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by Jim-NC
Sat Nov 29, 2014 9:19 pm
Forum: To End All Wars
Topic: NM towards 100
Replies: 12
Views: 5210

I haven't seen much if any normalization, and mine's at 35 (I can't remember the last turn where I had a plus, it's been at least 15 turns possibly 20). It just keeps going down and down.
by Jim-NC
Fri Nov 28, 2014 10:20 pm
Forum: EAW Technical support / Aide technique
Topic: Critical Error ("FULLDEBUG")
Replies: 2
Views: 2379

Hello and welcome to the forums Suukorak. :wavey:

I am not sure about your problem, but it appears to be centered on the 35th and 36th French regiments.
by Jim-NC
Fri Nov 28, 2014 10:07 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for EAW/RUS/AJE players
Replies: 4
Views: 2503

I wouldn't mind playing either. PM sent.
by Jim-NC
Fri Nov 28, 2014 9:59 pm
Forum: To End All Wars
Topic: Captured ammo magazines...
Replies: 4
Views: 2981

They support the fortress guns for the original owner. They help with the original garrison. From my experience, they aren't much good to the attacker after they are captured however.
by Jim-NC
Fri Nov 28, 2014 9:57 pm
Forum: Pride of Nations
Topic: German unification
Replies: 25
Views: 17558

Welcome to the forums Darthkommandant. :wavey:
by Jim-NC
Fri Nov 28, 2014 9:56 pm
Forum: To End All Wars
Topic: NM towards 100
Replies: 12
Views: 5210

NM stabilizes once you start getting down near 50 and the normalization process seems to become more robust the further from 50 you drop. I'm on the fence as to it being too easy to fall with the war weariness tag which hits everyone in 1915 or if it's well done. Are you sure about the normalizatio...
by Jim-NC
Fri Nov 28, 2014 9:50 pm
Forum: To End All Wars
Topic: Plucky lucky glitchy Luxembourg.
Replies: 6
Views: 3161

For a hot fix, you could try a script to change the control of the region(s). I am not sure if it 1 or 2. Run the script during the next turn, and "presto" the region will change (if you get the syntax correct that is).
by Jim-NC
Fri Nov 28, 2014 9:47 pm
Forum: To End All Wars
Topic: The Strait of Gibraltar
Replies: 3
Views: 2232

Welcome to the forums TheLoneGunman. :wavey:
by Jim-NC
Thu Nov 27, 2014 3:55 am
Forum: To End All Wars
Topic: Supply for Tsing-Tau
Replies: 9
Views: 5186

I assume that this is during the siege of the region, before the capture. It appears to me from some testing that I have done, that ships will give supply to units that are in an adjacent province. So you would keep transports in the sea region just outside the fort. If after capture, I left a trans...
by Jim-NC
Thu Nov 27, 2014 3:50 am
Forum: To End All Wars
Topic: new patch questions
Replies: 4
Views: 2427

Hello and welcome to the forums zooter. :wavey: Can you explain what you did to get to 150 NM without leaving Germany? Without more information, the Devs can't make any changes. Clicking on your stack will show the fortification level (it's in the box on the lower right, below the supply and ammo le...
by Jim-NC
Thu Nov 27, 2014 3:46 am
Forum: To End All Wars
Topic: Hmm have I been running PBEM games wrong?
Replies: 14
Views: 6774

Hello,

That is the correct order of things.
by Jim-NC
Wed Nov 26, 2014 4:46 am
Forum: EAW Technical support / Aide technique
Topic: No trn in pbem ??
Replies: 3
Views: 2932

TEAW uses a no .trn system. You only create a .hst and .rpl (if you set up the option). You send the .hst to each player, and they create their orders (.ord file). They send the orders back to you, and you process the turn. Note: I say you when I mean the person hosting and processing the turn. FYI ...
by Jim-NC
Wed Nov 26, 2014 4:41 am
Forum: To End All Wars
Topic: (1) River/Rail Capacity? (2) MSTG tactical decision?
Replies: 3
Views: 2195

Hello and welcome to the forums Shafty. :wavey: In regards to your questions: 1. TEAW doesn't have river capacity (it's there, but you can't use it). So ignore that value for now. As to the rail pool, every unit has a weight value. You are transporting 207 weight in units (it could be an army, or se...
by Jim-NC
Mon Nov 24, 2014 4:18 pm
Forum: To End All Wars
Topic: how do you know what army a corps is "attached to" or "influenced by"?
Replies: 8
Views: 4507

From my experience, it is only the next region. I keep my corps spread out to allow for MTSG, and to keep a solid front line (every province having some troops in it). There aren't enough armies to keep units in every province.
by Jim-NC
Tue Nov 18, 2014 12:59 am
Forum: To End All Wars
Topic: Re-filling Munitions
Replies: 11
Views: 5427

