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by lukasberger
Sun Jul 17, 2011 1:27 am
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

I need a better proofreader :)
by lukasberger
Sun Jul 17, 2011 1:21 am
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

McNaughton wrote:However, I think what your event has that is a problem is the = = in this line...

RemoveCuSubUnit = = Charles J. Napier

Should be...

RemoveCuSubUnit = Charles J. Napier


:bonk: Thanks, not my brightest moment. The event you posted looks like it's exactly what I want.
by lukasberger
Sun Jul 17, 2011 12:26 am
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Can anyone help me out with the proper syntax to create an event to kill a leader? I've tried to slightly modify events both from RUS and BOA2 to kill leaders but haven't been able to get them to work. They trigger but the leader doesn't die. This is what I have now: SelectFaction = $GBR SelectRegio...
by lukasberger
Thu Jul 14, 2011 10:32 am
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Cool. Thanks a lot denisonh, much appreciated. :thumbsup: So it is still possible to add leaders via event as in other AGEOD games. I wondered since I didn't find any events that actually did so. That's probably the best solution for me. That way it should also be possible to kill off leaders at the...
by lukasberger
Wed Jul 13, 2011 9:27 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

I guess I'll be eagerly awaiting the release of the modding db.
by lukasberger
Wed Jul 13, 2011 2:59 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Noticed some info in the wiki here http://www.ageod.net/agewiki/Include

Does this mean that the scenario has to be recompiled using modding tools before the includes file have any effect?
by lukasberger
Wed Jul 13, 2011 2:32 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

I'm still having some problems with getting more leaders to appear. I've followed the instructions here by changing the entries for GBR in the 1850GRC_LeadersSystem (to anything from 9 each up to 50 each) and by deleting the models.chached file. I've also fixed some typos in the models files that ha...
by lukasberger
Tue Jul 12, 2011 10:55 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Thanks guys. I'll check this out. Should be just what I was looking for.
by lukasberger
Tue Jul 12, 2011 9:45 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

I just found the file 1850GRC_LeadersSystem. Does this control the amount of leaders allowed? Does anyone know what's represented by this file? It looks like this: SelectFaction = $GBR ChangeLeadersPool = 1;5 ChangeLeadersPool = 2;7 ChangeLeadersPool = 3;4 ChangeLeadersPool = 11;0 ChangeLeadersPool ...
by lukasberger
Tue Jul 12, 2011 9:20 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

@Mc Naughton: Thanks for clarifying some of that. It makes sense that the player should be forced to use leaders who were historically high ranking but not very good. So for 99.9% of the users of the game the current system provides the best of both worlds, an abundance of accurate historical leader...
by lukasberger
Tue Jul 12, 2011 1:39 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

I just wanted to add that I mean no criticism of Paradox for not having enough leaders. I'm actually pleased with the amount of leaders included with the game There are far more historical leaders than I ever expected would be in PoN and certainly far more leader pics. Massively more than were in Vi...
by lukasberger
Tue Jul 12, 2011 1:04 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Ok. Thanks, that's good to know. Do you know if it's possible to change the max allowed leader cap? Or is it hardcoded? My hopes were not just to add one more leader but a lot of new leaders especially for Great Britan but perhaps even eventually for the other major countries. So a "hard cap" to the...
by lukasberger
Tue Jul 12, 2011 12:38 pm
Forum: Pride of Nations
Topic: Modding Leaders Question
Replies: 25
Views: 4986

Modding Leaders Question

What is it that makes new leaders appear in game in PoN? As far as I can tell it's not an event like in past versions of AGEOD games. At least if it is via event I can't find the event. Do they just show at a certain (random? pre set?) date during their DateIn year? Or is there something else? I ask...
by lukasberger
Fri Jul 08, 2011 12:45 pm
Forum: Pride of Nations
Topic: Leader Portrait Tutorial?
Replies: 2
Views: 1142

Thanks for responding so quickly. That sounds great, both the prospect of the tutorial and that of graphical surprises! As far as the graphics already in the game all I can say is thanks, they're fantastic. You did a great job! :thumbsup: :coeurs:
by lukasberger
Fri Jul 08, 2011 11:29 am
Forum: Pride of Nations
Topic: Leader Portrait Tutorial?
Replies: 2
Views: 1142

Leader Portrait Tutorial?

