McNaughton wrote:Back to the same old discussion I guess...
The problem isn't with the fortifications and their strength, it is historically accurate that as early as 1862 strong fortifications were built and manned (Donelson, Washington, Lee after Antietam, etc.). The real problems are...
#1. No incentive for the CSA to attack and become mobile.
#2. An abundance of manpower for the CSA to build large numbers of units.
Remove these to issues, and the use of fortifications will be much more realistic. It is a player exploit based on skewed manpower gains and players becoming substantially more cautious than their historic counterparts.
Give Lee a reason to invade Maryland, Bragg a reason to invade Kentucky, and Price a reason to invade Missouri, then there will be fewer fortifications.
Jagger wrote:I would have to respectfully disagree. In multiple PBEM games, I have seen the power of entrenched defense combined with massive manpower to create lines of entrenchments that cannot be penetrated by assault without unsustainable losses.
The south would never be able to launch a successful assault north from the eastern theater past 61 regardless of incentives.
It would only be possible in the west if the Union left gaps because they are on the offensive. Although there really are no objectives in the west worthy of the risk of a confederate offensive.
I try to imagine repeating the offenses of the ACW. Against the AI, it is possible and fun. Against a human, it is not.
kyle wrote:???#2???? It's not like the South at the beginning of the war had a shortage of units. First Bull run was about 30k against 30k. Gettysburg 90-85k to 72k...going with the smaller figure we are talking about one division.
The Union gets 48 divisions. The South 24. That's plus 24.
Maybe the South in real life ran out of troops because Lee did stupid things like split his forces.... 20k under Early lost on "manuavers" on washington. Hill right before Gettysburg was allowed to go to Carolina with Several of his veteran brigades. Couple of brigades equals near 85k. Look at that. Same size as the Union....
Out west, I read someplace that the Vicksburg force was not allowed to unit with I think it was Bragg by order of Davis. As a result... troops were eventually split by the Union. Combined they would have outnumbered.
Just as in the real world... the Union eventually did outpace the South with troops. But when you call so called "success" such as Chancelorsville (it was an excellent plan--but crap(going a little far but it wasn't all that great) for execution and success given the surprise etc.)--- where the South lost more men then the Union did...eventually you are going to lose the war.
The thing that probably hurt the South the worse, was losing 17k at Ft. Donalson while the North only lost like 3k. Well, the worse other than losing Jackson, which forced several new and inexperienced corps commanders (countless examples of a good tactical commander is not the same as a Corps commander)
#1 incentive...?????? Was there incentive in real life???? there's reasons Lee probably didn't assualt Washington directly. And Lee wasn't invading, maybe as he should like Sherman(though this would have presented the potential problem of alienating the large northern populous into arms), to Pillage and reduce the Unions morale. But the destruction of an army???
The more I read about the Civil war, I don't believe invading the north simply to destroy the Union army was all that bright of an idea. Nor was that Lee's intention. One of the main ideas was to get the Union out from "fortifications" and achieve a major victory. Not necessarily destroy the Union army. The south was looking for recognition and help and legitimacy. That's what Lee destroyed at Gettysburg. His army was still rather intact and sizable. At the wars conclusion, there was at least 60-70k solders that surrenedered. How many troops did Washington have when the USA became a nation. I think Washington maybe had a quarter of that. And if the French never came to our assistance(Thank you French) who knows. It wasn't the defeat of the British at Yorktown as much as it was now we have a "someone" backing us.
The south also had a desetion rate of near 80-75% in some reports. The Union had a lot more people it "could" have brought to the field but there are many reasons it didn't.
Why venture North??? Well eventually the Union will have everything but Virginia if you don't attempt some moving.
I think you people are trying to end the war in one-two months just like the papers. It's just not plausible.
McNaughton wrote:I don't buy the situation about static lines. I think it comes down to play style over that of the 'real' situation in the game. If you are moving, and encouraged to move (both sides), then there will be little chance for entrenchment since everyone will be encouraged to move. Amphibious assaults were critical to the USA strategy, therefore, their use to thin out Confederate main armies is not only required, but historic.
The USA won't win if they defend. They need to move. Their goal is to stretch the CSA too thin. If they do not accomplish these goals, then of course the battles will be stalemates.
