GShock wrote:Yes i've seen that too in Maryland in my Campaign thanks to my sneaky Smith's Cav DIV (the sappers and saboteurs i send from Harper's Ferry to Maryland).
I am also concerned about AI not detaching an inactive leader to assault a 1mil-garrisoned town with a 20 unit stack.
The fact the player can do this (detach inactive leader -> assault with independent force) and the AI can't, gives an unfair adv over the AI.
Rafiki wrote:The motivation behind my suggestion was to elimante any unfair advantage a human player might enjoy over the AI (in a (fairly) simple way). I'll be the first to admit that any "real life" explanation for it will become a slight stretch of things.
Return to “Help to improve AACW!”
Users browsing this forum: No registered users and 8 guests