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Patriotes1837
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Small observation about 1756 Montclam scenario

Sun Mar 05, 2006 5:51 pm

I played the 1756 Montcalm scenario twice now (as the French of course :siffle: ) and both times I noticed that the English piled up a lot of troops in Acadia facing Grand-Pré, and this even though I'm advancing far into English (pardon, soon to be American) territory (Oswego, Norwich, Albany, Boston, etc.)

They stay there for a very long time and do nothing even though I only have one militia to oppose them in Grand-Pré! It must be reinforcements that arrive in Halifax (I should load up a game as the English and check) but would be nice if they were more aggressive. They should either send them South to "save" the colonies or try an offensive at my back by taking Quebec City, which would force me to withdraw or keep more troops back in New France.

Anyway, just an observation and if something could eventually be done about it, it would be sweet. Another guy (other gaming forum) noticed the same thing and I wondered if people here did also.

Maybe I should post this in the French forum as we tend to play the French and Indian war a lot :niark: while the English forum must focus more on the War of Independence. I'll make the switch soon enough though. :sourcil:


EDIT: Hee, I made a mistake in the title but dont know how to change it.

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Pocus
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Sun Mar 05, 2006 6:19 pm

I'm aware (and unsatisfied) of several AI behaviors, but I cant promise to correc them the next week, as several interface improvements are needed (including renaming & delating save games). But its noted, thanks for the report.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Tamas
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Sun Mar 05, 2006 8:46 pm

If I uncheck the "turn on fog of war for AI" option in the AI menu, but otherwise leave fog of war on, will the AI see all my units? That could make it more daring in these cases, as an interim solution.

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Patriotes1837
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Sun Mar 05, 2006 9:03 pm

Pocus wrote:I'm aware (and unsatisfied) of several AI behaviors, but I cant promise to correc them the next week, as several interface improvements are needed (including renaming & delating save games). But its noted, thanks for the report.


Do take your time. I wasnt expecting a patch on this in the immediate future :nuts: It was just something I noticed. Anyway, I'll try with harder settings and such.

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Pocus
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Sun Mar 05, 2006 9:04 pm

thats would be the reverse, the AI would respect it but not you :)

For a harder game, play either the 75 or 76 campaign with very hard difficulty, there is renforcements tied to the AI level there.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Elmo
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Wed Mar 08, 2006 12:49 pm

Playing this one as the Brits and have a couple of questions:

I have Mohawk scounts in the Mohawk region (forest) but it says I can't set up an ambush. I had a Mohawk unit in another forest region (Tajacook) and the Ambush button was gray there also. How come?

I'm currently on turn 4 but the turn counter says it is turn 81?! There are only 27 turns in the whole scenario. Is that a bug?

How do I load my troops in New York City onto the riverboats and move them up to Albany? Can't find anything in the manual about how to load troops onto boats.

Enjoying the game so far. Thanks.

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Pocus
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Wed Mar 08, 2006 1:46 pm

are the indians alone (with leaders) ?

The turn count is not buggy, just unclear. Turn 0 is 1750 in fact. To be changed in a future patch.

To load troops on a boat, drop the army onto the tab which represent the fleet. Check before the weight of the army and the capacity of the fleet, and if needed create a smaller army.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Elmo
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Wed Mar 08, 2006 2:14 pm

Both Indian units were each alone, i.e. no leader. I was able to order an ambush with one of the units while it was in the Saratoga region. When the French moved in the ambush failed. In the subsequent battle the Indian unit retreated. I then moved it to the Mohawk region to order another ambush but the button was gray.

Thanks for answering the other questions.

Lafayette
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Thu Mar 09, 2006 12:34 am

Elmo, I noticed playing that the "ambush" button lights up based on your unit's posture. For example, sometimes my units have to be in "passive" posture to attempt ambush. Other times, they can be in defensive, or other. Not sure why, but just try to use a different posture setting and see which one will light up the ambush button.

Elmo
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Thu Mar 09, 2006 4:10 am

OK, I'll try that. Thanks.

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Pocus
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Thu Mar 09, 2006 7:55 am

but its a bug then, or at least an interface loophole. I will check that today.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Elmo
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Fri Mar 10, 2006 2:19 pm

Confirmed last night that one of my Inidan units will only accept the ambush order if I change it's posture from Defend to Passive. Another Indian unit will accept an ambush order while in Defend mode.

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Pocus
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Fri Mar 10, 2006 2:57 pm

Corrected, for the 1.03 patch.

thanks for the report.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Elmo
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Joined: Tue Mar 07, 2006 8:20 pm

Sat Mar 11, 2006 2:12 pm

Playing this scenario with the 1.03 patch and one of the messages displayed at the end of the turn overran the message box and went off the right side of the screen. It said something about units arriving in Halifax and that they were going to be sent to siege a French fort at Louisbourg. Sorry I don't have the exact wording or a screenshot.

Also as an aside - Shenectady should be spelled Schenectady. I only live about 10 minutes from there. :)

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