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by MarshalJean
Sun Aug 24, 2014 7:53 pm
Forum: Pride of Nations
Topic: Pocus has fixed 1.04 RC2!
Replies: 17
Views: 3280

Sorry if this has been answered somewhere else already, but is 1.04 RC2 with the QF save-game compatible?

Thanks!

MJ
by MarshalJean
Sat Aug 09, 2014 2:50 pm
Forum: Pride of Nations
Topic: Removing structures
Replies: 4
Views: 1342

Great. Thanks to both of you gentlemen. I tried what you are saying earlier, but I didn't see anything. I'm wondering, when I hit delete, is the structure marked in someway for demolition which will then actually happen by next turn? Or does nothing show up visibly after hitting delete, but the stru...
by MarshalJean
Thu Aug 07, 2014 6:36 pm
Forum: Pride of Nations
Topic: Removing structures
Replies: 4
Views: 1342

Removing structures

Sorry ahead of time for a dumb question, but I can't for the life of me figure out how to remove an already built structure from a province. I know how to delete a build order, but not a finished building. The manual doesn't seem to say, but I could have missed it somewhere. Thanks! MarshalJean
by MarshalJean
Sun Jul 20, 2014 8:25 pm
Forum: Napoleon's Campaigns
Topic: NCP now or wait?
Replies: 48
Views: 75701

Would really liked to have seen something about an upcoming NCP II. Think somewhere else in the forum I called out the old Avalon Hill game War and Peace as a good example of what I'd love to see. Think if we tossed in the following things we would have a winner. production and research based on th...
by MarshalJean
Wed Jun 11, 2014 12:44 am
Forum: Pride of Nations
Topic: Scripting national leaders and attributes
Replies: 6
Views: 1351

Thanks, Kensai! When the time comes, I will look into it. Also, has someone already created some events for AI Prussia to begin forming the NGF, including the lead up to the Austro-Prussian war of 1866? And, as long as I might have your attention, is it possible to script a crisis event? I looked a...
by MarshalJean
Tue Jun 10, 2014 5:03 pm
Forum: Pride of Nations
Topic: Scripting national leaders and attributes
Replies: 6
Views: 1351

It can be done quite easily. For starters, make a copy of the rulers of your nation for backup. Then change the attributes of Napoleon III and the entire character of his Republic successor (including name, linked image, entry/exit date, etc). I am not sure if the changes will apply for Nappy the 3...
by MarshalJean
Mon Jun 09, 2014 2:59 pm
Forum: Pride of Nations
Topic: What faction are you currently playing with?
Replies: 10
Views: 2654

Does that mean another AAR is coming? :love: I think you should write one :) Game is amazing, I'm just having some problems since I started using a tv as monitor in my pc, and it gives me some eye strain when I use it for some time, I don't know if I'll ever get used to it, but I've read somewhere ...
by MarshalJean
Sun Jun 08, 2014 2:57 am
Forum: Pride of Nations
Topic: Scripting national leaders and attributes
Replies: 6
Views: 1351

Scripting national leaders and attributes

Checking to see if anyone has experience scripting new national leaders and their attributes. I'm engaging in a little alternate history here, obviously. Playing as France and hoping to win the Franco-Prussian War (which I'll also have to script because the AI doesn't form a good NGF by itself). If ...
by MarshalJean
Sat Jun 07, 2014 5:49 pm
Forum: Pride of Nations
Topic: What faction are you currently playing with?
Replies: 10
Views: 2654

Playing with France, seeking to restore some semblance of the glory of the First Empire before the Congress of Vienna...re-capture Belgian and Italian territories (maybe Dutch, as well), while still seeking to establish a more historical colonial empire. This means that I play with historical SOIs, ...
by MarshalJean
Wed Jun 04, 2014 1:33 pm
Forum: To End All Wars
Topic: Ageod's to End All Wars Announced
Replies: 190
Views: 115022

A great many new screenshots . Enjoy! :thumbsup: I really wanna see the edges of the main map. For example: could there be alternate reality campaigning in Northern Africa? If France loses, but England does not capitulate, will Germany be able to invade the British Isles? I am not so much intereste...
by MarshalJean
Thu May 29, 2014 3:58 pm
Forum: Pride of Nations
Topic: Scripting war and naval upgrades
Replies: 4
Views: 1193

Unfortunately, ships don't upgrade. With that said, if you lose a ship element, it will be replaced with the more modern version (thus you can have mixed ship squadrons). You need to build the new ships, and transfer the old to out of the way areas, then scrap them eventually. Good to know! Thanks ...
by MarshalJean
Thu May 29, 2014 3:57 pm
Forum: To End All Wars
Topic: Ageod's to End All Wars Announced
Replies: 190
Views: 115022

