Some thoughts on playing this games ...
Posted: Thu Jun 15, 2006 2:06 am
I will share a few of my thoughts. Admittedly I have only played one GC, but I did win.
You can win in two ways:
(1) On points - Points come from holding on to strategic towns and objectives each turn, and winning battles.
(2) Capitulation of the enemy - Capitulation comes about by reaching all your goals before the end of the scenario.
Destroying the enemy's ability to fight will advance you down both of the above paths. There are two means by which you can destroy his ability to fight:
(1) Weaken his units such that they are in no position to engage your units. Weakening his units comes about by:
(a) Winning battles, but not being able to corner him.
(b) Laying siege to his units and cutting off supply, but not concluding the siege.
(c) Having him lay siege to your fortifications, during the Winter months.
(d) Leaving him no place to retire during the Winter months.
(e) Removing his sources reinforcements and replacements.
(f) Capturing his supplies.
(2) Destroy his units such that he has no force with which to engage you. This comes about by:
(a) Winning a siege, such that the enemy surrenders.
(b) Conducting a successful assault such that the enemy is destroyed.
(c) Engaging the enemy in a region such that enemy has no avenue of retreat. The region should be surrounded by regions which you control (all adjacent regions) or has his back to the an impassable body of water.
Here are some strategies which you can employ.
(1) Where the enemy is weak, fight.
There are many opportunities to attack weak enemy garrisons. Do not lay siege and give him time send a relief force, but instead strike with overwhelming force and destroy the garrison. Make sure as you strike that it is not a trap. Have a retreat path and consider having a leader who is capable of retreating. You can use stealthy units to gather information about the enemy. So, these targets of opportunity should not be deep in enemy territory, but preferably within your territory or on the periphery.
(2) Where the enemy is strong, withdraw.
Do not meet strength with strength; run away, you are not looking for a fair fight. Withdraw into your territory. Behind you, you should have a network of garrisons. This should slow his pursuit and keep you safe. The deeper he moves into your territory the more vulnerable he becomes if you should choose to turn and fight a decisive battle. In his territory, he can retreat if the odds do not favor him. In your territory, he may well be trapped. Except for the extreme South, Winter generally brings a halt to operations. Thus, if you can defer battle long enough, Winter will general ring the bell calling an end to the current round.
(3) Where the enemy is of moderate stength, mass and strike a decisive blow.
When he has divided his forces and sends moderate force to engage you, rapidly bring your commanders and units together to form a powerful army. Engage him with this powerful army and destroy him. Make sure the regions around him are in your control before the battle. If a couple are not, then send a small fast force to secure them or march the main strike force through them first.
How do you know that he has divided his forces besides recon? Structures will reveal the large stacks of units within. Also, perhaps he is tied up with sieges at various locations.
Another time to strike with a decisive blow is when he chooses to lay siege to your fortifications, for it is at that moment that you can generally be sure of his location and intentions. So, enemy sieges are not necessarily bad things, they present opportunities if correctly managed.
If the enemy is foolish enough to lay siege in the Winter, then let him. He will weaken through the Winter while your forces refit in shelter. When the Spring comes, resume operations against his sickened units.
(4) Generally, keep lone units in structures. If outside of structures, they are too likely to yield territory easily to the enemy. The main purpose of doing this is to limit the enemy's mobility. He cannot march and leave your fortifications in his rear. Consider holding such positions a long key road junctures that allow rapid movement.
(5) Winter is your friend. Whenever possible, try to encourage the enemy to brave it.
(6) Use your leaders well. Don't neglect them. Forces move quicker with them. Leaders convey different bonuses. For example, a training officer with a large force will vastly improve that force over the years. Every time new militias are raised or supplies are assembled, allocate some leaders to rapidly move individual units or supplies and form new armies. In other words, have the leader collect the units. (Leaders on their own move very fast.) This is much faster than having the units move to the leaders.
(7) Defend best your built up and civilized areas. You will need these areas to recruit and to assemble armies. If you have to reliquish some control to the enemy, than let him advance and march through the wilderness. It will be very slow going for him, supplies will be limited, and their is always the risk of being caught by the Winter.
