Or they can not just update it.Gray_Lensman wrote:. If casual gamers can't tolerate this development philosophy they need to move on to something less challenging such as checkers.
An excellent idea. AGEOD did not sell as many copies of ACW as it should have. It's not seeing the traffic on the ACW fora that it should be seeing. Learning more about how the broader market of "enthusiastic, intelligent, but non-grognard" gamers approach a strategy title seems to be an great early step in making a future ACWII more popular and more profitable without in any way dumbing down the content.MFogal wrote:First, figure out how most people learn a new game. For myself, I typically run through a tutorial, and then plunge right in and play a game. I usually read through the manual at night for a week or so, after I've shut down the computer. You might use these forums to do an informal poll.
POCUS is an AGEOD staffmember, one of the people (unlike Grey) responsible for the success of the company. To him I reply that perhaps the cooperation ofMFogal wrote:Third, design your manuals and tutorials to reflect what you learned about how you target audience learns games. I like POCUS's suggestion to have more/better tutorials, maybe even dedicated to specific topics. ("Naval invasion tutorial").
Quoted for truth. I've noticed that too many programmers suffer from this "anyone can write well" mentality to an unusual and self-destructive extent. Most programmer-run companies don't treat audience/customer communication as a profession, requiring a skill equal to their own, and worthy of equal attention. They also tend to stay small and die young.(A pet peeve of mine: get help with the writing. I'm not necessarily aiming this criticism at AGEOD, but there seems to be a general feeling in the world that, since every Tom Dick and Harry has written a high school term paper, they all think that they know how to write. This is nonsense -- they don't.)
I notice the care taken to exclude actual game-breaking bugs from this warning - they need patching regardless of any concerns about the documentation and regardless of any time available to update it. With that exception, I fully agree with the concern that over-frequent patches, that users have to hunt down on the forums instead of having them offered by the game interface itself, without timely documentation updates, asks more of players than many are willing to give.Fourth, (and I'm going to start getting controversial here) beware of continually making tweaks/improvements to the game. By all means, please get rid of bugs. But every marginal improvement made to the game will likely tick-off a casual gamer. Moreover, the time it takes to improve the manuals/tutorials/etc. needs to be incorporated into the release of the patches. Put more strongly, if you don't have the time to improve the manual, then you probably shouldn't release the patch.
I'm not ticked off, because this also is true.An observation that is sure to tick-off people in these discussion boards: we don't matter. You've already got us. We love the game. To grow the market, sell more games, and get more people to PBEM, you've got to address the concerns of Captain Orso and others.
If AGEOD gets the player information system right, it'll be looking at a significant up-front cost, but low (or even negative) continuing costs compared to the current setup.I appreciate that AGEOD is a small company, and you don't necessarily have the resources to do everything that you'd like to do to improve the product. Grey does a good job answering questions (in corporate jargon, "providing customer service") to those people who have found their way to these forums. But I suspect that there are lots of potential customers that are turned-off by the steep learning curve and who don't make it to these forums.
QFT.I suspect that, for every Captain Orso you hear from, there are hundreds of people who don't bother. I would pay very close attention to his concerns.
Lew wrote:You don't run AGEOD. You don't have all the details of their accounts. You are not AGEOD's spokesman. You don't even WORK for AGEOD.
Lew wrote:Every game company must pay a significant up-front cost to create a game engine. I here ask AGEOD to consider whether paying a vastly smaller cost to create a "player information engine" might or might not be a sound, practicable investment in the success of the company.
Lew wrote:You don't run AGEOD. You don't have all the details of their accounts. You are not AGEOD's spokesman. You don't even WORK for AGEOD.
<snip>.
Lew wrote:You don't run AGEOD. You don't have all the details of their accounts. You are not AGEOD's spokesman. You don't even WORK for AGEOD.
Talking about the economical success of the company, you might notice that you are talking about a game that was released in 2006, that is, 3 years ago. The majority of game developers don't even have dedicated forums anymore for games that have been released three years ago, not to speak about an active support. From this perspective, it seems futile to talk about economically smart decision to the AGEOD guys, they are guided by their hearts, not by their purses...Lew wrote:You don't run AGEOD. You don't have all the details of their accounts. You are not AGEOD's spokesman. You don't even WORK for AGEOD.
Every game company must pay a significant up-front cost to create a game engine. I here ask AGEOD to consider whether paying a vastly smaller cost to create a "player information engine" might or might not be a sound, practicable investment in the success of the company.
dooya wrote:(...)
From this perspective, it seems futile to talk about economically smart decision to the AGEOD guys, they are guided by their hearts, not by their purses...
Lew wrote:I might have been factually mistaken. But authoritarian snarkiness, from anyone, to anyone, is uncool. It has no place on these forums. No one, not the callowest noob on the scene, has to put up with it. The higher the rank, the greater the deserved respect, the greater the obligation to stay civil.
I WILL slap back if anyone fails to grant me a little public dignity.
Generalisimo wrote:I really think Gray is trying to give you his "insight" from what he "knows" about AGEOD from being that close to "The Phils"... you really didn't needed to reply like that to him. Of course, that's just my opinion.
Do you know any tool that does what you suggest automatically?
Because if not, then Pocus will need to stop working on any new game to code that tool.
I personally thank you for investing all that time in suggesting what you thought was "good for AGEOD", but sadly, I do not see it as a feasible thing in the near future.
Things can be improved, surelly... and we all here at AGEOD (paid employees and volunteers) try to do our best to give the best playing experience to our CUSTOMERS.
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