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by Kensai
Mon Oct 20, 2014 4:29 pm
Forum: Pride of Nations
Topic: More love for PON, more patching?
Replies: 37
Views: 9784

AI working in the background would not work in the AGE engine BEFORE the player has set his orders because the AI's orders depend much on the player's current orders, especially in higher levels of difficulty. Balance in PON is lost because it's a huge game... I mean 1000+ turns. Insane by any means...
by Kensai
Mon Oct 20, 2014 3:49 pm
Forum: To End All Wars
Topic: Won as the CP
Replies: 12
Views: 3009

What's the malus, exactly? Activation penalty? Initiative?
by Kensai
Mon Oct 20, 2014 8:56 am
Forum: To End All Wars
Topic: Won as the CP
Replies: 12
Views: 3009

1. There should be an easier way to identify when generals are promotable. 2. It's a pain having to move a 3 star general all the way to the GHQ to form an army (especially true for the Ottomans). Especially if you inadvertently merge with another army and you loose your Army status. 3. It's not re...
by Kensai
Sun Oct 19, 2014 5:46 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Exhibit number 2. :) Steam ships of the period, which burned coal to fire their boilers, were naturally tied to coaling stations in friendly ports. The German Navy lacked sufficient overseas bases for sustained operations, even for single ships operating as commerce raiders. The Navy experimented wi...
by Kensai
Sun Oct 19, 2014 10:18 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Yes indeed. But so far I have been the only one that has brought some hard evidence (a map of actual fleet movements without recoaling of a decade EARLIER) as well. :) Restricting fleet movements through Gibraltar is way too harsh. In Suez, I can understand it, but Gibraltar cannot be closed. It wou...
by Kensai
Sat Oct 18, 2014 9:25 pm
Forum: To End All Wars
Topic: Promotable Generals
Replies: 13
Views: 2933

That's the new patch feature showing who is Commander in Chief, not promotion eligibility. Guilty as charged, I must have missed the notes. It remains to be seen, however, if it works in every theater! And yes, a different color both for promotions as well as CiC would help. This current flashing i...
by Kensai
Sat Oct 18, 2014 9:24 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

The second alternative described by Kensai, of stripping the ships to skeleton crews, and storing coal on the ships themselves, would have left them helpless against any allied fleet that managed to intercept them, and no admiral would take such a risk. That admiral's primary goal would be to reach...
by Kensai
Fri Oct 17, 2014 7:25 pm
Forum: To End All Wars
Topic: Promotable Generals
Replies: 13
Views: 2933

I have noticed sometimes 3-star Generals flash as well. They can't be further promoted though.
by Kensai
Fri Oct 17, 2014 6:41 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Johnny, you don't want colliers with you, fair enough, but you ignored completely the second option I posted. Disabled some defensive structures in the smallest of ships, added more coal instead of food, ammo, etc for a normal patrol, travel with a skeleton crew, the rest could have been railed by t...
by Kensai
Fri Oct 17, 2014 2:59 pm
Forum: Pride of Nations
Topic: War Score
Replies: 3
Views: 1408

Is the S-P capital under occupation and the war score is not rising? This sounds like a bug.
by Kensai
Fri Oct 17, 2014 2:58 pm
Forum: Pride of Nations
Topic: More love for PON, more patching?
Replies: 37
Views: 9784

Guys, Pride of Nations is brilliant indeed. v1.04 should probably come out some time after the devs free themselves to work on it, probably after v1.01 of EAW is delivered. There is indeed a lot of good work that can go to PON to add some missing features and extra stability/balancing stuff for the ...
by Kensai
Fri Oct 17, 2014 2:52 pm
Forum: Pride of Nations
Topic: Choosing "the correct" settings
Replies: 6
Views: 1728

If you are a newcomer leave most difficulty options to default. I believe that the 1880 campaign scenario (extra DLC) is the best to start the game as most major nations have already formed.
by Kensai
Fri Oct 17, 2014 2:50 pm
Forum: Pride of Nations
Topic: Selling goods on colonial markets
Replies: 3
Views: 1449

Colonists don't buy as much as the (non-) national regional regions. Population and its class play a major roll. Aristocrats and other high-class persons will demand a lot more luxurious goods than peasants. It is possible to turn a colony to non-national region but this will take a lot of time and ...
by Kensai
Fri Oct 17, 2014 2:46 pm
Forum: Pride of Nations
Topic: development level - for what it is good, what is representing ? + colony question
Replies: 5
Views: 1502

Colonies and regions should not appear in the same diplomatic arrangement unless you play with extended claims and you somehow bordering that colony already. I would go for the exchange of "colony" if I wanted a colony.
by Kensai
Fri Oct 17, 2014 2:44 pm
Forum: Pride of Nations
Topic: PON Latest patch 1.03e and public beta 1.04 RC 2 (updated June 20th)
Replies: 248
Views: 72930

