? :confused:

If that's the official position, I honestly confess I have missed it so far. How realistic is it to expect players to do that? Patches come out quite often (which is a good thing), and a full war PBEM can last several months. More to the point, most players will have more than one PBEM going ... they can't hold off patching the game software just because of a single game, even if that single opponent would agree to not patch himself, because of their other opponents who would want to start new games themselves with THEIR other opponents ... and finally all players would be hopelessly on widely different versions. :bonk:

Personally, I may just have continued with the habit acquired in playing the BG and HPS games as well as TOAW where the official policy in gaming communities is to always patch as soon as a patch is out, so that all players are on the same version. Is it really so that with AGEOD games one should avoid patching during ongoing games? :cwboy:

Thanks for enlightening me ... :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Heldenkaiser
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Mon Jun 16, 2008 12:12 pm

Pocus wrote:That said, patches can be applied without problems generally.


Sorry, I posted my first reply to Gray_Lensman before I read this. Thanks, Philippe. :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Gray_Lensman
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Heldenkaiser
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Mon Jun 16, 2008 1:55 pm

Gray_Lensman wrote:Heldenkaiser:

AGEod's AACW game has an interesting capability that some players are using, and it involves multiple installations of the game, each of which can have a different patch applied to finish the specific game started under that patch. This is a good way to avoid any possible patch related problems.


Thank you, I didn't realize that. So that's the recommended procedure? :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Pocus
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Mon Jun 16, 2008 4:59 pm

Tss tss, I keep interesting games from players around, it helps me calibrate the AI by checking if the orders have improved between 2 versions of the game. :)
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AndrewKurtz
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Mon Jun 16, 2008 5:02 pm

Pocus wrote:Tss tss, I keep interesting games from players around, it helps me calibrate the AI by checking if the orders have improved between 2 versions of the game. :)


Good recovery :sourcil:

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