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by grimjaw
Thu Jan 09, 2020 12:12 am
Forum: CW2 Technical support / Aide technique
Topic: How does the AI use artillery, by family or stats?
Replies: 3
Views: 3663

Re: How does the AI use artillery, by family or stats?

Thanks, Pocus. So if I converted some rifled artillery, like 10-pdr Parrotts, to light artillery, and converted Napoleons to medium artillery, would the AI use them very much differently than it does now? Historically Napoleons cost more to produce than Parrott rifles, and I'd like to put the gun ty...
by grimjaw
Tue Jan 07, 2020 4:33 am
Forum: CW2 Mods
Topic: Feedback sought for units mod
Replies: 3
Views: 3918

Feedback sought for units mod

I am working on a mod for CW2 that significantly alters the unit compositions. Specifically, almost all of the units will be anywhere from 1-4 elements in size, and exceedingly few of the units will contain mixed arms. Infantry, cavalry, and artillery each have the own units. Division creation works...
by grimjaw
Thu Jan 02, 2020 9:51 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 7
Views: 4912

Re: Region adjacency fixes

Most definitely I would be interested. If it will help me fix these lingering issues, I'm all for it.
by grimjaw
Thu Jan 02, 2020 7:26 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 7
Views: 4912

Re: Region adjacency fixes

Thanks! This information is indeed useful. Can I ask what log or method you used to find these? I haven't checked all of them, but the few I have looked at represent visual annoyances and dont prevent travel between the regions altogether. Many of the ones on this new list have a region where it loo...
by grimjaw
Thu Jan 02, 2020 7:07 am
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 7
Views: 4912

Region adjacency fixes

REGION CHANGES (attempts to correct travel between regions) This is an attempt to correct problems with travel between adjacent regions in the game. There are several regions that are adjacent that should allow travel between them, but instead are blocked for no reason apparent to the player. Exampl...
by grimjaw
Tue Dec 31, 2019 7:26 pm
Forum: CW2 Mods
Topic: Updated leader names & typos mod
Replies: 0
Views: 6557

Updated leader names & typos mod

Since I had to do this work anyway, I thought I would post these files for anyone who wants them. These are Excel spreadsheets and the .csv files for use with CSVSplitter. They are updated unit and model databases, built from the most recent database I could find, June 2015's version 1.06, v9t. The ...
by grimjaw
Sun Dec 29, 2019 11:59 pm
Forum: CW2 Technical support / Aide technique
Topic: How does the AI use artillery, by family or stats?
Replies: 3
Views: 3663

How does the AI use artillery, by family or stats?

I'm asking about this because I am working on a mod that creates additional artillery types. I want to make sure that AI uses the new units in a way that makes sense. Does the AI use artillery under rules defined by the family of the subunit, or does it use artillery according to the STATS of the un...
by grimjaw
Sun Dec 29, 2019 4:02 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 4755

Re: artillery pictures

Thanks. If end up releasing a complete mod, I'd like to include additional artillery pictures. I haven't made a final decision on which ones yet.
by grimjaw
Sun Dec 29, 2019 2:07 am
Forum: CW2 Mods
Topic: CW2 20 Subunits Mod
Replies: 0
Views: 6716

CW2 20 Subunits Mod

20SubUnitExample.png Now testing, the Civil War 2 Twenty Subunits Mod! Why would you need 20 sub-units in a division? Well, it's just like in Game of Thrones. ~WE NEED MORE MEN~ For the vanilla game, this mod is superfluous. I created it because in the main mod I'm working on, I've significantly al...
by grimjaw
Fri Dec 20, 2019 3:17 am
Forum: Civil War II
Topic: Does Habeas Corpus EVER Work?
Replies: 6
Views: 4841

Re: Does Habeas Corpus EVER Work?

I have seen it succeed and fail, so I know it works. For a card like that it might have been better for it to almost always succeed but with a variable effectiveness rate.
by grimjaw
Mon Dec 16, 2019 6:07 pm
Forum: CW2 Mods
Topic: Seniority I can live with
Replies: 0
Views: 6496

Seniority I can live with

I have not liked the seniority system for games built on AGE since I found out how it worked. I will not try to hammer out what should have been done, but rather describe problems with the existing system, what I want to model in the game, and my method for achieving it. I will focus on the American...
by grimjaw
Sat Dec 14, 2019 2:32 am
Forum: CW2 Mods
Topic: Need developer information on subtypes
Replies: 2
Views: 2933

Re: Need developer information on subtypes

Bohemond, that does indeed help, thank you very much!
by grimjaw
Fri Dec 13, 2019 10:05 pm
Forum: CW2 Mods
Topic: Need developer information on subtypes
Replies: 2
Views: 2933

Need developer information on subtypes

I'm working on a mod for CW2, but I've looked at the other AGEOD game databases to try to find the information I need. I'm still coming up short. From what I can tell, at some point in the engine development process, subtypes for models became linked to another value, which I suspect is the model fa...
by grimjaw
Fri Nov 29, 2019 3:05 am
Forum: CW2 Mods
Topic: Regional Decisions
Replies: 3
Views: 24796

Re: Regional Decisions

I know these are old posts, but I thought I would post an answer in case anyone else is curious It is possible to add additional regional decision uses beyond what is included in the base scenarios. One way is to edit the file that controls the renewal of the decisions, called "RegionsDecisions...
by grimjaw
Wed Nov 27, 2019 5:50 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 4755

Re: artillery pictures

24-pdr howitzer
mdl_CMN_Arty24lbhowitzerB.png


4.5-inch siege rifle
mdl_CMN_Siege45Rifle.png


10-inch siege mortar
mdl_CMN_Siege10inch.png


Armstrong 12-pdr breechloader
mdl_CMN_Arty12lbArmstrong.png


6-pdr Wiard rifle
mdl_CMN_Wiard.png
by grimjaw
Wed Nov 27, 2019 5:33 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 4755

Re: artillery pictures

20-pdr Parrott
mdl_CMN_ArtyParrot20.png


I also have some for models that I'm adding to my own game.