I fully believe that it is play style which is the problem here, not the game itself.
However, I would like greater payback to represent the Confederate 'raids' of the North or the Border states, as currently fighting on your own lines of defence are too easy to do. Why attack when you do not have to?
McNaughton wrote:Back to the same old discussion I guess...
The problem isn't with the fortifications and their strength, it is historically accurate that as early as 1862 strong fortifications were built and manned (Donelson, Washington, Lee after Antietam, etc.). The real problems are...
#1. No incentive for the CSA to attack and become mobile.
#2. An abundance of manpower for the CSA to build large numbers of units.
Remove these to issues, and the use of fortifications will be much more realistic. It is a player exploit based on skewed manpower gains and players becoming substantially more cautious than their historic counterparts.
Give Lee a reason to invade Maryland, Bragg a reason to invade Kentucky, and Price a reason to invade Missouri, then there will be fewer fortifications.
McNaughton wrote:Back to the same old discussion I guess...
The problem isn't with the fortifications and their strength, it is historically accurate that as early as 1862 strong fortifications were built and manned (Donelson, Washington, Lee after Antietam, etc.). The real problems are...
#1. No incentive for the CSA to attack and become mobile.
#2. An abundance of manpower for the CSA to build large numbers of units.
Remove these to issues, and the use of fortifications will be much more realistic. It is a player exploit based on skewed manpower gains and players becoming substantially more cautious than their historic counterparts.
Give Lee a reason to invade Maryland, Bragg a reason to invade Kentucky, and Price a reason to invade Missouri, then there will be fewer fortifications.
Brochgale wrote:In most games I play I invaded Kentucky and Missouri! Just as a matter of how I shold conduct my own strategy as CSA - I think there is incentive enough within the game for CSA player to do this. Invading Missouri even though I got usually my butt kicked did buy time for force build up in Arkansas. Arkanasa being somewhere I usually industrialise?
In Kentucky I held all of it except for Loiusville. Invading Kentucky also buys CSA time in Nashville and along Mississippi I believe - especially early in the game before union gets really built up? I am sure that takes union forces away from Virginia front but not sure about that - union attacks into Virginia seem to be a bit half hearted.
I do raid into Maryland in force with Jacksons whole corps - him alone. It was if anything the only way to get some of my promotable generals the experience to get promoted so I think there is incentive enough for CSA to adopt a more fluid strategy in game! I just think from my view point that it is a bit dangerous just to sit and wait for Union to come at me - they could come at me with forces with significant amounts of Seige Artillery in which case even as a defender I get slowly pulverised without inflicting serious casualties on Federals!
McNaughton wrote:
If you provide incentive to attack, for both sides (not just the Union, as is in the game currently), then the lines will be more fluid. As it is, the Union can afford to sit back and be passive to a point (in reality they weren't).
Jagger wrote:This will not happen in games where you have players who 'number crunch' and are completely focussed on victory at any cost.
When you mass every free division and corps in a theater to attack a weak link in your opponents entrenched line at 6-1 and 4-1 odds and then lose 46,000 men to the defenders 20,000 men, I call it common sense to realize that defense is immensely powerful.
http://www.ageod-forum.com/showthread.php?t=5728
Number crunching is when you start looking at the game mechanisms to understand why you lost 46,000 men to 20,000 with 6-1 and 4-1 odds.
For example, looking at ATTFire and DEFfire shows that the same unit is twice as powerful on defense as offense.
Looking at March to Guns formulas reveals MTG is basically automatic in many, many situations. This means when you attack one region, you are also attacking all the units in the surrounding regions as well. Which means if you spread three corps across three regions, all three corps defend the central region. The flanks are defended not by one corps but the second center corps as well which will march to the guns. If there is the fourth corps in the rear but adjacent to the three forward regions, he will also MTG's and you will have to beat that corps as well. MTG is very powerful addition to defense and encourages spread out defenses.
When you look at entrenchments, you discover why entrenchments are so powerful as they add 40% to the strength of an artillery unit and 20% to a line unit.
Then when you realize that command control benefits will easily extend 100-200 miles, you have the final ingredient, combined with maximum manpower, for creating entrenched lines streching for a hundred or two hundred miles.
Number crunching, common sense and experience all lead to the same conclusion of immensely powerful defense available to both sides-Union and CSA.
