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by PJL
Fri Oct 24, 2014 6:07 pm
Forum: Civil War II
Topic: Veteran activation
Replies: 9
Views: 4110

Durk wrote:It is a large penalty, not locked.


OK - thanks for clarifying.
by PJL
Fri Oct 24, 2014 5:18 pm
Forum: Civil War II
Topic: Veteran activation
Replies: 9
Views: 4110

Veteran activation

When using this mode, if the commander is inactive, is he effectively 'locked' and can't move at all, or does merely have a large penalty? Basically is it effectively the 2nd option used with hidden activation, or the 3rd?

Thanks.
by PJL
Fri Oct 24, 2014 3:45 pm
Forum: Help improve CW2
Topic: Victory points balance - VP ratio favors US over CSA
Replies: 32
Views: 12045

Regarding VPs, as far as I see it, each time a strategic city changes hands, one side gains VP(s) and the other loses VP(s). At the start, both the USA & CSA start out with the same number of points - 50. But surely the act of secession itself should cause a similar change, which doesn't occur on th...
by PJL
Fri Oct 17, 2014 8:48 pm
Forum: Civil War II
Topic: War supply figures not showing negative balance
Replies: 15
Views: 5596

War supply figures not showing negative balance

Been playing the Rebs in CW2 and notice when you choose the various armouries / arsenal options have noticed that if my stock is say below the amount needed for that option, instead of a negative figure, it just gives another positive. Or rather there appears to be no change whatsoever (certainly no...
by PJL
Fri Oct 03, 2014 6:58 pm
Forum: Help improve EAW
Topic: Greater Zoom level in regions, please
Replies: 2
Views: 2038

I am encountering situations where I want to do some major reorganizing in a region but the area is too small. It would be really nice to have a super-zoom so the region takes up almost all the screen, but the unit counters stay quite small. This would allow one to take a big stack or two, pull the...
by PJL
Tue Sep 23, 2014 9:52 pm
Forum: To End All Wars
Topic: Current estmate for patch date?
Replies: 52
Views: 22536

Well, I'm sure it'll be out by Christmas!
by PJL
Tue Sep 16, 2014 6:35 pm
Forum: Help improve EAW
Topic: Map needs some corrections
Replies: 16
Views: 6904

Little fact, the British soldiers pronounced Ypres as Wipers when they were there, as they didn't know how it was pronounced.
by PJL
Sat Sep 13, 2014 10:20 pm
Forum: Help improve EAW
Topic: Map needs some corrections
Replies: 16
Views: 6904

England needs some corrections as well. i'd say the following needs to be done. 1. Birmingham to be moved up one prov (to the province where the yellow Stafford place name is) 2. Coventry should be where Leicester is right now 3. Leicester should be moved one prov east (the one with the yellow Peter...
by PJL
Sat Sep 13, 2014 9:14 pm
Forum: To End All Wars
Topic: Possible to see amphibious forces in a sea zone en route to a landing?
Replies: 0
Views: 888

Possible to see amphibious forces in a sea zone en route to a landing?

Is it possible to see land forces in a enemy naval forces you can see in a sea zone?
by PJL
Mon Sep 08, 2014 8:31 pm
Forum: To End All Wars
Topic: One Nation One War
Replies: 7
Views: 3567

Alternatively, play a 2 player CP PBEM against the Entente powers.
by PJL
Wed Sep 03, 2014 11:21 am
Forum: To End All Wars
Topic: House rules for having a good game against Athena
Replies: 14
Views: 7670

Yes, agreed generally on the points made. However I would quibble on this point: I do not study Athena to see what her weak points are, I just try to play the strategic situation as if I was facing a human general. for example, I protect every key point that might be vulnerable to a human general, w...
by PJL
Thu Aug 28, 2014 5:26 pm
Forum: To End All Wars
Topic: Russian supply train replacements query
Replies: 7
Views: 3617

Russian supply train replacements query

Been looking at the requirements to purchase new supply train replacements, and noticed that Russian supply needs 118 War Supplies per element, whereas Serbian supply trains only need 15 War Supplies per element. Is this an oversight or a design decision to simulate Russian supply shortages as the w...
by PJL
Wed Aug 27, 2014 2:11 pm
Forum: To End All Wars
Topic: Campaign
Replies: 28
Views: 10321

Probably the simplest solution to this would be have a 2 player Entente button at the campaign menu. Then when it came to the game itself, you could then play the Western Entente first, but instead of the End Turn button, it would show the play Eastern Entente button. Only after the Eastern Entente ...
by PJL
Tue Aug 12, 2014 1:59 pm
Forum: To End All Wars
Topic: Map of the World's Greatest War Mongerer
Replies: 15
Views: 6389

Technically, Britain & Sweden have been at war, but no battles were fought.
by PJL
Fri May 08, 2009 6:54 pm
Forum: 2nd AACW PBEM Tournament (2009)
Topic: Second PBEM tournament
Replies: 55
Views: 23191

I think'll join this time as well.
by PJL
Wed Apr 22, 2009 11:22 pm
Forum: AGEod's American Civil War
Topic: Out of supply--sit or move?
Replies: 21
Views: 8286

