Gargoyle
Posts: 58
Joined: Thu Mar 09, 2006 6:55 pm

How does Supply work?

Thu Mar 09, 2006 6:59 pm

I see there is a supply level in each area. I also see in each army it indicates how much supply they have.

How does the supply level work? Is this number the number of units that can be supported per month? How much does an army need per month? Does a supply wagon supply all units in the area for one month then is eliminated?

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 09, 2006 8:44 pm

A good serie of questions that deserve a detailled answer! :cwboy:

The supply level of a given region comes from 2 sources:

a) what the countryside gives. This amount is generally small, and is further diminished by bad weather, pillage, or a military control under 100%

b) what the structures of the region (if you control them) give. The PDF on structures list the precise amount, but suffice to say that high level cities, unblocked harbors and depots are the best.

The amount generated each turn, which is not stockpilable is a quantity in supply chips (SC). A Supply chip contains 5 food&water supplies, and (in addition) 2 ammo supplies, if the region contains a structure (except level 1 town). => You wont get the 5/2 supplies chips from a region without structures.

These supplies chips are then used by units (including supplies units) to resplenish themselves (click on the NATO symbols of the various companies and sub-elements, at the far right of the screen, when you have a unit selected to have the detail window pop-up and show you the supply usage and maximum stock).


Additional notes:
Supplies chips can be drawn from adjacent regions.

If there is a lack of SC, then Supply units will be used to provide supplies (the amount they have is in supply points, like all units, and not in supplies chips. If I recall well each element of a supply unit contains 80 general supplies and 20 ammos supplies. So a full supply wagon, with 4 elements holds 320/80).

Supplies units can shield an army from bad weather hits, and it will use an additional 5 supplies points for each hit prevented.


Hope this helps (and as usual, proof reading is welcome, we are making a detailled game manual in PDF format...)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Gargoyle
Posts: 58
Joined: Thu Mar 09, 2006 6:55 pm

Thu Mar 09, 2006 9:07 pm

Pocus wrote:You wont get the 5/2 supplies chips from a region without structures.


Thank you for a detailed account that I understand quite well. I don't understand the above. Is this to mean the an area without a level 2 structure gets NO SUPPLY from foraging?

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 09, 2006 9:27 pm

a region without a structure, or with a level 1 town dont qualify for the 'combos' supply chip which gives 5/2. You will only get from the region a SC with 5 supplies, without ammos (peasants dont produces bullets, in quantity that is...)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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