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by SonOfAGhost
Thu Aug 11, 2011 5:16 pm
Forum: Pride of Nations
Topic: observations patch 1.01i
Replies: 46
Views: 19658

A different perspective

yellow ribbon wrote:nearly 1/6 of all losses in one single assault


Assaulting a fortified urban area with a mostly regular force fighting to the death, your loses were only 2:1. Seems pretty good to me.
by SonOfAGhost
Thu Aug 11, 2011 3:14 pm
Forum: Quartier-général "PON: Pride of Nations"
Topic: Acw
Replies: 3
Views: 3347

Err, wait a minute...

In my GC game US wardecced me as GBR a few turns before the ACW started. Can the South still win the ACW if I, as GBR, hold most of the North's strategic cities? Is the trigger based on the victor taking, or the loser losing the key regions?
by SonOfAGhost
Thu Aug 11, 2011 2:38 pm
Forum: Pride of Nations
Topic: New Official Patch
Replies: 16
Views: 8857

Romtos wrote:That urge to fling poo? I recommend resisting it.


They fling it so this doesn't happen to them.
by SonOfAGhost
Thu Aug 11, 2011 2:21 pm
Forum: Pride of Nations
Topic: observations patch 1.01i
Replies: 46
Views: 19658

numberless messages of breaches and inflicted losses let the CSA completely cool, the units took no visible damage or were refilled instantly. having more than 10 breaches also barely effects the power of fortification, entrenchment still over 200 Odd, I hadn't found fortifications to make much dif...
by SonOfAGhost
Mon Aug 08, 2011 4:52 pm
Forum: Pride of Nations
Topic: August 2011 BETA patch 1.01i
Replies: 31
Views: 13233

Patched to i several turns ago but Dev in those regions is currently 10-46%. Because all 12 of those forts disappeared simultaneously when I applied the patch. I had assumed it was a rule change (or activation of rule that existed but wasn't being applied properly) rather than degradation. However, ...
by SonOfAGhost
Sun Aug 07, 2011 10:12 pm
Forum: Pride of Nations
Topic: August 2011 BETA patch 1.01i
Replies: 31
Views: 13233

Observations/thoughts post 1.01i: NZ Constitution and Miner Rebellion events text is there (Miner one is missing the letter g at the end) but the decisions are still there, unchanged the next turn. Possibly because I'm already at 1860 before patching and the decisions would take effect if made in th...
by SonOfAGhost
Sat Aug 06, 2011 11:18 pm
Forum: Pride of Nations
Topic: observations patch 1.01i
Replies: 46
Views: 19658

not particular to the BETA patch but... would someone just poke the fellow who programmed the railroad linking with a stick for a day or two! another hiccup attached :p ouet: Can't tell from the pic which is the issue: Error displaying RR at Cinch when you don't have one there? Or you have one ther...
by SonOfAGhost
Tue Aug 02, 2011 2:40 pm
Forum: Pride of Nations
Topic: I lost ship
Replies: 6
Views: 4020

I went for a work around only, i.e you can't capture ships on the first turn of a DOW, so the said ships will be expelled at sea. Right, which seems a simple and logical fix to me, as well as fitting with the sense of honour in the 19th century.* I think the question raised by the OPs situation is ...
by SonOfAGhost
Sun Jul 31, 2011 1:55 am
Forum: Pride of Nations
Topic: If PRU isn't Prussia...
Replies: 2
Views: 2065

If PRU isn't Prussia...

