Dear fellows can you tell us-the community - something about the planned release date for BOA 2.0. We can´t wait any longer :sigh.
greetings
Hohenlohe
Pocus wrote:In december at the earliest, but it can be Q1 2008. Yes I know, this is a long delay.
PhilThib wrote:The new map will reach as far as the Ozarks, with regions instead of boxes...that should help
PhilThib wrote:May be you could contact me by email at pthibaut@ageod.com in order we can find a way to work together on this
Omnius wrote:The most important thing to do in BoA Gold is to improve the AI. I would really like to see an AI that builds depots in smart places to help it keep big armies properly supplied along an advance. I'd like to see an AI that will destroy a depot if it appears threatened by a large enemy army to keep an invading army from resupplying quickly. I'd like to see an AI that repairs it's units at depots rather than just keep running them around until they die off.
I tried the 1755 scenario as the Brits on normal level and was dismayed with how quickly the French AI frittered away it's armies. I took Quebec in 1758 via amphibious invasion without much of a fight because I figured the French AI didn't keep Quebec garrisoned beyond the locked up units and I was not disappointed. I even had to backtrack to take Louisburg from Quebec as I forgot about that fortress. I'd like to see an AI that plays defense when it is supposed to, not just AI's that are far too aggressive all the time. The French AI was very poor at taking Albany and even in my first foray in that scenario I found it way too easy to counter French attacks and begin my attacks before what was done historically. Instead of trying to counter my move up from Albany to Montreal the French AI was dorking around Crown Point and running around Lake Champlain in the middle of winter. I'd like to see an AI that parks it during the winter months and recovers unit strength and supplies.
As far as timing goes I'd rather wait for a really good upgrade than get one that's still messed up and needs more fixing sooner. I really liked the new 1775 alt. scenario and would like to see all scenarios get that kind of treatment.
Omnius
Clovis wrote:Disd you tried with a small Fog of War advantage to the AI? It enhances AI IMHO
Pocus wrote:AI is always a work in progress. Sorry that it disappoints you so much, but just go check the AI logs and you will get a small glimpse of how much time it tooks to just have it reach this weak level of proficiency.
There is still some light at the end of the tunnel though, as the BOA AI is not using the latest AI code though (the one used in AACW), so with the BOA patch I will issue next week, you will get some improvements, but this won't be Deep Blue (which only play Chess, a simple game compared to any wargames).
Pocus wrote:That is interesting, because some of the points you address have been at least partially improved in the AACW patch 1.06, so I expect that it will do good to boa too. For example, the AI seeking shelter in winter is far better now.
The problem, lets be honest, is not that we are not competent enough (well most of us ) to code a better AI, but that it takes a tremendous amount of time to do so, and in small team time is short. I would expect the Civ IV AI to be better than mine for example, as they have at least one person if not two, full time on it, but frankly, allow me to say that I find the ACW one better (especially if you consider some of the rules in AACW, like the command chain)...
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