No, munitions move like supply. However, the amount of munitions is so small compared to supply, that almost no munitions get moved around the map. Thus if you want munitions with your armies, you need to manually move the trains back to wherever your munitions are stockpiled.
by Jim-NC
Sun Nov 16, 2014 10:51 pm
Forum: Civil War II
Topic: If you were a Civil War general, how would you rate yourself in game stats?
Replies: 41
Views: 40990

I would say I am a 4-2-2, with Reckless and Poor Logistics. I don't always think my moves through enough, and tend to not set things up for the future very well. I have also been known to outrun my supply lines.
by Jim-NC
Sun Nov 16, 2014 10:46 pm
Forum: To End All Wars
Topic: Use of Airships
Replies: 3
Views: 2557

Welcome to the forums Action Andy. :wavey:
by Jim-NC
Sun Nov 16, 2014 10:45 pm
Forum: Help improve EAW
Topic: EAW - Rookie game V1.01RC9
Replies: 13
Views: 7957

Hello and welcome to the forums Carchathoth. :wavey:
by Jim-NC
Sun Nov 16, 2014 10:44 pm
Forum: To End All Wars
Topic: Do non-activated generals MTSG??
Replies: 2
Views: 1669

They should unless they are locked. However, they have a 35% movement penalty, and thus can't get anywhere quickly, and might miss the battle (but then again might not).
by Jim-NC
Tue Nov 11, 2014 3:47 am
Forum: To End All Wars
Topic: Commanders in Chief, Theater Commanders, Making Three Stars and How It Matters
Replies: 30
Views: 17031

The French, British, Austrian, Ottoman Empire, Italian and Russians only get 1 GHQ. The Germans get 2. As there are more theaters than GHQs, the highest seniority 3 star general becomes the CIC if there is no GHQ (this can be a minor country general). Depending on your playing style/location, there ...
by Jim-NC
Tue Nov 11, 2014 3:39 am
Forum: To End All Wars
Topic: Leader Ratings
Replies: 5
Views: 2707

You will have to ask the developers, as they decided on the ratings for each general.
by Jim-NC
Tue Nov 11, 2014 3:17 am
Forum: To End All Wars
Topic: Understanding air power...
Replies: 6
Views: 3259

The screen shows an air battle. It is possible to evade fighters, but I have seen 90ish planes shot down by some enemy fighters before (not very pretty to say the least). So I would say there is a chance of an air battle if there are planes from each side in the same region. Not sure what the % chan...
by Jim-NC
Sun Nov 09, 2014 12:12 am
Forum: Civil War II
Topic: Far West - Just Ignore?
Replies: 16
Views: 7098

Hello! While I love the game so far; I find the Far West a destraction to what I greatly enjoy when playing a Civil War grand strategy game. Therefore; I am asking: When playing as either the USA or CSA verse the AI; if I just hunker down all of my elements in the Far West and then completely ignor...
by Jim-NC
Sun Nov 09, 2014 12:09 am
Forum: Pride of Nations
Topic: can't use missionary & tradeposts
Replies: 9
Views: 4882

yes, because if you destroy one, you can build one. But you are limited in the amount of buildings you can build.
by Jim-NC
Sun Nov 09, 2014 12:07 am
Forum: Pride of Nations
Topic: Slippery rebels
Replies: 4
Views: 2751

They are tough. I think they have to infinite replacement rule (you have to destroy the entire element to get rid of it, as all damage is repaired at the start of each turn).
by Jim-NC
Sat Nov 08, 2014 11:57 pm
Forum: To End All Wars
Topic: Understanding air power...
Replies: 6
Views: 3259

I don't believe they do (unless there is an air battle, in which case the fighters shoot down the recon planes).
by Jim-NC
Wed Nov 05, 2014 6:37 pm
Forum: Pride of Nations
Topic: AI German Unification
Replies: 4
Views: 2177

You can always script a war, but the AI might declare peace the next turn, and thus you don't get the results you normally would (if a player was playing Germany). It is probably better to script the end results of a war that is won (from the already existing script). Not an elegant solution, but a ...
by Jim-NC
Wed Nov 05, 2014 6:28 pm
Forum: To End All Wars
Topic: Understanding air power...
Replies: 6
Views: 3259

1. They have a range of up to 3? (I think it's 3) regions, so if 1 region back, you lose 1 region of potential flight coverage.
2. I haven't seen a difference due to stance.
3. No. The AI handles the plane flights.
by Jim-NC
Wed Nov 05, 2014 12:34 am
Forum: Pride of Nations
Topic: AI German Unification
Replies: 4
Views: 2177

That is one of the weakness of the game is that the AI doesn't unify. There is an alternate unification chain for both Germany and Italy, but I don't think it always works as intended.
by Jim-NC
Wed Nov 05, 2014 12:30 am
Forum: Pride of Nations
Topic: Slippery rebels
Replies: 4
Views: 2751

It is semi-intentional. By rebel armies do you mean rebels, or a minor faction that has rebelled (like the Cubans against Spain)? The game allows them (minor factions, but I guess true rebels as well) to re-build any damaged units to full health at the beginning of each turn.

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