3-inch Ordnance Rifle
mdl_CMN_Arty3inchordnance.png


1841 12-pdr
mdl_CMN_Arty12lb1841B.png


12-pdr howitzer
mdl_CMN_Arty12lbHowitzerB.png


12-pdr Whitworth
mdl_CMN_Arty12lbWhitworth.png
by grimjaw
Wed Nov 27, 2019 5:26 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 4755

artillery pictures

I have been playing with the pictures for the artillery elements to try and match the actual thing depicted. If anyone is interested, I can post the full set of files for these. Here are some samples. 1841 6-pdr 1: mdl_CMN_Arty6lb.png 2: mdl_CMN_Arty6lb1841B.png 1857 12-pdr Napoleon 1: mdl_CMN_Arty1...
by grimjaw
Sun May 12, 2019 10:52 am
Forum: CW2 Mods
Topic: grimjaw's change everything mod
Replies: 14
Views: 13263

Re: grimjaw's change everything mod

Ok, the CRY mod that these posts reference is a hot mess. There are too many dependencies to produce any single part of it w/o knowing what specifically you want. Regions changes? Structure modifications? Leaders? Can you be more specific about what you were interested In?
by grimjaw
Fri May 03, 2019 5:28 am
Forum: CW2 Mods
Topic: grimjaw's change everything mod
Replies: 14
Views: 13263

Re: grimjaw's change everything mod

I have the files I was working on. I dont know if I remember how they were put together. Some of it was work in progress, like the changes to rivers to try to simulate current direction, etc. I worked on end files instead of the databases, which in the case of CW2 makes versioning and distribution p...
by grimjaw
Fri Apr 12, 2019 9:28 pm
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47038

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

RE: more realistic travel times between regions, that's an issue that ought to be addressed separately because it's a big thing to tackle. The way structures are represented in the game means that forts become kind of a thorny problem. Some forts might have been in a town, some outside, some nowhere...
by grimjaw
Sat Mar 30, 2019 2:18 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47038

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

why the fascination with 7-day turns? I can only speak for myself. With the current engine, 7-day turns would require the least amount of work. They are already built into the engine. They can't be made to work with CW2 properly because of design decisions about element composition, certain turn-ba...
by grimjaw
Tue Mar 26, 2019 4:06 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47038

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

There is such a thing as too much realistic modeling when it comes to a game. WRT the suggestion of allowing sub-3stars to command "armies", I'll list a few. Many of these I'm sure you already know. There weren't any 3star generals in the Union army besides Grant. McDowell was a brigadier ...
by grimjaw
Sun Mar 24, 2019 7:07 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47038

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

As far as allowing sub-3stars to command armies, the problem exists throughout the command structure of the game. Promotion is only (or mostly) modeled based on battlefield success and not attrition. For example. Bragg got army command for 2 reasons: Johnston's death & Beauregatd being sick/AWOL...
by grimjaw
Thu Mar 14, 2019 8:33 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 67
Views: 47038

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

allow the player to recruit by regiment rather than brigade I am already doing this in a mod. There are a few issues with it. Assume you don't alter anything except the units you can recruit. For this example, we won't count the elite brigades (Excelsior, Mississippi, etc), and we change all the br...
by grimjaw
Tue Feb 19, 2019 9:12 pm
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 8157

Re: Construction Capability

Yip. Not what you are talking about? I'm sorry, is that a yes or a no? I'll assume you're talking about what I referred to, "land constr. capa." or "naval constr. capa." Orso listed an explanation in this post: http://www.ageod-forum.com/viewtopic.php?f=368&t=43737&hilit...
by grimjaw
Tue Feb 19, 2019 4:55 pm
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 8157

Re: Construction Capability

OK, help me out here. Where are you seeing the term "construction capability"? Are you referring to the text in-game that shows up when you hover over specific structures? Like when you hover over a structure and see "land constr. capa." and a number?
by grimjaw
Fri Jan 25, 2019 9:28 pm
Forum: Civil War II
Topic: Came across this by accident
Replies: 7
Views: 10292

Re: Came across this by accident

Yes, two non-upgraded militia units can be merged into a 2-element militia brigade. It has to do with the unit definition, which I won't go into unless somebody's interested. Once they are merged, they can't be split through a user action. However, if one of the elements is destroyed completely (com...
by grimjaw
Sun Jan 20, 2019 9:53 pm
Forum: Civil War II
Topic: Conscripts will forever remain the conscripts?
Replies: 14
Views: 11298

Re: Conscripts will forever remain the conscripts?

Forgive me my English Your English is much better than my Russian. Below I've pasted some settings from CW2 that deal with experience. As I mentioned before, most if not all of the models in CW2 described as "conscript" also have a TrainUpg value specified. There's a 7% chance per turn fo...
by grimjaw
Sun Jan 20, 2019 8:51 pm
Forum: Civil War II
Topic: Conscripts will forever remain the conscripts?
Replies: 14
Views: 11298

Re: Conscripts will forever remain the conscripts?

As far as I know, infantry models that have the description "conscript" also have an ability to upgrade to "regular" infantry. But both of those are just words. "Conscript" and "regular" in the terms of the game are just descriptions. The only real difference ...
by grimjaw
Sun Jan 20, 2019 4:32 am
Forum: CW2 Mods
Topic: Maximum number of abilities?
Replies: 2
Views: 3177

Re: Maximum number of abilities?

Yes, I edited the abi_Alias.ini files to include the additions.

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