...then who the heck are they? Getting an error every turn, looks like it should end in a couple years on it's own so not losing sleep over it. Prussia definitely still exists on the map. Line 7135: SelectFaction, selected: Great Britain Line 7136: Started processing event: evt_nam_GBR_RoyalMarriage...
by SonOfAGhost
Fri Jul 29, 2011 2:58 pm
Forum: Pride of Nations
Topic: I lost ship
Replies: 6
Views: 4020

Sounds like a peace treaty flip side of the wardec fleet capture issue in this thread. And while MontgomeryJLion's point is fine for players (once they figure it out as the OP did) it seems to me the same potential to be a very serious issue when such an event occurs between 2 AIs. Pocus sounds like...
by SonOfAGhost
Fri Jul 29, 2011 2:49 pm
Forum: Pride of Nations
Topic: glitches and hiccups
Replies: 3
Views: 2580

1) I'd guess the war not ending has something to do with it being a scripted event. In my game I neither started, nor agreed to a treaty to end my 1st war with Burma. It just ended on it's own after a while and I was given some of the territories. I didn't even realize for a few turns, couldn't figu...
by SonOfAGhost
Thu Jul 28, 2011 1:36 pm
Forum: Pride of Nations
Topic: AI Issue: Max Taxes and Piling up Cash
Replies: 4
Views: 2386

Sounds like the communists took over already. Is private capital 0? :mdr:
by SonOfAGhost
Fri Jul 22, 2011 7:15 pm
Forum: Pride of Nations
Topic: How increase conscrits production
Replies: 5
Views: 3244

You don't

You'll get a number of replacements each turn dependent upon your population.

Britain gets 2 buildings that give a few bonus officers. My understanding is other nations get similar buildings, but I haven't heard mention of anything to boost the number of troops.
by SonOfAGhost
Tue Jul 05, 2011 10:06 pm
Forum: Pride of Nations
Topic: Second Anglo-Burmese war
Replies: 3
Views: 1958

Yeah, ended by event for mine as well, had to declare war again to finish the job. Very slow going due to the attrition rates.
by SonOfAGhost
Mon Jul 04, 2011 10:44 pm
Forum: Pride of Nations
Topic: changing modes by accident
Replies: 4
Views: 2214

I find it can be quite tricky to not end up in military mode clicking on towns sometimes. There's a few regions where the the little gold box for military units in the town/fort is, for some reason, quite some distance from the town rather than adjacent like normal. In those ares it's the opposite p...
by SonOfAGhost
Mon Jul 04, 2011 10:36 pm
Forum: Pride of Nations
Topic: Quick Question: Does the South Secede?
Replies: 9
Views: 3804

Does the USA have to deliberately build new cities in unsettled areas as opposed to having them spring up on their own? Haven't played as US but assume it would be the same as Britain's colonial regions. New cities appear in colonized areas. New and existing cities grow in size. All actual developm...
by SonOfAGhost
Sat Jul 02, 2011 9:14 pm
Forum: Pride of Nations
Topic: The game started building railroads!!!
Replies: 3
Views: 2569

Colonial mission to build a road upgrades whatever is there. So 4x mission seems to take you from no road > track > road > railroad > double railroad. In one sense it's a cheap way to get double railroads (heck, I can't even build them from the economic mode screen yet) However you only get so many ...
by SonOfAGhost
Sat Jul 02, 2011 12:30 pm
Forum: Pride of Nations
Topic: You have an realm that made the first 30 years and want to share.
Replies: 4
Views: 3324

Cruzeiro wrote:I wonder if there´s already anyone else who has not restarted with every new patch ;)


I haven't, still 1st game, but playing campaign as GB there's a lot to keep track of while also learning the game, so a couple weeks on I'm only up to 1857...
by SonOfAGhost
Sat Jul 02, 2011 12:25 pm
Forum: Pride of Nations
Topic: Pre-wardec warning check/message request
Replies: 4
Views: 2202

Ideally, we would want a one turn delay between war declaration and actual start of hostilities, something that would be in phase with the era's spirit :D "If you have to kill a man, it costs nothing to be polite" - Winston Churchill re: whether Britain should formally declare war on Japan after be...
by SonOfAGhost
Sat Jul 02, 2011 12:51 am
Forum: Pride of Nations
Topic: Pre-wardec warning check/message request
Replies: 4
Views: 2202