It would have to be able to make it there in 15 days (3 supply cycles of 5 days each). If not, you have to have additional depots interspersed along the way, meaning that some of the Off-map boxes will not work except in Fair weather. But then if you build a depot there, it should still have the sa...
by PJL
Wed Apr 22, 2009 11:08 pm
Forum: AGEod's American Civil War
Topic: Out of supply--sit or move?
Replies: 21
Views: 8286

Last I knew it was still 25%, but then what would I know? Maybe it was slipped in without me knowing it... :D There's nothing in the ACW Updates.rtf file listing a change like that and the latest info in the "Quick Reference" also states 25%. I'm betting it's still 25%. Supply moves just as a norma...
by PJL
Wed Apr 22, 2009 7:01 pm
Forum: AGEod's American Civil War
Topic: Out of supply--sit or move?
Replies: 21
Views: 8286

You need at least 25% military control of a region to pass supply through it. There's a section on supply in the Quick Reference and a very good discussion of supply (especially post #25) here . Actually it's 33% now. And I agree with SkyWest that the supply/logistics system in AACW is one of the b...
by PJL
Tue Mar 31, 2009 6:57 pm
Forum: AGEod's American Civil War
Topic: A Warning for CSA General Supply.
Replies: 12
Views: 5381

The game also includes the ammo stocks (half the general supplies figure) for those regions for the CSA as well. Edit, there are also some neutral regions that are counted for the Union as wel. Fgiures as follows Region - Supply / Ammo Vera Cruz - 500 / 250 Mexico Cirt - 1000 / 500 Chihuahua - 184 /...
by PJL
Wed Mar 18, 2009 10:19 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for an apponent. AACW or WIA
Replies: 1
Views: 1630

Irish Brigade wrote:One of each preferable..WIA either side in the rev war...AACW I would like to play union..one to two turns a day


I could give you an AACW PBEM - I don't mind playing either side.
by PJL
Mon Mar 16, 2009 11:47 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: AACW Oponent Wanted
Replies: 1
Views: 1351

Are you still looking for an opponent? I would be willing to play the GC, either as the USA or the CSA.
by PJL
Thu Nov 13, 2008 11:28 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How to combine Detachments / Armies?
Replies: 13
Views: 7771

The units in the reserve are never counted for stacking limits (when in reserve only of course!) Doesn't that make the whole idea of stacking limits redundant then as you can simply put any excess in reserve, and then during the battle move the reserve into the rear section and then on the committe...
by PJL
Thu Nov 13, 2008 2:08 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Technology
Replies: 7
Views: 5145

I've always wanted to ask, why do patches go 1.0.0, 1.0.1, ...1.0.4 etc., instead of v1, v2, v3, v4. Is it because the "1" in front looks friendlier? :) The Australian Government recently suggested we do not call our drought "the drought" but instead "the dryness" because it makes the farmers feel ...
by PJL
Thu Nov 13, 2008 10:56 am
Forum: WW1 : La Grande Guerre 14-18
Topic: How to combine Detachments / Armies?
Replies: 13
Views: 7771

Yes... the original boardgame rules made this stuff very complex, and I'm really disappointed like you, sorry! I'm already feeling "forced" to change the PC game rules making them different from the original boardgame design! :bonk: You probably cannot move the units from the reserves to the front ...
by PJL
Tue Nov 11, 2008 9:10 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Manual
Replies: 12
Views: 6939

Any idea when the complete manual will be finished? Perhaps setting up a detailed FAQ would be a good idea in the meantime.
by PJL
Mon Nov 10, 2008 3:58 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Unit icon question
Replies: 1
Views: 1976

Unit icon question

What is the number that is on the bottom right of the unit icon shown on the main map? They all seem to have a value of 3? Is it anything like a victory point score if that army is destroyed, since it is similiar (but in a different colour) to the VP number for objective towns. On a related note, ca...
by PJL
Mon Nov 10, 2008 3:44 pm
Forum: Help improve WW1!
Topic: Spelling Errors
Replies: 22
Views: 11770

Just had a look at the main map and noticed Poole is spelt Pool on it. Apart from that can't see any other mistakes for the British names.
by PJL
Sat Oct 25, 2008 3:18 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: AGEod announces a new historical wargame about the first World War
Replies: 213
Views: 105321

Hmmm, I see the option to use square icons on map can be used? Is that going to be the same as the battle screen icons? If so then I can see myself buying the game asap, since with the current figures shown on the map it makes it really difficult to see what army is what, and that is why I haven't p...
by PJL
Sat Sep 20, 2008 6:10 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: AGEod announces a new historical wargame about the first World War
Replies: 213
Views: 105321

Just looked at the Amazon.co.uk website and the product features have a couple of new bits that I haven't seen before, most notably the fact there will be 200 leaders and there will be some sort of political cost to use some of them. Here's the blurb in full Product Features ⋅ The game is ...
by PJL
Thu Apr 17, 2008 9:26 pm
Forum: AACW Strategy discussions
Topic: 'Turbo charge' your initial army!
Replies: 25
Views: 10627

Heh, it probably took me 6 months of playing the game to figure out that you had to right click on the political / economic ledger options to change them.

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