Napoleon's Campaigns 2 would be fantastic! If it was made into a true grand strategy ala Pride of Nations (economy/diplomacy) and not just warfare, it would be truly a thing of beauty, as not too many developers have done this period well with all of these factors (which I understand, given the peri...
by MarshalJean
Thu May 29, 2014 12:32 pm
Forum: Pride of Nations
Topic: Scripting war and naval upgrades
Replies: 4
Views: 1193

Making an event for a nation to declare war on another is simple, you can make it complex, by setting conditions, min date etc, or you can just do something like this: SelectFaction = $CMN SelectRegion = $Seoul StartEvent = Japan declares war on China|1|1|NULL|NULL|NULL|NULL Actions SelectFaction =...
by MarshalJean
Thu May 29, 2014 3:52 am
Forum: Pride of Nations
Topic: Scripting war and naval upgrades
Replies: 4
Views: 1193

Scripting war and naval upgrades

A couple more questions for you guys... First, when discovering a new naval ship model, will existing ships slowly upgrade to this newly discovered unit, or can the new units only be built while keeping the older ones? Secondly, what is the syntax for scripting two nations to now be at war? Thanks i...
by MarshalJean
Tue May 27, 2014 5:54 pm
Forum: Pride of Nations
Topic: Preventing the Franco-Prussian War and End Game Date
Replies: 4
Views: 1107

Good to know, on both counts. Thanks, gents. It looks like the events surrounding German unification and increasing poor relations between Prussia and France regarding Alsace-Lorraine could use some serious event-modding help. And loki, I completely agree with you on the continuance of the game past...
by MarshalJean
Tue May 27, 2014 4:34 pm
Forum: Pride of Nations
Topic: Preventing the Franco-Prussian War and End Game Date
Replies: 4
Views: 1107

Preventing the Franco-Prussian War and End Game Date

Just a couple more questions from a newbie... Is it possible, if you're playing France, to forestall, or completely prevent, the Franco-Prussian War events around 1869-70 from happening by taking over/occupying key regions which would prevent the unification of the North German Confederation? Second...
by MarshalJean
Sun May 25, 2014 1:23 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

You're welcome. :) But isn't 100 contentment a bit too much for France in the 1850s? You might end up a bit bored by the lack of challenge :mdr: Indeed, you're probably right, HerrDan. I'm still just learning so much about this game and how it works that I've certainly over-nerfed things. And, as I...
by MarshalJean
Sun May 25, 2014 4:00 am
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

Just an update: The script that I used that finally worked across France in one fell swoop was this: SelectFaction = $FRA StartEvent = evt_nam_FRA_NapoleonicFame1855a|1|2|Napoleon III's fame spreads throughout France!1855|Event-img_FRA_ManDecember1851|$Ile de France|NULL Actions DescEvent = evt_desc...
by MarshalJean
Sat May 24, 2014 6:18 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

Looking at your event, below actions you need to tel what actions to take and where, the SelectRegion line at the start of the event is all but irrelevant, but below actions is where you need to write what must be done. Thanks, gents! I just tried it again with the SelectRegion line in the Action p...
by MarshalJean
Sat May 24, 2014 5:51 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

And, do I keep the SelectRegion line below my SelectFaction line at the top, as well?
by MarshalJean
Sat May 24, 2014 5:49 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

After actions, add SelectRegion = ????? The stuff at the top is just to guide the code, but you need to tell it what and where in the 'actions' part of the script, there are a few pitfalls to the PoN syntax (I know, I've been in most of them). One solution is to go over the existing event files til...
by MarshalJean
Sat May 24, 2014 5:36 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

You're welcome, if you can, report here if it worked, it's good for the players community to have this kind of feedback. :) HeerDan Well, my friends. I'm at a loss. Although the event fires, none of the effects of bringing up contentment actually work. I've tried several variations of complexity in...
by MarshalJean
Sat May 24, 2014 12:36 am
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

HerrDan wrote:Yeah it's probably much better this way :)




Great! I will try these tips. Thanks so much, HerrDan and loki. I will let you know how it turns out.


MarshalJean
by MarshalJean
Fri May 23, 2014 10:08 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

First of all, welcome to the forums MarshalJean :) It didn't happened simply because the maxdate has passed, so it will not happen anymore, you must put the maxdate to a date in the future, so it's chances of happening are greater (as the chance is for each turn), in your case 99%, you just need to...
by MarshalJean
Fri May 23, 2014 8:29 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

Welcome to the forums MarshalJean. :wavey: I personally don't use the console, but add things via a script. I would place my additional scripts at the end of the French file as your playing France (FRA events.sct) or in a disposable script file. If you place them in the FRA events, then every game ...
by MarshalJean
Fri May 23, 2014 1:20 pm
Forum: Pride of Nations
Topic: Noobie question: using events from the console
Replies: 24
Views: 2864

Noobie question: using events from the console

I really love Pride of Nations. It's one of my favorite games. But I am completely new to modding/using cheats/scripts for the game, either through changing the event files, or using the in-game console. So I had a question for those expert players, or devs, out there: As France, how do I change the...

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