Pre-wardec warning check/message request

Playing GB, US just invaded Windsor (Canada). I'm using the extended SOI and claims settings so the war happening isn't an issue. I see no reason the problem couldn't arise upon any war declaration under vanilla settings as well. Following the US sneak attack (no prior diplomatic events/messages) I ...
by SonOfAGhost
Thu Jun 30, 2011 11:32 am
Forum: Pride of Nations
Topic: Woe!Can't play PON because computer broke down.
Replies: 40
Views: 15872

It has done good service, and aside from this noisy fan, it works well. It is just a pity to throw it away... Theoretically, can someone with tech expertise repair it by fixing a new generic fan to it? I know there are no more spare parts from it, this is a Zepto, a Danish company that died 2 years...
by SonOfAGhost
Wed Jun 29, 2011 10:19 pm
Forum: Pride of Nations
Topic: Avoiding inflation
Replies: 11
Views: 7176

OK, I think I understand how it works. Is there a maximum # of blocks or could it be rise up to 10 % inflation or higher? OP mentioned getting inflation up into the 20s but I suspect that was over multiple turns. Even to hit 10% in a turn would require the Capital column on the Production Sites row...
by SonOfAGhost
Wed Jun 29, 2011 11:28 am
Forum: Pride of Nations
Topic: Woe!Can't play PON because computer broke down.
Replies: 40
Views: 15872

About CPU, fan and laptop... Any clue to help me fix a laptop without spare parts on the market which has a fan out of service? I really like it and it is a shame to shelve it just for this. There's a lot of places sell parts, if you can't find one it must be either really old or really obscure. Ei...
by SonOfAGhost
Wed Jun 29, 2011 11:03 am
Forum: Pride of Nations
Topic: Sugar, Spice and Everything Nice
Replies: 41
Views: 18199

What's yours is hers, what's hers is also hers.
by SonOfAGhost
Wed Jun 29, 2011 10:57 am
Forum: Pride of Nations
Topic: Avoiding inflation
Replies: 11
Views: 7176

OK, Pocus said they do not print money. Will there be more money (about $200) or less goods because the structures are shut for 1 round? They raise the money by increasing prices as he said. So structures only shutdown do to lack of physical resources, not financial. They'll raise as many blocks of...
by SonOfAGhost
Tue Jun 28, 2011 2:27 am
Forum: Pride of Nations
Topic: Alt-tabbing during turn resolving makes the game crash
Replies: 6
Views: 3727

Prior to 1.01g I'd got to the point of CTD at the end of processing of every turn but it completed so when I'd relaunch the game and resume it would be the next turn. Since then only crash has been the siege bug. However, I have noticed when alt-tabbing that the turn processing halts after the AI ph...
by SonOfAGhost
Tue Jun 28, 2011 2:08 am
Forum: Pride of Nations
Topic: War and Peace at PON
Replies: 3
Views: 2034

thank you. Have you, buy any chance, any advise about what could be done now? it's a pity, it was already a 3-evenings-old game :( ( As long as you didn't keep playing a lot beyond that you should at least be able to find the auto-save (up to 24 turns back) from before the peace offer. Once you ide...
by SonOfAGhost
Tue Jun 28, 2011 1:58 am
Forum: Pride of Nations
Topic: PON Public Beta Patch 1.01h (updated June 30)
Replies: 69
Views: 37198

Einbauschrank wrote:When I let my mouse hover above the farms, factories etc. in the building mode I do no longer get the tool tip what the factory will produce. Why was this feature deactiváted?


It's displaying for all collection/manufacturing structures in 1.01g build mode for me.
by SonOfAGhost
Tue Jun 28, 2011 1:53 am
Forum: Pride of Nations
Topic: PON Public Beta Patch 1.01h (updated June 30)
Replies: 69
Views: 37198

Also stalled by seige crash until 1.01h

Still on my 1st game, playing as British, started off with 1.01 then patched directly to 1.01g the other day (a huge leap forward, well done). Looks like that one is on hold until the seige crash bug is dealt with though. Some non-urgent observations as British up to late 1855 that are current in 1....

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