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by Pocus
Wed Dec 22, 2021 11:59 am
Forum: Field of Glory: Empires
Topic: Field of Glory empires help
Replies: 10
Views: 13468

Re: Field of Glory empires help

You should be able to buy heavy infantry merc in Carthage and light infantry in Sicily. Balearic Slingers in the Baleares and medium infantry in Spain.
by Pocus
Tue Dec 14, 2021 11:17 am
Forum: PON Mods
Topic: Mod for Spain (1.04+quickfix): 1850SPAMOD
Replies: 2
Views: 8216

Re: Mod for Spain (1.04+quickfix): 1850SPAMOD

Seems like you need to use another image provider!
by Pocus
Tue Dec 14, 2021 11:13 am
Forum: General discussions
Topic: Recent PhilThib interview
Replies: 8
Views: 6343

Re: Recent PhilThib interview

Interesting interview none the less.

PON pushed beyond its limits an engine that was probably not fit for it. The gameplay is nice though...
by Pocus
Tue Dec 14, 2021 11:12 am
Forum: Field of Glory: Empires
Topic: two bugs?
Replies: 2
Views: 2776

Re: two bugs?

No that's normal, Persia starts small but utterly crush Media.

As for blackened numbers, it might be a lack of infrastructure.
by Pocus
Mon Nov 08, 2021 10:52 am
Forum: WON AARs
Topic: The 7 player game with confusions and missed chances
Replies: 30
Views: 10191

Re: The 7 player game with confusions and missed chances

Too bad we can't have some map and battles screenshots!
by Pocus
Sat Oct 16, 2021 3:20 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

I would more or less keep the same scale, while adding more economy and political components. But I have not given too much thoughts about it, honestly, even if I would gladly have this as a topic for a next game within Slitherine. If I could choose my own subject for a game, without any financial c...
by Pocus
Mon Oct 11, 2021 9:57 am
Forum: Wars of Succession
Topic: Mod for 1701 WSS campaign
Replies: 116
Views: 67459

Re: Mod for 1701 WSS campaign

Is lok90 another avatar of Loki? :eyebrow: :blink:
by Pocus
Mon Oct 11, 2021 9:56 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Pride of Nations - MP Grand Campaign 1850 - 1920 (with unlimited number of participants)
Replies: 114
Views: 88633

Re: Pride of Nations - MP Grand Campaign 1850 - 1920 (with unlimited number of participants)

Ah, the crisis manager. A hell to design, so that it was automated while having players input meaningful choices. I don't know if I succeeded in fact! ;) I would be interested to get these screenshots in big, for my archives. It has been a very long time since I saw the PON crisis manager in action.
by Pocus
Mon Oct 11, 2021 9:54 am
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 4092

Re: Anyone ever play a game where Britain and France came in?

This represents the (ill advised) French intervention in Mexico.
by Pocus
Thu Oct 07, 2021 8:02 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

It's certainly possible, but all of this is wishful thinking with one or several developers investing many months of work...
by Pocus
Wed Oct 06, 2021 10:37 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

Alas and on the contrary, the 2 engines vastly differ in their syntax. The current one has been developed by a Slitherine developer and is an interpreted language based on C, whereas the AGE engine has been developed by me, in Delphi. As for crowd funding, you are welcome to launch one obviously! Be...
by Pocus
Mon Oct 04, 2021 3:35 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

Don't quote me, as I don't have hard data, just guess estimates. If you depend of another company and are not an independent dev, then for a project asking for 2 to 3 years, single man dev (discounting artist costs and all the rest), then starting with 400.000 $ gross gain (if that a word?) starts t...
by Pocus
Mon Oct 04, 2021 3:25 pm
Forum: Wars of Napoleon
Topic: Model Modding Issue
Replies: 12
Views: 10128

Re: Model Modding Issue

Units on the map have their data stored in the initial scenario file, if the game has started. If not, then they should use the latest database definition, I don't see how that would be possible they not use it.
by Pocus
Wed Sep 29, 2021 8:43 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

If there was a new CW game from AGEOD, I doubt it would go even deeper into details than CW2, with regiments being the base formation, 3 days per turn and thousands of generals. That's just not what management believes is working and aside from some grognards who would play it, if you need thousands...
by Pocus
Wed Sep 22, 2021 10:17 am
Forum: Field of Glory: Empires
Topic: Tooltip delay
Replies: 8
Views: 11644