---
Well, the above are just some initial thoughts which have had after my first GC. Probably obvious to everyone who has been playing for a while now.
You can win in two ways:
(1) On points - Points come from holding on to strategic towns and objectives each turn, and winning battles.
(2) Capitulation of the enemy - Capitulation comes about by reaching all your goals before the end of the scenario.
Destroying the enemy's ability to fight will advance you down both of the above paths. There are two means by which you can destroy his ability to fight:
(1) Weaken his units such that they are in no position to engage your units. Weakening his units comes about by:
(a) Winning battles, but not being able to corner him.
(b) Laying siege to his units and cutting off supply, but not concluding the siege.
(c) Having him lay siege to your fortifications, during the Winter months.
(d) Leaving him no place to retire during the Winter months.
(e) Removing his sources reinforcements and replacements.
(f) Capturing his supplies.
(2) Destroy his units such that he has no force with which to engage you. This comes about by:
(a) Winning a siege, such that the enemy surrenders.
(b) Conducting a successful assault such that the enemy is destroyed.
(c) Engaging the enemy in a region such that enemy has no avenue of retreat. The region should be surrounded by regions which you control (all adjacent regions) or has his back to the an impassable body of water.
Here are some strategies which you can employ.
(1) Where the enemy is weak, fight.
There are many opportunities to attack weak enemy garrisons. Do not lay siege and give him time send a relief force, but instead strike with overwhelming force and destroy the garrison. Make sure as you strike that it is not a trap. Have a retreat path and consider having a leader who is capable of retreating. You can use stealthy units to gather information about the enemy. So, these targets of opportunity should not be deep in enemy territory, but preferably within your territory or on the periphery.
(2) Where the enemy is strong, withdraw.
Do not meet strength with strength; run away, you are not looking for a fair fight. Withdraw into your territory. Behind you, you should have a network of garrisons. This should slow his pursuit and keep you safe. The deeper he moves into your territory the more vulnerable he becomes if you should choose to turn and fight a decisive battle. In his territory, he can retreat if the odds do not favor him. In your territory, he may well be trapped. Except for the extreme South, Winter generally brings a halt to operations. Thus, if you can defer battle long enough, Winter will general ring the bell calling an end to the current round.
(3) Where the enemy is of moderate stength, mass and strike a decisive blow.
When he has divided his forces and sends moderate force to engage you, rapidly bring your commanders and units together to form a powerful army. Engage him with this powerful army and destroy him. Make sure the regions around him are in your control before the battle. If a couple are not, then send a small fast force to secure them or march the main strike force through them first.
How do you know that he has divided his forces besides recon? Structures will reveal the large stacks of units within. Also, perhaps he is tied up with sieges at various locations.
Another time to strike with a decisive blow is when he chooses to lay siege to your fortifications, for it is at that moment that you can generally be sure of his location and intentions. So, enemy sieges are not necessarily bad things, they present opportunities if correctly managed.
If the enemy is foolish enough to lay siege in the Winter, then let him. He will weaken through the Winter while your forces refit in shelter. When the Spring comes, resume operations against his sickened units.
(4) Generally, keep lone units in structures. If outside of structures, they are too likely to yield territory easily to the enemy. The main purpose of doing this is to limit the enemy's mobility. He cannot march and leave your fortifications in his rear. Consider holding such positions a long key road junctures that allow rapid movement.
(5) Winter is your friend. Whenever possible, try to encourage the enemy to brave it.
(6) Use your leaders well. Don't neglect them. Forces move quicker with them. Leaders convey different bonuses. For example, a training officer with a large force will vastly improve that force over the years. Every time new militias are raised or supplies are assembled, allocate some leaders to rapidly move individual units or supplies and form new armies. In other words, have the leader collect the units. (Leaders on their own move very fast.) This is much faster than having the units move to the leaders.
(7) Defend best your built up and civilized areas. You will need these areas to recruit and to assemble armies. If you have to reliquish some control to the enemy, than let him advance and march through the wilderness. It will be very slow going for him, supplies will be limited, and their is always the risk of being caught by the Winter.
---
Well, the above are just some initial thoughts which have had after my first GC. Probably obvious to everyone who has been playing for a while now.