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by Stonewall
Thu Jun 28, 2007 9:30 pm
Forum: Help to improve AACW!
Topic: Grand Weather Matrix Thread
Replies: 83
Views: 27192

Its progressing in the sense that I have tried to look at the other thread and see what trends people are having problems with. However, with no community input, this will turn into a project with myself as the only source of change and feedback on that change. I don't have the time to test the whol...
by Stonewall
Thu Jun 28, 2007 6:57 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05c quick fix <---
Replies: 23
Views: 10353

aryaman wrote:Ok, but it looks a bit of an exploit


It may seem like that, but if you do these things back to back, the second time you do it, the results will be less due to a reduction in the morale and victory points associated with conscripting and raising bonds the turn prior. It has its tradeoffs.
by Stonewall
Thu Jun 28, 2007 6:28 pm
Forum: AGEod's American Civil War
Topic: the view on blockade runners
Replies: 20
Views: 7366

So blockade percentages also has an effect on blockade runners as well? A bit harsh I think = they should be independent of that regardless. After all they are already penalised in sinkage chance (more Union ships in the box, greater chance to sink). At least if they carries 1 per tranport unit reg...
by Stonewall
Thu Jun 28, 2007 5:49 pm
Forum: AGEod's American Civil War
Topic: so many generals
Replies: 30
Views: 8686

It's probably because english is not my native tongue (or because I am becoming dumb... :bonk: ) but I do not understand exactly how we should change this 500 number (number of sides of the dice) to get more leader casualties - more or less than 500 ? what do you use, stonewall ? Less. I think the ...
by Stonewall
Thu Jun 28, 2007 4:56 pm
Forum: AGEod's American Civil War
Topic: so many generals
Replies: 30
Views: 8686

Luckily, this is something you can mod yourself. In the combat.opt file, the one that contains the turns per battle and hit coefficients, the last line (don't know the name of it off the top of my head, but its the one with a value of 500) determines the rate of leader casualties. Just change it.
by Stonewall
Thu Jun 28, 2007 4:54 pm
Forum: AGEod's American Civil War
Topic: the view on blockade runners
Replies: 20
Views: 7366

?, so this means for a 2 brig unit - you'll get 2 war supplies a turn when you are in the blockade box? So this means when they do 6 succesfull runs, the investment has been payed back. Each brig has a transport capacity of 1. That means that it can hold 1 money or 1 war supply each successful bloc...
by Stonewall
Thu Jun 28, 2007 4:07 am
Forum: AGEod's American Civil War
Topic: the view on blockade runners
Replies: 20
Views: 7366

You definitely get results. I rarely invest somewhere and get no resutls. Its just that the results you get aren't necessarily war supplies.
by Stonewall
Wed Jun 27, 2007 9:52 pm
Forum: AGEod's American Civil War
Topic: CSA divisions ...... when?
Replies: 6
Views: 3242

I would reccomend a reinstall along with a patch to 1.05c. I've had no problems with the new division rule. Something got messes up with your install of one of the files in your game.

Do you mod your files at all?
by Stonewall
Wed Jun 27, 2007 9:18 pm
Forum: AGEod's American Civil War
Topic: CSA divisions ...... when?
Replies: 6
Views: 3242

First divisions become available on the May 1, 1861 turn. There are 6 of them, IIRC.
by Stonewall
Wed Jun 27, 2007 7:02 pm
Forum: AGEod's American Civil War
Topic: the view on blockade runners
Replies: 20
Views: 7366

As the south, industrial investment should be hard, difficult, and expensive. The South was not industrialized and had no real potential to industrialize during the war. The Confederate government was perpetually lacking in funds and relied on local works for their manufactured goods. The south lack...
by Stonewall
Wed Jun 27, 2007 4:49 pm
Forum: AGEod's American Civil War
Topic: the view on blockade runners
Replies: 20
Views: 7366

I think there is not a strong enough correlation between blockading ships/captured southern ports and the capture/sink percentage. In 1861 and 1862, barely 10% of blockade runners were captured/sank making their runs. This meant that an average blockade runner was able to make 5-6 sorties to and fro...
by Stonewall
Wed Jun 27, 2007 4:10 pm
Forum: AGEod's American Civil War
Topic: Rail Connection Problems
Replies: 9
Views: 4141

Checked the game DB, the connection is rightly there, no problem on that matter. Does your problem repeats itself on multiple games ? If so, it's an rngine bug, and we shall need your saves... :tournepas Its been there in every game I've ever played under every patch. :D I'll zip off a save game wi...
by Stonewall
Tue Jun 26, 2007 11:56 pm
Forum: AGEod's American Civil War
Topic: Rail Connection Problems
Replies: 9
Views: 4141

PhilThib wrote:There is no Shelby, MS region adjacent to Copiah, MS. The region to the NNE of Copia, MS is Brandon, MS...? :tournepas


Sorry. I meant to say Canton, MS. Its the province to the NE with the direct rail connection.
by Stonewall
Tue Jun 26, 2007 9:58 pm
Forum: AGEod's American Civil War
Topic: "Portraitless" leader graphics
Replies: 5
Views: 2204

Hmmm. I wondered if I could simply copy the "generic" face graphic and rename it to "HQDiv1" as appropriate for each army (backing up the originals, of course). Well, I tried it and it worked! Since the HQ Division doesn't exist in the game as a unit anymore, nothing is lost by copying the generic ...
by Stonewall
Tue Jun 26, 2007 6:31 pm
Forum: AGEod's American Civil War
Topic: "Portraitless" leader graphics
Replies: 5
Views: 2204