The latest public beta is quite stable indeed. Little more testing and we could have the release and possibly final version of v1.04.
by Kensai
Fri Oct 17, 2014 2:42 pm
Forum: Pride of Nations
Topic: How to Earn State Money
Replies: 6
Views: 1612

Unfortunately in the long run the game is unbalanced as far as state funds and capital go. I wish there were some events that automatically decreased hoarding of money. All in all, PON has a sound basis for its economic game, but needs some trimming for the long campaigns.
by Kensai
Fri Oct 17, 2014 2:40 pm
Forum: Pride of Nations
Topic: Playing as France
Replies: 20
Views: 3854

Post screenshots when you do it! :p
by Kensai
Fri Oct 17, 2014 2:39 pm
Forum: Pride of Nations
Topic: How to Stop Riots and Strikes
Replies: 45
Views: 7830

What year are you? The more you advance in game the easiest it will be as new resources and goods come into play.
by Kensai
Fri Oct 17, 2014 2:33 pm
Forum: To End All Wars
Topic: How, precisely, does technology work?
Replies: 12
Views: 2574

But don't these 40 points add up to the points in the appropriate counter on the top right of the map? If not then what are those numbers anyway?
(obviously my previous 40% assumption was wrong)
by Kensai
Fri Oct 17, 2014 10:11 am
Forum: To End All Wars
Topic: How, precisely, does technology work?
Replies: 12
Views: 2574

1) I guess there is a random percentage gain according to alliance and tech sector. For example the Western Entente should progress faster in tank technology than the Central Powers. The Eastern Entente is much slower in all aspects. The exact percentage gain is unknown but it should probably have b...
by Kensai
Fri Oct 17, 2014 10:07 am
Forum: To End All Wars
Topic: Beginner tips
Replies: 8
Views: 2196

I have another question; Why are some recruited divisions permanently locked in regions? Certain defensive divisions are locked in their regions to abstract the political-military will to keep them in place for their supposed role, ie defense. Divisions just recruited are not locked forever, just t...
by Kensai
Fri Oct 17, 2014 10:03 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Reminded me of that scene in Das Boot when they try to transit the straights on the surface. Gawd how I love that movie. It's an impressive movie indeed. More because it was a German production and they did a really good job into showing how life was probably on the boats. Do you know if any movies...
by Kensai
Fri Oct 17, 2014 9:57 am
Forum: To End All Wars
Topic: Best faction to start with?
Replies: 5
Views: 1424

EE can be a lot of fun, albeit without diplomacy. It is ideal for newcomers because you start relatively powerful (and with the initiative!), but soon feel the pressure of logistics and managing conquered lands. As the game progresses, a new or experienced player will get the challenges he wants in ...
by Kensai
Thu Oct 16, 2014 5:33 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Indeed. But I think any PBEM game worth its name should have as a rule to send out the replays, if the option exists. Otherwise the host plays with a potential advantage.
by Kensai
Thu Oct 16, 2014 5:26 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

Guys, coal could have been replenished en route by escorting coal barges/cranes or whatever if they were desperate enough not to stop. They could have taken off guns and unnecessary combat equipment to fill the smallest ships with coal if the goal was to travel. The abstraction's most serious issue ...
by Kensai
Thu Oct 16, 2014 5:19 pm
Forum: To End All Wars
Topic: Beginner tips
Replies: 8
Views: 2196

Unlucky dice if he has a low strategic value. Or could he be locked?
by Kensai
Wed Oct 15, 2014 10:22 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

For the moment morale in this game is divided between "field morale" (NM) and "societal will to fight" (alignment-vs-rebels). Some don't like this, but it was a design decision we have to live with. It's not that bad, if you lose enough alignment the war is lost as if you had lost enough NM. Regardi...
by Kensai
Wed Oct 15, 2014 8:53 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

For these reasons, I would like to see individual morale levels for each nation. This morale could be affected by a disaster to an ally, or a success of an ally, but things that happened to the nation and its own troops would be more important. It is too late for that, probably. The game is very pa...
by Kensai
Wed Oct 15, 2014 8:51 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 16097

I remember a rule in WW1G where you could not engage the hochseeflotte at will to simulate that an autorisation from the Kaiser was needed before a sortie. Perhaps something similar might help here ? Keeping the hochseeflotte locked and you can liberate it with some EP. Does not need to be to drast...
by Kensai
Wed Oct 15, 2014 8:49 am
Forum: To End All Wars
Topic: Restricting the Japanese Navy to Asia not historical.
Replies: 8
Views: 1409

EP is a nice mechanism to abstract this and other (possibly "what if") decisions. Obviously, the more extravagant and powerful the decision, the more costly in Engagement Points. Extremely crazy alternate reality ideas should be extremely costly in EP.

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