Re: Tooltip delay

I'll ask the game engine developer if that's easy to do. I would say yes, on his side, but he is deadly busy.
by Pocus
Fri Sep 17, 2021 5:08 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

Sorry you'll have to point me to specific parts or mention again the boldest ideas, and I'll tell you if it is feasible and realistic, work-wise.
I'll leave you planning your offensive then :)
by Pocus
Mon Sep 13, 2021 8:17 am
Forum: Pride of Nations
Topic: War Score Assigning
Replies: 2
Views: 6361

Re: War Score Assigning

The command AddDiploItem can add a war with a specific warscore. I guess you would need to cancel the war and recreate it then.
by Pocus
Mon Sep 13, 2021 8:12 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

Much more stable and faster. It is full 3D, so you would see mountains with an angle for example. Map display is instantaneous, no hiccups when scrolling or anything. No known bug in the underlying 'system' code (so for example no crash because of a de-referenced group or unit like in AGE, it happen...
by Pocus
Mon Sep 13, 2021 8:06 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 107
Views: 101662

Re: Is this forum dead ?

I usually check the forum twice a week. It is now clearly the meeting point of players of the old AGEOD games, and that's it. They are usually quite experienced and can answer many questions.
by Pocus
Mon Sep 13, 2021 8:05 am
Forum: Modding AGE engine games
Topic: Console Commands
Replies: 15
Views: 5847

Re: Console Commands

I remember that RndMapJump was used to test the speed of accessing the cached regions graphics at some point. Pretty unused now. For the other, I'm not too sure.
by Pocus
Mon Aug 30, 2021 8:26 am
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 100196

Re: Civil War III - To be or not to be?

On a personal level, I would like to make a CW3 with the new engine, but you have to convince Slitherine management it is also viable economically.
by Pocus
Mon Aug 30, 2021 8:25 am
Forum: BoA2: Wars in America
Topic: Penalized leader
Replies: 3
Views: 3555

Re: Penalized leader

Bohémond, Keeper of the Code :niark:
by Pocus
Tue Aug 24, 2021 3:26 pm
Forum: BoA2: Wars in America
Topic: Anyone still playing this? If so, questions.
Replies: 34
Views: 13243

Re: Anyone still playing this? If so, questions.

But watch out, when the young replace the venerable! :siffle: ;)
by Pocus
Tue Aug 24, 2021 3:24 pm
Forum: Field of Glory: Empires
Topic: Shuffle Not Shuffling
Replies: 3
Views: 3913

Re: Shuffle Not Shuffling

Before reshuffling, have you checked the building you want is in the list of possible buildings? They are listed in the right panel.
They are a few decisions that will force the chances to get a harbor or a fort, but nothing else.
by Pocus
Tue Aug 24, 2021 3:21 pm
Forum: Field of Glory: Empires
Topic: Spendthrift
Replies: 2
Views: 3279

Re: Spendthrift

There is a building guide made by Grognerd in the Steam forum (Guides section)
by Pocus
Mon Aug 16, 2021 8:51 am
Forum: General discussions
Topic: new game
Replies: 23
Views: 23278

Re: new game

It has been a nice period of time, but yes, no active, official development of the old AGE engine now. The new one is much faster and not that much less grognard, believe me!

You can lobby the head boss Iain McNeil about subjects you would like to see with the new Archon engine.
by Pocus
Mon Aug 16, 2021 8:48 am
Forum: Pride of Nations
Topic: Importance of Processor speed when playing Pride of Nations
Replies: 17
Views: 15443

Re: Importance of Processor speed when playing Pride of Nations

Quantum computers might help. No, I'm joking!

PON is also based on the AGE engine which lacks some optimizations in certain places...
by Pocus
Mon Aug 16, 2021 8:47 am
Forum: Civil War II
Topic: Demote general
Replies: 8
Views: 3603

Re: Demote general

I don't remember why it was not added actually :bonk:
by Pocus
Mon Jul 19, 2021 4:11 pm
Forum: To End All Wars
Topic: Any downside to mixing nationalities?
Replies: 1
Views: 3701

Re: Any downside to mixing nationalities?

It will cost more command points, so you might get a command penalty and thus a combat penalty.

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