Gray_Lensman wrote:06/01/1861 to 12/31/1862 = 15% chance for Early war Cav Units to convert to Late war Cav units.
...
Other than eliminating the TechUpg for Early war Cav units to Late war Cav units, my next thought is to reduce the 15% chance to just 1% and change the date to start 01/01/1862 instead of 06/01/1861. CSA horse quality would not hardly have gone down at all the first year (1861) and would have been low the second year. 1% may still be high (giving a statistical 24% chance for all of 1862), so I may even adjust the event to fire in even numbered turns only giving an effective 12% chance for all of 1862). The 1863 and 1864 events will need to be adjusted down somewhat also.
Thats seems to me a good solution, reducing to a 1% either even starting on 61 (perhaps more reallistic 62)
Gray_Lensman wrote:It'll be a lot harder to check for the possibility of Late war Cav units being embedded as starting elements in the various combination units used for initial setup of the earlier scenarios.
Yes, I agree the effort to change this is perhaps too hard to dedicate too much time, seems secondary to me.
I believe the only units than start as LATE in the first year are some of the Laurel Brigade elements, and perhaps a very few of the starting cavalry units.
I remember some of the "REACTION" CAVALRY units (i.e. due to enemy incursions) appear as LATE, but not sure if this is due to REALLY scripted as being LATE, or really as a random improvement the same turn of appearance.
All of the newly units built as REINFORCEMENTS are either CONSCRIPT or EARLY, AFAIK.
Gray_Lensman wrote:It does appear to be rather illogical to have a unit upgraded for experience to end up with the lower stat Late war Cav units, (which as stated previously are meant to simulate the deterioration of the CSA horse quality.)
Comments?
Yes. That is not logical. I see no easy solution
I believe that 7% (I count on 5%) you say about EXP upgrading is per EXP STAR, so a 3 STAR should be a 21% every turn.
In fact, it would be pretty going the other way, so going back from late to early
![Thumbs up :thumbsup:](./images/smilies/thumbsup.png)
... However I fear this can be not a good solution, finishing in a NEVER-ENDING story EARLY - LATE - EARLY .
And Remember Every TRAINUPG reduces a bit EXP points. With a 75% chance to turn again to late, in a few turns the unit would lose all EXP points and finally end as LATE-No EXP.
As another posibility, if you can ELIMINATE totally the TRAINUPG EARLY-LATE
AND also you can change the TECHUPG routine to something like:
CAVALRY -> NO EXP "Normal chance to upgrade (downgrade)"
1 EXP -> "Normal chance" - 7%
2 EXP -> "Normal chance" -14%
...
N EXP -> "Normal chance" - 7%* EXP
---------
Your Kentucky idea seems very interesting.... but really difficult to seize all those cities for CSA
![Wacko :wacko:](./images/smilies/wacko.gif)
.