The Union has a 1.4-1 advantage in numbers within the game. The Union simply does not have the numbers to batter their way through entrenched lines when both are using maximum manpower. The CSA player with a 1-1.4 manpower deficit certainly cannot take the losses. By the end of 61 in the narrow east, the Union can build an impregnable line from Winchester south to Stafford which cannot be penetrated by the confederate player. So forget the CSA dash to Antietam or Gettysburg because they are not going to get past the Union entrenchments at Winchester.
The only reasonable option is to move around the entrenched lines. But then, the game turns into a very slow, Union strategic amphibious offensive combined with tactical defenses. The biggest consistent mistake I have seen of newbies are trying to repeat the aggressive offenses of Stonewall, Lee, Grant or Johnson. They invariable end up massacred. It takes awhile to realize the immense power of defense.
And incentives given to encourage the south to attack north in 62 or 63 simply will not change the fact that a southern attack north is doomed with massive losses from the start if the Union has established an entrenchment wall in the East. Lee is not going to get through the entrechment wall-period.
Number crunching, common sense and experience all show that attacking a line of entrenched corps is not going to work. And neither side has the manpower to sustain the disportionate losses.
runyan99 wrote:I don't know why you say this. The Union clearly has a need to be aggressive, because if they don't take strategic cities, eventually the game gets to 1866 and the Union loses the game by VPs.
Jagger wrote:[B]
The corps of an army were typically concentrated within a day or two march of each other during operational marches-20-40 miles except when not campaigning. They were never spread out in an entrenched line over hundreds of miles. When in near proximity of an active enemy army, the concentration was in much smaller spaces-typically less than 20 miles or one region. In 1864, if you examine Lee's army in the field vs Grant, the entrenched lines for the entire armies of both sides covered about 4-7 miles. That is far less than one region. At Atlanta in 1864 with very extensive entrenchments, I doubt they extended further than 50 miles or two regions. The manpower, weapons, tactics, command and control of the ACW simply could not support entrenched lines of a couple hundred miles. I have seen entrenched lines in the west covering 8-9 regions or 180-270 miles.
New players are the ones who are playing the game correctly.
I would have to disagree. New players do not understand the game well and typically lose badly against experienced players. I know I did. And it is not because they are playing the game "correctly". If they were playing correctly, they would be using the tactics and strategy rewarded by the game. The game mechanisms are designed to reward certain behaviors and punish "wrong" actions with the aggressive new players consistently and harshly punished for attacking. Newbie players learn pretty quickly that attacking is not smart and become those experienced players that create the entrenched walls. So if new players lose, they are not playing "correctly" as intended by the game design.
Jagger wrote:
...And if you are playing the CSA, maximizing manpower, you quickly discover you can make very long lines filled with plenty of troops to hold those lines. You perform the actions which produce a reward and you cease the actions which result in punishing losses. If attacks consistently are massacred, you stop attacking whether you understand the odds/numbers or game formulas. And telling someone to attack, will not make those attacks any more successful regardless of how urgent, risky and daring the player.
It is not an exploit to seek reward and avoid punishment. That is the intent of game design.
[B]You must be moving, from day 1, and keeping your opponent reacting, and never allow them time to create these fortress lines. Even in winter, the Federals kept up the pressure on the Confederates (1862-1863 was exceptionally active in the eastern theatre).
How do you keep moving turn after turn in the East during the harsh winter months taking 40-60 weather hits every turn of movement so the enemy does not entrench? How do you keep victoriously attacking turn after turn so the enemy doesn't remain stationary long enough to entrench? You can't unless you completely dominate your enemy offensively. What happens when your troop cohesion drops to zero and you can't move or attack? Marching cohesion losses quickly reduce troops to almost zero combat power in very short timeframe if they don't rest. Your concept is great in theory but my experience doesn't support the idea as practical or successful in the ACW game reality against a human player.
kyle wrote:"And if you are playing the CSA, maximizing manpower, you quickly discover you can make very long lines filled with plenty of troops to hold those lines."
Just like reality.
I have only played as the South in PBEM. Where are these impossible entrenched lines that you are talking about?????????
For every soldier I can bring to arms, the North can match and eventually surpass. Just like it was historically.
Union players play to much within the "tactical"/battle frame of mind.
