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Hidde
Sergeant
Posts: 94
Joined: Fri Mar 03, 2006 12:16 am
Location: Sweden

A couple of suggestions(and a question)

Wed Mar 08, 2006 2:09 am

Hi
What a great game! I'm now totally in the grip of the "one more turn-syndrome". To bad I have to work for three nights(and sleep during the day) before a can return to it.
Before I get to my suggestions I need some advice or clarefication on one thing. I think I have started to figure out the tactics pretty well but I don't really know how to treat towns and forts that are not objectives or strategic.
Should I ignore them or is there some advanteges that I have missed if you capture and hold one? Well, shelter during winter is one...
wich leads to my first suggestion. It's not very detailed but I hope you don't mind.
During winter there is not much to do and thats fine with me but I was thinking of some sort of information gathering or rumour event that told the player of ,lets say,an enemy fort that's starving or where the militia have gone home and is therefore less garrisoned. It's up to the player to decide if it's worth the risk to march against such a rumoured weak target. Just an idea.
The next is a more serious one :cwboy:
What about a summary screen (or several) at the end of a campaign?
A like statistics :nuts: and would love to see all the battles and casualties that occured during a scenario displayed. The battles in chronological order. In order of size. Each region and it's battles...and more?
Wich leader died where and when. Who was injured and how many times. Casualty numbers for different kind of troops...and more?
There may be other stuff as well. I have no idea if this is hard to implement or not but I think it could be nice to sit and contemplate this kind of things after a long campaign.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 08, 2006 8:43 am

it would be a rather time consuming option to set for us yes. Our next moves for BoA is for the AI and some gameplay additions that didnt make in 1.00.

Statistical end screens would be neat though...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 08, 2006 8:44 am

about your question: secondary towns can provide supplies and are a good place to defend, in case you are weaker.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Grell
Corporal
Posts: 51
Joined: Tue Feb 28, 2006 12:15 am
Location: Burlington, ON, Canada

Wed Mar 08, 2006 12:18 pm

I like the idea about detailed statistics at the end of a campaign. It would offer up a nice summation of events, but if it's too much of a nuisance to program in I can live without it.

Regards,

Grell

User avatar
Hidde
Sergeant
Posts: 94
Joined: Fri Mar 03, 2006 12:16 am
Location: Sweden

Wed Mar 08, 2006 9:29 pm

I think I understand. If I want to go from point A to B I can use the towns
inbetween as a sort of stepping stones. Without them I have to live from plunder and supply wagons.
Nice to hear that there is a chance for an expanded end screen sometime in the future.
I agree,though; AI,balance issues and all sorts of stuff have higher priorety.
Keep up the great work!

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