I'm hoping to work on modding leaders for PoN both creating new leaders and adding portraits to those that only have generic portraits. I know how to add new leaders since I've done so in AGEOD games before. And I have some experience in working with photo editing in other games (especially in Heart...
by lukasberger
Sun Apr 04, 2010 5:18 am
Forum: NCP Technical support / Aide technique
Topic: Patch 6 Installed and Game won't recognize Serial Numer
Replies: 8
Views: 2433

I managed to find the copy of the game I downloaded and some old patches. Reinstalled and it works fine. Thanks for your help.
by lukasberger
Sat Apr 03, 2010 11:41 pm
Forum: NCP Technical support / Aide technique
Topic: Patch 6 Installed and Game won't recognize Serial Numer
Replies: 8
Views: 2433

I was just looking around a bit more, and it seems that the foundation patch was only supposed to be needed for a game the was installed from CD? Am I wrong? My copy's a digital download and it was certainly patched several times. I'm not sure if I went from 1.05 to 1.06. Like I said above maybe fro...
by lukasberger
Sat Apr 03, 2010 11:38 pm
Forum: NCP Technical support / Aide technique
Topic: Patch 6 Installed and Game won't recognize Serial Numer
Replies: 8
Views: 2433

Hm. Dunno. I'm kind of looking around for an earlier patch both here and on my pc. I know the game was patched at least up to 1.03 or 1.04, if memory serves. I'm a little hazy on what the foundation patch is to tell the truth but I'm almost sure I remember installing it edit: or maybe checking it ou...
by lukasberger
Sat Apr 03, 2010 11:30 pm
Forum: NCP Technical support / Aide technique
Topic: Patch 6 Installed and Game won't recognize Serial Numer
Replies: 8
Views: 2433

ah. Ok thanks. Stupid of me. Normally i'm very careful about stuff like that. Not today :bonk:
by lukasberger
Sat Apr 03, 2010 11:06 pm
Forum: NCP Technical support / Aide technique
Topic: Patch 6 Installed and Game won't recognize Serial Numer
Replies: 8
Views: 2433

Patch 6 Installed and Game won't recognize Serial Numer

I just installed the 6.0 patch and now on starting the game it asks for my serial number. The serial number is already in the field so I hit ok. After a few seconds the game takes me back to the serial number screen, so I try copying the number from my files. That doesn't work either and the game ev...
by lukasberger
Tue Apr 14, 2009 8:35 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Nikel. Looks awesome :thumbsup: :coeurs: :w00t: Thanks ever so much.
by lukasberger
Tue Apr 14, 2009 7:07 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Nikel. Portraits look super, as usual :thumbsup: Thanks much. One request, I mentioned him a while ago but no one got around to it. Union General John c Robinson. Thanks :)
by lukasberger
Sat Jan 10, 2009 12:30 am
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Great work :coeurs: :thumbsup:
by lukasberger
Sun Dec 07, 2008 11:43 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Great as usual Nikel, you're a portrait painting machine ;) Although I'm a Union guy I like Dabney Maury the best!
by lukasberger
Sun Dec 07, 2008 6:43 am
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

oh and Eugene Carr, both Stanley's Army and Unit pics look great now :thumbsup:
by lukasberger
Sun Dec 07, 2008 6:17 am
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

:coeurs: Looking good.
by lukasberger
Sat Dec 06, 2008 7:40 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

lukasberger, Eugene Carr, thanks for the screenshots :thumbsup: The jacket seems a bit dark now and the head is huge and a bit descentered to the right in the map portrait. But if you are happy, better not to mess :neener: Eugene Carr, that portrait looks strange, is it a coloured photograph? The h...
by lukasberger
Fri Dec 05, 2008 11:36 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

[attach]5082[/attach]
by lukasberger
Fri Dec 05, 2008 10:55 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Thanks Jabber, you are very kind ;) OK, new version, black hair and an darker blue jacket [ATTACH]5080[/ATTACH] [ATTACH]5081[/ATTACH] Can somebody test it and post an in-game screenshot? Thanks That looks just perfect, fabulous :coeurs: ! I'll test it within the next hour or so. Thanks, you're one ...
by lukasberger
Fri Dec 05, 2008 10:54 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 78723

Well dont speak too soon here are my so far unreplaced portraits ( Cadwalader was the first time I didnt anticipate Jabbers naming convention) they should go straight into a vanilla setup ok (but backup incase!). Includes such luminaries as Silas Casey and Benjamin Franklin Kelley. Helps to put a f...

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