You have to think operationally.
I've also expiremented with the Union.
The South will move. Or the south will lose. It is very simple.
The south can't sit the entire game.
I'd say you are playing Union newbies who aren't thinking and have no foresight.
Either that, or you move more than what is implied.
McNaughton wrote:Bragg, Price and Lee honestly believed that their invasions would result in Maryland/Kentucky/Missouri rising up and joining the South (I believe that this should be a possibility, alibiet a historically low chance, say 30%).
McNaughton wrote:Early on the North did not mobilize its forces to the same proportion as the South. This takes into account the military parity. Also, the North tended to have larger garrison forces than the south (which drained their main combat force to a certain extent). Plus, the inactivity of many early generals meant that sizable frontline forces were not actively engaged.
Sure, I guess you could fault the South for not being 'perfect', but, who ever is perfect in war? War is full of risks, sometimes they pay off, other times they do not. Just because one risk pays off does not mean that it was inherently better than a risk that fails (luck, timing, etc. come into play). The South did not lose significantly more forces in these blunders than the North, the main problem was that even though the south tended to have fewer casualties, they were proportionately greater.
Donelson was an early major setback, those 16 000 at Donelson, and 5000 at Island #10 would have resulted in another full corps of troops availaible at Shiloh (instead of partity with Grant, AS Johnston would have had significant numeric superiority). Yet, during the 'invasion of Kentucky' and 'Price's 1861 attack into Missouri' sizable Union forces were captured (probably equalling the early Confederate losses).
Incentives? Well, the chance at rallying a Border state to join you was a major incentive for all of the 'Northern Invasions'. Attacking into Kentucky and Maryland were reasoned to provide the South with thousands of eager volunteers. While this did not materialize (depended on where they attacked, how friendly the population was), it was a major driving force.
Also, taking the war to your enemy was a major morale boost for the nation. With battles being fought in enemy territory, with their farms being pilliaged to feed the armies, etc., the population will get a breather (Northern Virginia was a wreck during the war).
Capturing Northern supplies and material was also a major reason to advance north. Capturing Harper's Ferry in 1862 was a major boost to the material size of the Army of Northern Virginia (they left Antietam with a significantly smaller, but substantially better equipped force).
True, Southern generals realized that there was significant political pressure in the North to defeat the south quickly, and that the situation in the border states that remained loyal was tenuous. With a confederate army in Union territory, it signified that the war was not going well for the North (regardless of the real situation), and would draw forces to deal with this intrusion.
With the Union attacking south, they dictate the terms of the battle, when and where it is fought. However, with the Confederate Army in the North, the initiative is on the side of the south. Longstreet's dream was to invade the north in 1863, and position the confederate army in a significantly powerful position, requiring the Northern forces to dash itself to pieces against it. Unfortunately for him, Lee was over-ambitious and overly sure of himself that he pretty much fought the battle of Gettysburg backwards.
What is needed?
#1. Incentive (material and manpower) for the South to temporarily capture northern (border) territories. Currently, capturing territory only matters if you expect to hold it for a prolonged period.
#2. Pressure for the North to keep the south from Union territory. The outrage at allowing a confederate force into the north would be extreme, and not dealing with this threat would cause significant political issue.
#3. Pressure for the North to achieve conquests in the south based upon a certain timeline.
#4. Pressure for the South to keep the North out of their territory. The reason for 50% desertion rates was akin more to protecting their families from rampaging Northern pilliagers than a lack of patriotism or bravery.
There needs to be incentive to be aggressive, to manoever, and to 'raid in force'. Otherwize players will take the simplest option.
McNaughton wrote:The North does have as much manpower as they truely need in order to field their historic forces. However, they do gain a lot of free brigades via events (they have 2-3x as many elite brigades as the south), yet even here they cannot field as large of a force as they should.
I figure, if manpower gets re-organized, and the south is encouraged to raid the north in force (causes morale problems in the north, and possibilities of material gain for the south) then the south has to rely on quality of force, while the north must defend their posessions, plus advance on the south (meaning that neither side can build a wall). Bragg, Price and Lee honestly believed that their invasions would result in Maryland/Kentucky/Missouri rising up and joining the South (I believe that this should be a possibility, alibiet a historically low chance, say 30%).
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