Its definitely moddable. Easy, yes. Tedious, even more yes. All you have to do is open the model file for each leader and change the line that says "Portrait = Unit_USA_HQDiv1.png" or "Portrait = Unit_CSA_HQDiv1.png" to "Portrait = Unit_USA_generic.png" or "Portrait = Unit_CSA_generic.png" respectiv...
by Stonewall
Tue Jun 26, 2007 6:28 pm
Forum: AGEod's American Civil War
Topic: Forts and River Crossings
Replies: 16
Views: 7599

Typically, Confederate cavalry raiders DID supply themselves from captured stores in towns that they raided. This is not ahistoric at all. Also, when those raiders leave the town, it should revert to Union control in a few turns anyway as the loyal population takes it back.
by Stonewall
Tue Jun 26, 2007 2:16 am
Forum: AGEod's American Civil War
Topic: Medics
Replies: 7
Views: 4314

Only one bonus per stack. 1 medical unit is just as good as 25.
by Stonewall
Mon Jun 25, 2007 6:55 pm
Forum: AGEod's American Civil War
Topic: AI Improvements: Suggestions
Replies: 8
Views: 4310

AI Improvements: Suggestions

I've noticed the ai doing some things that help explain some of its shortcomings. Here are some observations and suggestions. (1) I've noticed that the ai, even when in large stacks with tons of combat units, is continually suffering from low combat value. In an attempt to figure this out, I've seen...
by Stonewall
Mon Jun 25, 2007 3:06 pm
Forum: AGEod's American Civil War
Topic: Red?
Replies: 2
Views: 1623

Usually, the only time I ever saw unit info in red is when there is a supply issue. Did Jackson revently move? If so, what were his supplies like the previous turn?
by Stonewall
Mon Jun 25, 2007 3:02 pm
Forum: Help to improve AACW!
Topic: Grand Weather Matrix Thread
Replies: 83
Views: 27192

Pocus wrote:How did you find that by yourself? You are surprising me everyday Stonewall !


I'm pretty sure someone here told me a few months ago with regard to BoA. Either you, PhilTib, or Primaspirit.
by Stonewall
Sun Jun 24, 2007 5:42 pm
Forum: AGEod's American Civil War
Topic: Forming Divisions With 1.045+
Replies: 19
Views: 7063

The name of the unit has a silver bar through it denoting a division. Or are you talking about on the little box on the map?
by Stonewall
Sun Jun 24, 2007 5:41 pm
Forum: AGEod's American Civil War
Topic: 1.05 oddities...
Replies: 12
Views: 5371

I think what he's describing is the ai using a stack of 2 generals with no military units as "recon" units. I'm seeing this as well at times.
by Stonewall
Sun Jun 24, 2007 5:39 pm
Forum: AGEod's American Civil War
Topic: 1.05a Leader Question
Replies: 11
Views: 5705

OK, CLovis, are you saying the war supplies cost? Will they get paid automatically as long as the stuff is there?? Nuther question. This turn I broke down a division to attach more brigades to the division. Is this not allowed?? Forget that it may not be smart! :D Question 1: As soon as the cost os...
by Stonewall
Sun Jun 24, 2007 5:36 pm
Forum: Help to improve AACW!
Topic: Grand Weather Matrix Thread
Replies: 83
Views: 27192

To create a moddir, follow the following steps: (1) Go into your main AACW directory. In this directory there should be a couple of folders (ACW, Documents) and files, including the AACW.exe file. (2) Create a new file using notepad entitled "moddir.ini". (3) Open the moddir.ini folder and type in t...
by Stonewall
Sun Jun 24, 2007 2:48 am
Forum: AGEod's American Civil War
Topic: Leader Modifications Question
Replies: 4
Views: 1898

I've done a lot of modding of leaders. Make sure that when you add new models and units that you update the uni_alias.ini and mdl_alias.ini files with the correct UID and names.
by Stonewall
Sun Jun 24, 2007 1:56 am
Forum: AGEod's American Civil War
Topic: Leader Modifications Question
Replies: 4
Views: 1898

If you want to make a leader promotable you need to add an upgrade line (see the files of leaders who are ordinarily promotable to see what this looks like) to the old leader, create a new model with the next sequential UID # as well as creating a new unit file that takes into account the new leader...
by Stonewall
Sat Jun 23, 2007 1:33 am
Forum: AGEod's American Civil War
Topic: new thread about massive brigade destruction
Replies: 20
Views: 6859

Better yet. Reduce the number of combat rounds from 6 to 4. Works wonders. :) Addressing your basic point, however, I think you're misinterpretting the results a little bit. Johnston's Shenandoah force starts off the game an an understrength division's worth of forces. If you immediately create a di...
by Stonewall
Fri Jun 22, 2007 10:15 pm
Forum: AGEod's American Civil War
Topic: doubling the number of militias..
Replies: 35
Views: 9784

I agree with Aragos. The militia, as is, works just fine. I don't view it as gamey or an exploit at all. Especially as the ai also benefits from it.
by Stonewall
Fri Jun 22, 2007 5:06 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05 Patch <---
Replies: 81
Views: 30677

Breckinridge is another leader who is removed via event.
by Stonewall
Fri Jun 22, 2007 5:34 am
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05 Patch <---
Replies: 81
Views: 30677

Queeg wrote:On Turn 2 of the April 61 campaign as CSA, I'm getting the usual stack of CSA generals (Bushrod Johnson, et al). But I'm also getting a second stack with two leaders (Ruggles and Whitig). Aren't the latter two Union generals?



Nope. Dan Ruggles and William Whiting were Confederate generals.

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